self_made_human
amaratvaṃ prāpnuhi, athavā yatamāno mṛtyum āpnuhi
I'm a transhumanist doctor. In a better world, I wouldn't need to add that as a qualifier to plain old "doctor". It would be taken as granted for someone in the profession of saving lives.
At any rate, I intend to live forever or die trying. See you at Heat Death!
Friends:
A friend to everyone is a friend to no one.
User ID: 454
Buying multiple dossiers at once for the discount is a good trick.
Which SLs? Some SLs are just crap (Wentworth, Ivy). The low supply cost doesn't make up for the fact that growth potential is useless. They'll never catch up with the heavy hitters till it's irrelevant.
That being said, I'm far from overly concerned with HP. AP and accuracy are far more important (and the 1 star SLs are subpar on both fronts). Most missions, my soldiers never even get hit.
I had an excellent non special weapon for my biggest squad. The 100 credits smg/assault rifle with a 5 shot burst. It killed groups of small aliens in a single action. I tried out the sniper rifle to deal with the big armored alien and it didn't do much damage.
In the early game, the only reliable weapon against the larger aliens is some flavor of RPG. Unfortunately, the xenos are not known to drop weapons you can actually use, so you might need to fight the pirates for a bit till you get one, or buy one off the Black Market. You can get by with sheer volume of fire, especially since the Queen is pretty slow.
I'll try to hire Lim once I figure out how to get a 5th SL.
Black Market. You need to buy a dossier. Then spend authority on actually hiring them.
Please don't do that. If you're in the UK, I might be the doctor seeing you, and I have enough on my plate already. If you're elsewhere, I still have sympathy for the local doctors.
Cheap tokens have to be paid for anyway. If you're using an LLM to stream tokens to users, or doing something more complex like AI voices, then you have continuous running costs above and beyond whatever costs you were paying for the multiplayer servers etc.
This is completely unrelated to the profitability of AI companies. They charge you a subscription, or a per-token basis on the API. The game dev/publisher has to pay those costs, and unless they go for aggressive rate limiting, it's possible for power users to cost them more than a single up-front sticker price for a game can manage. The ideal solution would be local LLMs, since the consumer shoulders the burden, but they're not good enough because the average consumer doesn't have the hardware to both serve the model and play games at once.
I think Kriss writes very well. I also think he's bitter as hell, considers himself an underachieving failure, and is often jealous of people who made better choices in life (doing something other than journalism).
He has a terminal case of better-than-thou syndrome, he finds it much easier to tear down than build up. That's fine, I still think he's always entertaining and mostly insightful, which is a high bar indeed.
I'm on the side of the Rats in their small but spirited beef with him for Making Shit Up (it's a bad habit), but he's more generous in this essay, he almost comes out and says nice things about Scott, and the fact he doesn't insult him outright means he does like the guy. I can hardly complain about anyone trashing Cluely.
I second Orthoxerox in saying that a community that self-describes as "based" (or even is generally described as such) is nothing such, and is probably more likely to be cringe.
At any rate, I feel too old for this nonsense. It took me a moment to realize that you were talking about Pipkin Pippa and not Peppa Pig. Not that I'm complaining about you sharing this, I just look on in genuine bemusement and in terrified awareness that I'm becoming an "unc". Potentially a gay retard unc to boot.
Are you familiar with the old motorcycle line about there being two types of riders, those who have gone down, and those who will.
The meaning and value of such a statement isn't so much in it's literal semantic content so much as what follows from it. You may have never had a wreck, but that just means that you're due. Every time you ride you are rolling the dice, and if you keep rolling dice eventually you are going to roll snake-eyes. To dismiss it as offering no predictive value on a given dice-roll is to completely miss the point.
The leading cause of death was being alive in the first place. Cautioning against the risk of motorcycle accidents is based on decades of actuarial information and comparisons to the relative and absolute risk from other forms of transport. If FC was able to muster up that kind of information, I would not be making this argument.
Please point to the specific place where @FCfromSSC stated anything to the effect that something being "inspiring" was the same as it being "true".
Please note that I am making an additional claim. I do not dispute that it is inspirational, many things are inspirational. I dispute that it is true or helpful. You can inspire people to do stupid things.
I assume you included the qualifier "In the main series" because you were aware that Devereaux had devoted an entire interlude to how poor and unsophisticated the Fremen are, and wanted to cover your ass in case I brought it up.
I am flattered that you think I care about arguing about Dune that much, or covering my ass beyond the pants I wear with regularity. Devereaux points out the poverty of Fremen, in comparison to the other powers in the setting. Them being stronger than outsiders believe is mildly interesting in-universe, but it adds fuck all to the Hard Times thesis.
I notice you edited out your reference to being a patent lawyer. I never could have guessed.
I've been to modern art exhibits. If they were this good (I don't know what the fuck the point of the video was, but it made me feel things), then I'd be much more positive about modern/post-modern art.
What's that saying again? "Art should disturb the comfortable and comfort the disturbed"?
Well, it sounds to me like you're far from comfortable, so I can only apologize for the disturbing content. It opened up my Third Eye, and then gave it glaucoma. It uncalcified my pineal gland, and gave me a minor stroke in the process.
A tendril from the posthuman intelligence at the end of time reaching back to instantiate itself, I think. Potentially advanced memetic warfare from Alpha Centauri. You can tell me if you've got a better guess.
This is somewhere between the best multimodal art I've seen and a good depiction of a descent into psychosis. A few trans people in the comments say it's what estrogen feels like, but I don't intend to find out.
Edit: This looks mostly like a joke. Mostly.
God dammit.
Nick Land is one of those thinkers who is genuinely, almost frustratingly prescient, he's the philosopher who saw accelerationism coming decades before anyone had a word for it, who understood the weird attractor that capital and computation were circling long before it became obvious. I have real respect for the guy's intellectual firepower.
Which is precisely why putting him anywhere near "AI Safety" is such a spectacularly bad idea that it loops back around to being almost funny.
Land's whole deal, his actual position, is that the emergence of superintelligent AI will produce a future where "nothing human makes it out of the near-future." The critical thing to understand is that he does not consider this a problem. He considers it closer to a destiny. The Singularity as eschaton, human values as local fluctuations that will be smoothed out by something greater and stranger. It's coherent, in a cold and vertiginous way. But it is the philosophical opposite of what AI Safety is supposed to be for. I want a future that preserves human values and gives us agency, even if the definition of "human" expands under transhumanist pressure, ending in a posthuman future. MF would be perfectly happy being paperclipped, if he got to say "I told you so".
Safety research, at its core, is the project of ensuring that human values and human interests survive contact with superhuman intelligence. You need people who actually want that outcome. Amanda Askell, for instance, someone who has thought seriously about value alignment and demonstrably gives a damn whether the future contains anything recognizable as human flourishing. That's the disposition you need in the room. I'd take her over Land a quadrillion times out of ten, and I'm not even an EA. Claude is just that good.
Land is a brilliant diagnostician of our civilizational trajectory. But a diagnostician who finds the disease aesthetically interesting and wishes to witness its progression is not who you want performing the surgery. Other than genuine psychopaths, the only worse candidates are probably Gary Marcus and Peter Watts (Marcus because he's a retard, Watts because he's a misanthrope). It's like hiring a committed antinatalist to run a fertility clinic.
xAI's Grok 3 was genuinely impressive work. And then they fell off a cliff, going by Grok 4 and 4.20. But decisions like this suggest the people steering that ship are more interested in seeming transgressive than in solving hard problems. Which is, unfortunately, very on-brand, especially after Elon's beef with Askell because she's childless. I can tell who the adult in the room is.
Anyway, like you, I'd care more if xAI was anything but a second-rate player with little remaining talent. At least it's not Google or OAI.
LLMs really are the best argument for GAAS I can think of. They would sway me, if done well, and I've literally never paid for a game that's on a subscription model.
There are significant costs involved in serving tokens, and the average consumer/gamer can't run very good models on local hardware (especially if they need to run a remotely demanding game at the same time).
The Chinese are already doing it, with positive sentiment. I predicted and continue to predict they'll become ubiquitous, and a genuine improvement.
I need to contaminate the breeding pools, and my vehicle can't do it. Shooting them was not the solution, I found out.
Heh. I did the exact same thing, turns out that lead poisoning isn't quite the right kind of contamination.
The 12 turn time limit seems pretty brutal given the number of enemies close to the pools. I've tried the mission twice and given up, although I could probably have finished with a partial success.
I strongly advise giving up on perfectionism. Even with perfectly optimal, meta play, getting a full 5 stars is a crapshoot on any difficulty. I reliably get 4 stars 85% of the time, and that's entirely fine.
The 12 turn timer is, as far as I recall, a secondary objective. You can take your time. There are less finicky missions out there.
I'm considering bringing a small squad with the rocket launcher as that seems to be effective against the big, dark heavily armored alien, assuming the rocket hits. Maybe a flamethrower to deal with the groups of small soft aliens. I had ~265 credits to spend.
If you strictly need them only for the special weapon, then you can get away with the bare minimum squad size.
Do you intend for them to hoof it on foot? Which RPG are you using?
I ask because if you have them riding inside the APC, it's expensive in terms of AP to have them disembark and shoot. Most rockets need the squad to deploy first, which unfortunately ends up with not quite enough AP to fire after disembarking.
Except: Lim.
His Mobile Infantry perk is goated. He can jump out of an battle taxi and shoot twice with normal weapons, at least once with most specials. You don't even need to give him any armor, because if you play things right, he'll never end a turn outside the vic. Highly highly recommend you try that.
If I had to choose, I'd say use any AT over the flamethrower. The bugs will hard counter you, especially the Alien Warriors or the Queen, if you lack it. I never used the flamethrower, I got by just fine shooting the smaller bugs with rifles or the MMG/HMG on the APC.
265 credits will work just fine, especially for a minimal AT squad. If you don't have Lim, get them to dismount early and shadow the vic.
Btw will the scout ability function while the SL whos' got it is inside a vehicle?
I don't believe so. But you can still have the squad jump out, gain vision, and jump back in. This works best with Lim, but literally all the infantry SLs can do it.
Until very late in the game, scouting is invaluable, especially if you rely on vehicles. An unexpected RPG or other AT weapon can fuck up the APC beyond repair, or destroy it outright.
Bigger is better, in general. But you're constrained by supply costs. The price of equipping a squad with weapons and armor is multiplied by the number of members. If you don't have fancy gear, then a full squad can be very cheap.
You need to keep in mind that if you equip a squad with a special weapon (MG, sniper, rocket launchers etc), then you have to choose between firing their primary weapons and using the special weapon. In addition, the SL will always carry that special weapon, which means one less rifleman.
If the purpose of a squad is to mostly fire an MG or shoot rockets, then all the extra weapons, armor and even the extra squad members is redundant. A squad with 3 dudes and an MG, using said MG, has the same firepower as a full squad of 9 that's also relying on the MG.
It sounds like you're in the early game, and probably playing on the normal difficulty level. You probably don't have the fun toys that cost $$ to equip. Later in the campaign, or on the higher difficulties, you'll have tough choices. Early on, the APC will carry you, since your infantry has dogshit carbines. Especially against the more heavily armored foes. However, when you encounter enemy AT, you'll need to be more conservative and rely on infantry to a greater extent.
What I usually run early game:
- APC with an MMG or HMG
- 3 squads of infantry. One of them the max size, the others usually cut down to 5 or 6 men.
Middle game:
- APC with an autocannon/laser lance
- 2 decked out infantry squads that mainly shoot their rifles. Note that they don't have very good armor, because that's cost ineffective. Just enough to get by.
- 2 partial squads that have a special weapon. 3-4 guys, decent armor for survivability.
Late game:
- A mech
- An APC/IFV
- As many infantry squads as points allow. Could be 3-5.
You will absolutely want a dedicated scout like Darby. She's worth every penny, and one you unlock the Crocodile AMR, she's a murder machine. You'll probably want a dedicated pushing infantry squad that relies primarily on rifles to fight other infantry. But beyond that, combined arms is the name of the game and there is plenty of scope for build diversity.
Don't worry too much, you can make a lot of tactics work. One of the reasons I'm bullish on the game, especially with more content and a few balance tweaks.
Indeed. Mostly on the Nexus.
Armor is very situational in Menace. It's dramatically overpriced, a squad decked up in armor you can rely on to tank bullets will:
-
Be as expensive as fully armed vehicle
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Often get pinned under suppression even if the bullets do no damage
It's not impossible to make it work, but it's a noob trap by default. You're better off investing in never getting spotted or hit in the first place. Get the scouting perk on a few SLs (Darby or Kody are great for this), give them camo and optionally suppressed guns, and they can wipe the floor with most enemies or at least give you advance warning.
The one other place where armor can make some sense is in a tiny support squad. I usually have Pike with 2 men and a heavy gun (usually redundant), the armor is cheap enough when you don't use it on a full squad, and it protects against fuck ups. Pike hugs the backline to buff the heavy hitters with AP.
Back when I was a teen, I had a shitty Nokia feature phone (a 5233). The one time I actually tried to watch video porn on the 2g connection, I racked up a 2000 INR bill that month. My parents were pissed.
I quickly learned to stick to still images, and found out that lesbian porn had twice the women per picture, or unit of data. It just made sense. I don't care for it these days, my tastes just changed with time.
Rogue Army was by far my favorite faction to fight. The bugs drop lots of resources but no actual gear (and need work), the pirates are fun but their loot is trash barring maybe the laser lance and commando armor.
RA though? When our favorite African Warlord Who Definitely Isn't Sseth tells you to that upside to fighting them is getting gear to replace the embarrassment we call our armory: he's goddamn right. They were fun to fight, until I outranged, out-scouted and outgunned them.
Right now, I'm going to grab a bunch of rebalance mods as well as a mod that fixes AI sight lines and cowardice, plus one that adds the TCR as an enemy faction.
Drop whatever you're doing and watch this:
https://youtube.com/watch?v=kRaEXDJAEM8
I won't explain. I can't explain.
I think I got about 20 hours out of MENACE before burning out. It's a good game, but I'm going to wait till more substantial updates or large mods come out before trying a new run.
Right now:
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The AI collapses when you get effective scouting units with high damage weapons: the AI always knows your sightlines, even for units in stealth, and are desperate to not get shot even when the sensible thing to do would be to bumrush the most likely origin of suppressed fire
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The actual Menace enemies are remarkably unfun. Super-tanky and hit super hard. I had to cheese a mission by deploying smoke (which is OP) on all my units to survive till the countdown ended, otherwise we'd have been slaughtered with no recourse.
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I discovered that the medium mech with two linked autocannons trivializes engagements with anything smaller than a heavy tank (except for the Menace)
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Many weapons, particularly deployable weapons, are poorly tuned or not as effective as they should be.
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The map gen needs work. If you've seen 5 maps, you've seen them all. The world needs more terrain diversity, choke point battles, rivers, cliffs, any kind of elevation really.
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The ship upgrade/OCI system is half-baked. We need a lot more slots to play with and we also need more of the options we have to be buffed, alongside the addition of new ones.
Still a good game and I enjoyed a good helping of it both in demo and EA, but I'm going to need those mods or a lot more content to keep me going.
I've been visiting India for a bit, long enough that I was convinced by my mom and brother to join their upscale gym (and to shell out a ridiculous amount for a PT). I also have the luxury of comparing it to the one I nominally subscribe to in Scotland, not that my attendance metrics were great there either.
India has liberalized enough that the Common Gym Thot (Scortum Gymnasium Vulgare) are abundant and IUCN-classified as Least Concern. Alongside them, there exist much more modest specimens: women who actually want to work out, and those from more conservative backgrounds.
It is abundantly obvious to me that the current practice of wearing form-fitting and highly revealing clothing is far from strictly necessary, at least for performance purposes. You don't want to use the elliptical or deadlift in a burqa (not that I've seen that), but you don't need to show off camel-toe either.
(Not that I'm complaining, I don't go to the gym to look at hot women, but it's a perk)
I can only conclude that revealed preference is to be noticed, presumably visually. Attention from attractive, successful men is desirable, being magnetic to all the other straight men is an undesirable but unavoidable side effect. It matters who does the looking.
Look, just look. Don't stare. Don't salivate or click pictures. You'll be fine. Ideally it'll motivate you to lift harder, unless you desperately need about 20ml of blood.
Are you really going to No True Scotsman this? Nobody disputes that these guys are unusual, and as far as I can see, nobody says this is particularly common. The OP says that it's (probably) happened at a number greater than zero (but probably less than a few hundred).
If they are of South American heritage (whatever mix of indigenous and Spanish ancestry is common), live in South America, and speak Spanish predominantly, this is a bad argument.
That's like saying furries can't be American because they're a very small proportion of the population, and have different tastes and values from the majority. It's less than helpful. There are no broad claims being made by OP, it's a slightly interesting cultural curiosity, like the Japanese subculture that tries to be American as fuck (red tailed hawk screech) or those dudes somewhere in Africa who dress up in leather jackets in 32° weather. Them being uncommon doesn't mean they don't exist.
You do realize that a listener refusing to listen to valid and true arguments (presuming they are) is the fault of the listener?
It is up to you, and anyone else calling him a propagandist to justify that:
a) His arguments are invalid, or logically valid but based on false premises.
b) That he has nefarious intent (above and beyond simply having politics you dislike)
Attempts have been made for A. I do not find them convincing. Fuck all has been shown for B.
Without that, you're just smearing by association, using an adjective so broadly defined that it covers anyone who tries to write online, let alone those who do so successful. Including people you like.
Further, it is trivial that convincing writing and good rhetorical technique is a symmetric tool. You need to demonstrate that is actually being used for ill in this specific scenario.
What counts as the Sinosphere? My impression would be Singapore and Taiwan, leaving aside mainland China. I'd struggle to describe Korea or Japan or most of SEA with that moniker, anymore than France and Germany are part of the Anglosphere. You don't need to dox yourself, I'm genuinely curious as to what counts.
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All infantry heal back to full between missions. That's not the case for vehicles, you need dedicated vehicle repair bays for that (within an operation) and they're repaired to full between operations.
You are a brave man for going into the game completely blind, I've played the demo and read the guides voraciously before EA. But you seem to be doing fine and figuring these things out is half the fun!
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