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Culture War Roundup for the week of April 1, 2024

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I disagree so strongly with you and your point is so alien to me that I don't think it's possible we can have any realistic dialogue.

To quote a discussion further up the thread: what is the purpose of the game? Why is it a game? What comprises a game? What is the purpose of gameplay? To me, a game must have win state and lose state. Otherwise, it's not a video game. Otherwise you would have to expand the definition of 'gameplay' to include the act of turning a page in a book or hitting play on a media player for a movie. Winning has meaning because losing matters.

Have you ever interacted with a child and handed them something for free? Expecting them to value it at all is a joke. Make them earn something, something nontrivial, and they will treat it like a treasured heirloom.

The dialogue between the game designer and the player is the point of the game. You seem to be under the impression that the reason games are designed to be hard is to weed out players. I don't think any game designer thinks like this, especially as they are subject to financial incentives that explicitly want the game to find the widest possible audience.

what is the purpose of the game?

The purpose of a game is to be fun. Difficulty is a big part of that. Something too hard is frustrating, while something too easy is boring. Skill differences between players are wide, which is why the vast majority of games include difficulty options.

The dialogue between the game designer and the player is the point of the game. You seem to be under the impression that the reason games are designed to be hard is to weed out players. I don't think any game designer thinks like this, especially as they are subject to financial incentives that explicitly want the game to find the widest possible audience.

For most games this is true, but FromSoft has found a niche where alienating less skilled players is worthwhile for them to prop up the series' reputation for difficulty, which appeals to smug elitists. "Developer vision" arguments are vacuous nonsense that essentially boil down to "you can't criticize any design choices, ever".

Have you ever interacted with a child and handed them something for free? Expecting them to value it at all is a joke.

Even if you never valued at all any gifts you have got at birthday or some other occasion, it does not mean that it is universal.

treasured heirloom

ironically, heirlooms are quite universally in this category