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Culture War Roundup for the week of April 8, 2024

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Against A Purely HyperDunbarist View

World’s for FIRST is in a week.

For those unfamiliar with the organization, For Increasingly Retrobuilt Silly Term For Inspiration in Science and Technology runs a series of competitions for youth robotics, starting from a scattering of Lego Mindstorm-based FLL competitions for elementary and middle schoolers, to the mid-range 20-40 pound robots of FTC that play in alliances of 2v2 across a ping-pong-table-sized space, and for high schoolers FRC running 120-pound robots in 3v3 alliances around the space of a basketball court. Worlds will have thousands of teams, spread across multiple subcompetitions. (For a short time pre-pandemic, there were two Worlds, with all the confusion that entailed.)

If you’re interested, a lot of Worlds competition will streamed. And a lot of both off-season and next-season competitions and teams are always looking for volunteers.

The organization’s goal... well, let’s quote the mission statement:

FIRST exists to prepare the young people of today for the world of tomorrow. To transform our culture by creating a world where science and technology are celebrated and where young people dream of becoming science and technology leaders. The mission of FIRST is to provide life-changing robotics programs that give young people the skills, confidence, and resilience to build a better world.

There’s a bunch of the more normal culture war problems to point around. How goes the replacement of the prestigious Chairman’s Award with Ignite Impact? If not, complain at least that it’s a missed opportunity on the level of POCI/POCI for replacing a bad naming with a worse one? How do you end up with events playing the PRC’s theme song before the US national anthem?

There's even internal culture war stuff, which may not make a ton of sense to outsiders. Does the move away from commercial automotive motors to built-to-FIRST and especially-brushless motors privilege teams with more cash, or compromise safety or fair play? Should regional competitions, which may be the only official field plays small teams get, also accept international competitors? Should mentors white glove themselves, should they only do so during official competition events, or should the possibility of the Mentor Coach be abolished?

But the biggest question in my mind is how we got here.

Worlds competition is an outstanding and massive event, with an estimated 50k-person attendance at a ten-million-plus square foot convention center. And it’s a bit of a football game: there’s a lot of cheering and applause, and a little bit of technical work. There will be a number of tiny conferences, many of which will focus on organizational operations like running off-season events. People network. That’s not limited to Worlds itself, though the dichotomy is more apparent there: there might be one or two teams per regional competition that have a custom circuit board on their robot, but I'd bet cash that the average regional bats under 1.0 for number of teams with custom polyurethane or silicone parts.

Indeed, that football game is a large part of how teams get to Worlds. The competitions operates as a distributed tournament, where players who win certain awards may elect to continue to the next event in a hierarchy. The exact process and what exact awards count as continuing awards are pretty complex and vary by location (especially post-COVID), but as at the FRC level, the advancing awards prioritize two of the three teams that won a local competition's final, and then the team that has done the most recruitment and sponsoring of FTC or FLL teams over the last three (previously five) years, and then the team that has done the most for the current year. (Followed by the most competent Rookies, sometimes, and then a whole funnel system rolling through more esoteric awards.) In addition to the inherent randomness of alliance field play, there's a rather telling note: the 'what have you done for FIRST today' award, if won at the Worlds level, guarantees an optional invite to every future Worlds competition. By contrast, teaching or developing esoteric skills or core infrastructure is an awkward fit for any award, usually shoved into the Judge's Award, which with 3.5 USD won't buy you a good cup of coffee at Worlds.

There’s reasons it’s like this, and it’s not just the Iron Laws of Bureaucracy, or the sometimes-blurry lines between modern corporate infrastructure and mid-level-marketing. The organization hasn't been hollowed out by parasites and worn like a skinsuit (at least not in this context): it's the sort of goal that the founders and first generation would have and do consider a remarkable victory. I’m not making the Iscariot complaint, because it’s not true.

FIRST couldn’t exist in the form it does without these massive events and the political and public support they produce, not just because you wouldn’t hear about any smaller organization, but because the equipment and technology only works at sizable scale. Entire businesses have sprung up to provide increasingly specialized equipment, FIRST got National Instruments to build a robotics controller that resists aluminum glitter a little better, even the LEGO stuff has some custom support, and they can only do so because an ever-increasing number of teams exist to want it. SolidWorks, Altium, dozens of other companies donate atoms and/or bits on a yearly basis; the entire field system for FRC wouldn’t work without constant support and donation by industrial engineering companies. WPI might devote a couple post-grad students to maintaining a robotics library without tens of thousands of people using it, but I wouldn’t bet on it. States would not be explicitly funding FIRST (or its competitors) unless those programs can show up on television and have constituents that can show up at a state politician’s door.

Those demands drive not just how FIRST operates today, but what its interests are looking toward the future, not just in what it does, but what it won’t do. From a cynical eye, I wouldn’t say with certainty that FIRST would drop ten community teams for a school system buy-in, or twenty for a state program, but I wouldn’t want to be on the community team for any of those hard choices. There is no open-source motor controller or control board available for FIRST competition use, and there’s not a procedure available to present one, and there won’t be. There’s a lot of emphasis on sharing outreach tricks, and a little for sharing old code or 3d models, and a lot of limits to providing skills.

Because throughout this system, the most impactful thing you can do is always getting more people. It’s not Inspiring, it’s not Chairmanny Impactful, but that's what those awards are, with reason. Shut up and multiple: the math, in the end, is inevitable.

And I’m going to deny it.

There's a story that goes around in the FIRST sphere, where one of FIRST's founders bargained or tricked Coca-Cola into in exchange for developing some other more commercial technology. The exact form and valence tends to vary with who tells the story, whether to highlight the speaker's anti-capitalist frame, to gloss over some of the frustrations with the Coca-Cola Freestyle (tbf, usually more logistic and maintenance than with the pumps themselves), or to wave away the rough question of whether it paid off).

But that last point is a bit unfair: Solving Problems In Extreme Poverty is the sort of difficult and low-odds environment where high-variance options make sense to take, and you should expect a high-variance low-odds option to fail (or at least not succeed wildly) most of the time, and at least it wasn't as dumb an idea as the lifestraw. Maybe (probably!) enough of the steps that combine to keep FIRST running fall into the same category.

I'm hoping teaching kids isn't a low-odds environment. And ultimately, most volunteers and teams and sponsors signed up more for that than for the flashing lights and the fancy banners. But teaching, in matter involving true interaction, can not be done at the scales and directions that turn a roll of the dice from gambling to a variance strategy. It's difficult enough as a mentor to remember all the names the students and family for even a moderately-sized FRC or FTC team; few in a team that "support 128" teams (not linking directly: these are teenagers) can name every one or even a majority. These organizations have, by necessity, turned to maximize how many opportunities they present to their affiliates, without much attention to what that opportunity is. Few turn to the full argumentum ad absurdum where the recruitment exists solely to get more recruiters, but they’ve not left that problem space behind, either.

((There are other nitpicks: the same economies of scale that make these answers work eliminate many less-difficult problem whose presence is necessary to onboard and upskill new learners, the focus on bits over atoms breaks in similar ways that the outreach-vs-teaching one does.))

Dunbar proposed an upper limit to how large a social group the human mind readily handles. There's a lot of !!fun!! questions about how well this will replicate, or how accurate the exact number is, or what applicability it has for a given level of interaction: suffice it to assume some limit exists, that some necessary contact increments the counter at some level of teaching, and that it can't possibly be this high. At some point, you are no longer working with people; you're performing a presentation, and they're watching; or you're giving money and they're shaking a hand. At best, you're delegating.

These strategies exceed the limit, blasting past it or even starting beyond it. They are hyperdunbar, whether trying to get fifty thousand people into a convention center, or trying to sell ten thousand books, or 8k-10k subscribers. There are things that you can't do, or can't do without spending a ton of your own money, without taking these strategies! Whether FIRST getting NI's interest, writing or drawing, building or playing video games full-time, you either take this compromise or another one, and a lot of the others are worse.

But they're simultaneously the most visible strategies, by definition. I do not come to kill the Indigestion Impact Award; I come to raise the things that aren't in the awards. Even if FIRST could support a dozen teams that emphasized bringing new technologies forward in a one-on-one basis, and if your first exposure to the program selected from teams randomly, you'd be much more likely to hear from the hyperdunbarists -- hell, it could well be that way, and I've just missed the rest of them.

Yet they are not the only opportunity. You don't have to be grindmaxxing. One team, even in FIRST, can share skills simply for the purpose of sharing skills. It’s why I volunteer for the org. You can go into an artistic thing knowing you want a tiny audience, or to cover costs and if lucky your time, or as a hobby that's yours first. It shouldn't be necessary to say that outright, as even in hyperdunbar focuses, most fail down to that point. Yet even in spheres where Baumol's hits hardest, it can be a difficult assumption to break.

What is a hyperdunbarist? Googling the term literally shows only this comment.

In discussing Dunbar's number, it's not uncommon to see people divide matters into sub- and super-Dunbar counts (eg from 2013), and this can be useful in some contexts, but it also munges together a million-person org that's constantly growing (or trying to constantly grow) and a 200-person-org that's doing minimal recruiting.

Hyperdunbar approaches do not merely require an organization to exceed Dunbar's number, but that the organization constantly be striving for growth, unconstrained and reaching for infinity or the nearest limit. They do not merely have the problem that superDunbar groups do of wildly changed social dynamics, but the constant churn makes even many of the social technologies built for superdunbar organizations break.

Apologies for coining a word for what may well be have an obvious term.