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Culture War Roundup for the week of April 15, 2024

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Side note, why were Mac games seemingly so focused on story compared to some PC games? There's Marathon, Journeyman Project, Myst, that first-person game made by the lead designer of the original Rainbow Six (or was it the founder of Red Storm?), those HyperCard point-and-click games...was it just because Macs had more fixed specs and already had a GUI, focing devs to focus less on how to make tech-demo games and more on how the gameplay experience went?

I think part is that the audience on Mac skewing older and more well-heeled, and that outside of multimedia, Macs were not very well equipped to play games for their era, especially for the price. If you wanted a computer for the kids to play games, there were usually cheaper and better suited alternatives. Cheap 8 bits micros were better for games than early monochrome Macs with only beeps, then Amigas were much better equipped with their dedicated sound and graphics chips, then with 486s and above and VGA and SVGA PCs were able to push more complex graphics.