where a poster calls a series of broadly successful politicians uncharismatic and/or stupid
Let me be clearer. I don’t think Walz came across as intelligent in the debate and in interviews generally. Vance is very intelligent (Yale Law, the Thiel thing, with his background, I don’t think that’s deniable) but has an off-putting personality, smarmy (even now when defending the president) and is not particularly attractive.
There are plenty of successful politicians who are either uncharismatic or unintelligent. Plenty of European and Asian countries (democracies) have uncharismatic but smart leaders. And there have been charismatic but dumb leaders, too. Boris Johnson probably isn’t stupid but was academically poor (graduating with the lowest passing grade in the British college system); JFK wasn’t particularly smart.
Vance just isn’t personally charismatic. Yes, he beat that stupid oaf moron Walz, but so could almost anyone. Absent an upset Newsom will win if he wins the nomination, probably even against Tucker (who I doubt will run).
- Prev
- Next

Have to disagree. The slowness is the point. I feel strongly that Red Dead 2 is a game designed to be played in ~10 8-hour sessions. One must be fully immersed, this is an all-day activity. That is inconvenient, but it’s hardly unique, plenty of hobbies have that kind of time commitment, just not most video games.
The slowness is the point because the game is holistically and intentionally designed to reject game convention. Like GTAIV (Rockstar’s other masterpiece, and the game closest to Red Dead 2 in both tone and style, albeit compromised by immaturity and GTA convention), it is as much about the slice of life activities and the general vibe as about the actual main storyline. The minimalist soundtrack is a masterpiece, tense beats, the occasional restrained strum, a handful of songs that fit perfectly deployed at precisely the right moment. The story is more conservative than any major comparable game, the rich inner lives and stories of Arthur’s companions fully present (and clearly known to the writers) but revealed only in fragments, rarely explicitly, just there, if you care for it. The game does not care particularly for the player, which is a great argument in its favor. You may come to camp at the right time, on the right day, in between story missions and see an entire, extensive, motion captured and voiced and acted vignette between Arthur’s companions. Other players may miss it, the game doesn’t care, unlike any other game, in which there would be a mandatory reminder to return to camp and the event would only trigger when the player did so.
More options
Context Copy link