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Notes -
Young masters! This week, my tireless solitary cultivation was disrupted by an unexpected qi deviation; it seems the ambient Fieryheart Miasma I had carelessly suppressed before chose this inconvenient time to manifest as a physical tribulation. Alas, my grasp of the dao proved insufficient to halt this invasion. No choice had been left to me but to descend from the mountain of daily toil and enter a healing trance, conserving my strength and consuming lots of
ibuprofenFive-element Spirit Suppression Pills prescribed to me by my faithful healer. Until my qi is once again flowing freely as a shallow stream, I have chosen to meditate; as I did, a new frontier has opened itself to me, and from my ailing body I released my unyielding spirit to roam the rivers and lakes of the jianghu....This is a long way of saying I came down with a fever and put some suddenly-freed time into Where Winds Meet this week. This game is... weird; part Genshin, part MMO, part Elden Ring, and ALL wuxia, painfully so. I was always an uncultured gweilo with no experience of cultivationslop and weak understanding of dao, initially skipping most of the dialogue due to chatbot PTSD and inability to differentiate Chinese names, they blend together way too much, I am already bad with names my entire life but god damn Chinese names are on another level. It's also not really an MMO as I'd expected it to be, the solo mode is entirely playable as a proper game, and the core game itself is quite literally Chinese Skyrim x Elden Ring with a dash of Sekiro, with all that entails.
Despite the uh, novel (for me personally) setting, I am very impressed with this game so far, and it blows my mind that AFAICT almost no attempts at marketing the global launch were made (this game is apparently out in China for like a year already), and I learned of this game entirely at random from the usual suspects. This is absolutely an AAA-tier game (in fact calling it AAA almost insults it, Western AAAslop wishes it had this level of pure sovl) that is incredible graphics-wise and completely free to actually play, monetized entirely through battle passes and boatloads of cosmetics as Asian MMOs are wont to do.
A big draw of this game is IMO the combat, the Elden Ring/Sekiro comparison above is not an exaggeration. You can choose difficulty for single-player at the start, and being the "god gamer" I am I chose Legend difficulty, which juices up enemy hp/posture bars and damage; you can also adjust difficulty as you go, but once you lower the difficulty from Legend, you can never return to it again, and the flaming-red HP bar and little neuron activation badge counting how many bosses you killed on Legend are stripped from you in disgrace. It was not too bad over the course of the campaign, the high damage incentivizes you to actually git gud with Sekiro-style deflections, but eventually one of the chapter-end bosses filtered me hard; after 2-3 hours I kowtowed in shame, swallowing my pride and switching down to Expert just to get an actual chance (and progress the story at all). It became painfully apparent that I am but a carp that thinks himself a dragon, yet cannot fight against the stream. This junior is still leagues away from Mt. Tai.
In hindsight I might've gotten overleveled and scaled the world too hard (which you can roll back but it only occurred to me after accepting my defeat), you're probably not supposed to be 52/55 at the end of Qinghe, but monkey see side quest, monkey do, main story who? Just like Skyrim and its ilk I spent like 80% of the time getting distracted and doing random side shit, and boy there is a lot of side shit. If Kaifeng was not gated by MSQ I might not have ever bothered with it, though I must note that the final chapter of the first area is absolute xinema from start to finish and I regret nothing. I think I'm starting to get the appeal of hilariously over-the-top powerscaling and aesthetic overload, might actually pick up a novel at this rate.
I have not tried PVP but it exists, I hear you can even get invaded if you have a bounty on your head, but this young master is an upstanding citizen. Looking forward to trying raids and dungeons with pugs, it's been a long time since I last raged at DPS retards from the backline.
Anecdotes in no particular order as I flip through my screenshots folder:
yetbut 4chan provides (this villain was later summarily punished for his crimes; truly there is justice in the jianghu)TL;DR even as an uncultured gweilo I kowtow before the sheer magnitude of unadulterated SOVL put into this game. From how this game blindsided me, I expect the enjoyment goes up tenfold if you're actually into wuxia/xianxia; I heartily recommend it to others with a passing interest/literacy in the subject, and just straight up ping @self_made_human @sodiummuffin. My only complaints so far are no staff/unarmed weapon style (like really, I can't beat ass with a stick or throw hands in a game entirely about martial arts?) and the horrendous mess of an UI, navigating the menu hell is still far from instinctive even after ~20 hours in the game.
If any mottizens play this my UID is 2038686834, ask for "Skysong" Xian.
Very good post. I hope you've shared it on the subreddit.
While I'm more of a Xianxia than Wuxia guy, I get the appeal. It's honestly impressive how much effort went into the game, and even the great deal of jank is the charming kind. I am not sure if I'm going to ever play it, but I'm glad it exists.
Speechcraft as a form of medical treatment? Well...
Dr. Yuan is absolutely spitting facts. If he has an AI bot, we need to put that thing in charge of the NHS.
And why not have a fucking comment section with quests? Good, devs with balls. I know that Amazing Cultivation Sim has a full on in-game forum. Fuck Western devs and their pussy ass takes on it, when they deign to allow it. They can try finger but hole. The Chinese will eventually eat their lunch.
I don't have a Reddit account, you can steal this post if you want. Thanks for reminding me to check the sub.
I'm not yet very experienced with the system but beware what you wish for, junior; my mention of social credit downthread was not a joke. The Silver Needle demands you take payment for healing, and the main measure of a healer in this game is literal likes, which you can force from your patients on success.
You can imagine the dynamic it creates; right now the healers to patients ratio is so fucked that finding bounties to get your weekly quota and avoid -15 SOCIAL CREDIT is nearly impossible even if you spam refresh, any help request in chat is answered and taken before the message finishes loading for you (literally, the notice appears already without the button to actually go heal), and in online mode you get literally swarmed by offers if you show up to Evercare Clinic with so much as a measly sprain since your
medical recorddisease status is public, healers see an obvious HEAL ME icon over your head, and healing a sprain is exactly equal to healing Spiritcore Collapse III in terms of likes received.And this is just the start of training; as I've seen so far, advancing to Divine Healer rank and beyond involves literal public elections for limited seats in the
boardinner circle. Truly art imitates life.Consider if being a slave to networking and Facebook likes would be better than your current arrangement. (If unironically yes, my condolences.)
Sadly these devs are too based for this cursed land, and already had to roll back some things; AIUI in the first few days you were able to post custom images in chat as sort of 'stickers' for everyone to see, with predictable applications. Can't have shit in the jianghu.
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