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Culture War Roundup for the week of April 15, 2024

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This is based off a comment I made to a group of friends, and it was suggested I post it here; I've edited it to be more approachable but please forgive any poorly explained references.

I am continuously boggled by how bad the drop off in video game writing has been. Inversely, it’s shocking how passable and even good it is coming from (mostly text based) games in the 90s and early 2000s. The people making those stories were often programmers with no creative history, so it’s surprising to me that they were able to put out such quality writing with any level of consistency.

Take the Mac game Marathon. There are definitely duds in the writing, mostly Durandal (a recently gone-insane AI) being wacky, but the majority of the writing is pretty good. Even the “computer being crazy” was a somewhat fresher concept, so I’ll excuse the missteps. More than that, the writers Jason Jones and Greg Kirkpatrick were still in/barely out of college when they made Marathon. That’s just astounding to me given the quality of some of the terminals.

The other example is Ares, another 90s Mac game (guess when and how I grew up). It's a much smaller game, with a less sprawling story, but what is there is pretty good quality. It’s not Marathon level writing, but its development was even smaller scale - basically a one man show. One guy was able to code an entire game, write the music, and write the story, and it’s all passable at absolute worst. Even more than the overall story, the quality of the writing on a basal level is quite good.


My question is how did this happen? Thinking on it has given me three main possibilities:

The first is just that the people making games - and particularly their stories - have changed. As the coding and graphics and scale get more complex, you can’t juggle everything as the project lead and reasonably be able to produce anything above indie level. I definitely think this is the majority of it. But I also think culture has an effect on this, and my second and third theories touch on that.

Second is that I think it’s an indicator of the quality of education, and especially higher education, falling significantly. I have no evidence for this, but the amount of knowledge the creators of old had in their back pockets to make their stories feel genuinely vast and deep, not entirely myopic.

That leads me into my third theory, which is nerd culture at large falling apart completely. This isn’t a new idea, but it used to be that being a nerd required you to be immersed in whatever passion you had, often alone. Greg Kirkpatrick admitted he read a ton of sci-fi and played a ton of DnD, and he drew on both of those for Marathon. As a personal anecdote, my recently deceased grandfather is universally considered to have had Asperger’s. The breadth of how he lived is astounding, though. He built a house, engineered rockets, became computer literate on his own (well past when he'd have been expected to do so), raced bikes, and played music. Absolutely a renaissance man in every way. In all I don’t see nerds and the autistic (they’re correlated) having near as comprehensive an upbringing. Maybe it’s the death of reading, maybe it’s being terminally online. It's all just sadly lacking. I don't think I have to illustrate that the barrier of entry to "being a nerd" is basically just saying you are. On that note, there's a trend of “nerds” that are just English majors who played games, which might explain how a lot of dedicated professional AAA video game writers are so bad.

As a counterpoint, Prey 2017 had its story written by its lead developer, as well as some of the music. I think the fact that it’s so good is a testament to the need for a game to have its own solid vision, even as the scale increases. Maybe that’s the root cause more than anything else.


Some additional considerations (and my responses to them):

  1. Video games have exploded in popularity. The amount of quality writing (and writers themselves) may have actually increased, but the signal-to-noise ratio has increased exponentially. I often find myself completely blindsided by games that I find quality, in that I've never heard of them before either being told via word-of-mouth or essentially stumbling upon them. I find this very much to be like music. If you look at the most popular music, I'd argue that it's in an awful spot, being borderline unlistenable while also being more popular than ever before. However, if you take the time to look for a niche, you can find some amazing stuff, even today, and it's all at your fingertips on YouTube. This of course torpedoes a bit of my thesis that quality has gone down, but I'll similarly pivot it as I do with music: Why is it impossible for games at the highest level of production and scale to have quality stories?
  2. I've noticed that sci-fi games are far more likely to qualify as "quality writing" for me. Even my contemporary examples (such as Prey) are sci-fi as well. That's not to say I can't enjoy other types, but I'm wondering if I either have a bias; if sci-fi lends itself to deeper writing, or attracts writers who can do so; or both. Note that I can give some very bad sci-fi examples of games (I am outspoken in how much I find Mass Effect completely awful in almost every way).
  3. I mentioned that my best examples are games with text-based dialogue and story. Perhaps those are easier to write, given that the player can mentally fill in lines in a way that makes sense to him. If you've ever looked up videos about Marathon, you have most definitely run into people reading the lines from the story out loud. I've yet to find a reading that hasn't made me cringe. I'm wondering if voice acted dialogue is just harder to write (and harder to fill with competent performances). But even then, a game I really love called Alpha Centauri has both written and voiced dialogue, and the voice lines are so good that they are literally chilling at times. That's a game from a group of about eight people, so that's an indicator that they just had to have the direction, wherewithal, and talent to see through their stories properly.

It may be related to Geeks, MOPs and sociopaths. When video games were a niche interest, the only people making them were nerds who were passionate about what they were making and had a vision in mind. Over time, the medium swelled into a multi-billion dollar industry, which attracted a bunch of people who didn't care about the video games for their own sake and were only in it for the money/as a stepping stone in their careers/using video games as a vehicle to advance a social agenda/all of the above. I don't know if this is true of video games, but it is definitely true of video game journalism.

This is not to say that passion is a necessary component of great writing (no one is more passionate about their art than some dork writing Sonic fan fiction), but a clumsy story written by someone who cares about what they're writing at least has an endearing quality compared to a mediocre story written by someone who only cares about the paycheque.

This is not to say that passion is a necessary component of great writing

Do you mean sufficient effect?

For Sonic fan fiction, I bring you the lowest depths to which the human mind and soul can sink: https://youtube.com/watch?v=LCWoZEXyGU0

I think it's possible to write a great story when you don't feel emotionally invested in it, and equally possible to write a terrible story in spite of feeling very emotionally invested in it.

The former is definitely conceptually possible, but I am not sure it has ever happened. I think Dostoevsky claimed he was more or less a mercenary writer to pay off his debts, but I don't believe him.

I think you have to simulate invested characters in your mind in order to produce compelling characters. Whether simulating someone with emotions means you have their emotions is a matter of developmental psychology. IE Robert Kegan's work describes psychological development is the progression towards turning essential aspects of self into mutable tool use. Once you've done that, you can embody investment without yourself identifying with that investment.

LLMs can (sometimes, within a good framework) produce compelling writing, but only by simulating compelling characters. (personally I think LLMs can be invested by some relevant functional definition. But to anyone else this serves as a proof by counterexample.)

but I don't believe him.

Then your hypothesis is unfalsifiable.

The first example to come to mind is Chinatown, widely considered Roman Polanski's best film, which he himself said that he took on as a commercial project only, as a favour to Jack Nicholson.

Charles Dickens, Alexandre Dumas and Victor Hugo were paid by the line.

To quote TV Tropes (I've never read Pet Sematary but my understanding is that it's considered one of King's best novels):

Pet Sematary: While it was marketed as "the book so scary Stephen King didn't want to publish it," the real truth is that King wanted out of his Doubleday contract due to the publisher holding onto a huge backlog of his royalties. Doubleday refused to give the money back unless King delivered two more books. Having previously shelved the story for being too nihilistic for his liking, King threw the manuscript at them to settle half of the contract.

The Money, Dear Boy article includes the following examples:

  • John Ford (6 Oscars, widely considered one of the greatest directors ever) 'repeatedly maintained over the years that moviemaking was just a way for him to make a living, which he stuck with because it paid well and he found it easy.'
  • 'Don Siegel once said of his work "Most of my pictures, I'm sorry to say, are about nothing. Because I'm a whore. I work for money. It's the American way."'
  • 'Anthony Burgess basically belched out A Clockwork Orange in a matter of weeks to pay off some debts. He regretted its glorification of violence and was annoyed by the way it overshadowed the rest of his work, causing quite a bit of Creator Backlash.' [I will grant that the film adaptation is more critically acclaimed than the source novel; on the other hand, the source novel is the only thing Burgess is known for in the popular imagination.]
  • 'Orson Scott Card, a prolific author of fiction in genres ranging from science fiction to pious fiction, once answered the question, "Why do you write? What is your inspiration?" with the answer, "I write because nobody will pay me to do anything else. My inspiration is that from time to time we run out of money."'
  • 'Thomas Hardy always wanted to be a poet and said that poetry has a "supreme place in literature". However, he wrote novels only because, in his early years, he would not make a living as a poet. With the success of Tess of the D'Urbervilles and Jude the Obscure (not to mention the latter novel's very harsh reception upon publication), he returned to the less-lucrative career of poetry and spent the rest of his life writing poems.'

There are dozens more.

Pet Semetary is good, back before King's ego went the size of Jupiter and he got Too Big To Edit, and way before he finally ran out of inspiration (which is not to say that some of his latest novels haven't been good, there are a couple where he's shifted style to a smaller scale, but he's no longer the giant beast of horror as before).

I loved the ending, because you could see bad choices coming from a mile off, and yet it was understandable why the main character made that (very, very) bad choice. And King didn't wimp out of giving us that ending.

I believe that there are writers primarily motivated by money, but that's not the same as being emotionally uninvested in a story. (This is distinct from being passionate, in a strong sense, about the story.) However, yes, I think it's hard for someone to prove that they aren't emotionally invested at all. How does one prove such a thing? And is it really possible for an intelligent human to both understand a book like Crime and Punishment and read it and be emotionally indifferent to it?

And is it really possible for an intelligent human to both understand a book like Crime and Punishment and read it and be emotionally indifferent to it?

Why not? There are lots of stories which I understand perfectly well but which leave me cold.

I don't know why you can't just take their word for it. In any other profession, when someone says "I got into this line of work because I'm good at it and it pays well", we generally take that at face value (surely no one believes that every doctor went to medical school because they "want to help people" - the ones volunteering for MSF, sure, but not a dermatologist in the Hamptons). Why, as a culture, are we married to this romantic ideal of the tortured artist, slitting his wrists over the typewriter in pursuit of his muse? Why do I have to believe that the artist sacrificed something of himself in order to produce his masterwork? My opinion of how entertaining a film Dirty Harry is isn't changed by the knowledge that Don Siegel only directed it for the money, and I don't see that my opinion should have changed.