Grant_us_eyes
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User ID: 1156
Funny enough, my neighbors recently got a Cane Corso.
My brother, being a... bit of a worrying person, wanted to make sure said dog was friendly with us, so made it a point to introduce and be friendly with it on our weekly walks.
Said dog ended up liking us so much that we damn near kidnapped it at one point, much to it's owners worry and consternation.
They no longer bring it out during the hours we're typically on our walks, now.
This is not the only case of local dogs absolutely loving us when we're out and about, weirdly enough.
Setting and writing/wise, I feel that 1e Exalted is alot better. 2e does have more polished mechanics, however, which makes DMing a bit easier. Though it still has it's quirks.
I picked up Solar Expanse after trying the demo as it immeadiately satisfied a particular itch of colonizing/terraforming the Solar system utilizing 'hard' science. Despite being early access and having alot of 'quirks', I definately had a blast. Sadly, once you get to a certain point, it seems to be just a 'wait' game to mine all the materials you need and ship them off/shuttle them around the Solar System.
It's an absolute blast moving things around the inner solar system with a fleet of solar sails, turning Mars into an industrial arcology(because the gravity is lower, hence it's cheaper to lift things into orbit), mercury into a metal/power production nexus, or mining Jupiter for helium 3, or -
The one thing that needs work on is the market, though. Once I figured it out and how to abuse the AI, it was pretty easy for me to blow up my funds well past the 4 billion mark.
After finishing all that, I decided to give Void War a shot. It definately has some appeal given it's a weird 'Warhammer 40K at home' vibe and styling Starship Roguelike, but it's also a case that's kinda conivinced me Roguelike is getting too overused. Even Nethack had set levels that would spawn, nevermind the class quests, but it seems that modern Roguelike is basically 'everything random', which can lead to rage-inducing bad RNG in some situations.
Still kinda fun, though, even though I doubt I'll unlock all the starship varients.
I got interested in the Cyberpunk setting a while ago, trawling through the various TTRPG books(and good lord, the Cyberpunk v3.0 books are hilarious to read). Through some odd happenstance soon afterwards, Cyberpunk 2077 went on sale(with the DLC), so I decided to bite the bullet and grab it.
I never had any real dog in that fight, but I was well aware of 2077's rough, bug-laden start, but I was told that the story was so good it gave enough traction for Project RED to finalize and polish things off, getting it into a usable state. So when I finally got to play the damn thing, the first thing that came to mind was 'How the hell did people think this story was good?'
2077 feels schizoprenic - a sandbox game that despretely wants to be a fixed-charachter style single-player game a la the Witcher, but gives you so many illusions of choice you're fooled into thinking you're playing a customizable sandbox - until you get to the point that the polish wears off and you realize all those pretty choices are just meaningless and all those customization options are painfully superfluous. Make your charachter look any way you want them to... except the entire game is almost always in first person. Slot in all the augments... except you're still extremely limited in choices and have to pick and choose. Fuck, I can't even go full chrome - yes, as a matter of fact, I do want to play as fucking Adam Smasher, the flesh is weak, we will be going full Adeptus Mechanicus as I carry around a minigun better suited to a fixed-mounted technical.
Even the story itself is fairly limp-wristed. It's just yet another paint-by-numbers 'learning to accept death' style story that's neither interesting or innovative. The only way you can potentially escape is just going the Soulkiller route and escaping into the net with Alt, but that involves you actually trusting her and oh BOY is that a big ask given what she mentions what'll happen to all the other uploads in Arasaka's servers. (Don't get me started on Soulkiller, every time I consider that fucking thing I damn near loose my mind on the implications thereof.)
Weirdly enough, I only felt that 2077 came into it's own was, yes, with the DLC. Phantom Liberty really felt like the game devs finally 'got it' in terms of storytelling and directing, with every new charachter you encounter being an absolute banger in terms of writing. Forget the two boring romantic options, let me get with Songbird, instead. I can't lie - the intro quest where we first meet her was damn near chef's kiss in perfection, if only for the fact that we finally got the option to tell Johnny to fuck off for once and put him in a goddamn box. Thank you, So Mi, I will pull your boss's ass out of the fire for that alone.
Maybe mods could help save the game in terms of actual gameplay, but, annoyingly enough, mods were severely hit and miss for me in terms of actually working. I'm no virgin to the modding scene, but getting them to work seemed to be an utter crap shoot, much to my annoyance.
So, yeah. Color me one of those that are very, very confused that 2077 got the reception it did or managed to hang on as long as it has. Maybe Keanu Reeves star power really is that good, I dunno.
If Accelerando ends up being a prelude of the coming future, I swear to fuck...
Then again, as far as Singularity events go, probably not the worst one to survive through.
It's funny. I've interacted and lived with alot of dogs, and I've never seen them do what people(and google) apparently consider common.
Also, I think people over-rely on spay and neutering to correct bad behavior. It really doesn't. The most aggressive and protective dog I've seen was nuetered due to being cryptorchid.
Part of the issue is, I feel, they've never really interacted with people that good. What they instead get is a long-line of nepo-hires that are minimally competent at their jobs and they extrapolate the assumption that everyone else is actually like that. I struggle to blame them, having had to deal with similar myself; When you have the goddamn Chief Financial Officer of a company loosing thier mind over why one months business is different from the previous about a product that is seasonal... well. When you keep stumbling across cases like that, it's easy enough to assume that people that are successful got thier through abusing/taking advantage of others or simply by being lucky.
It's kind of like situations where people try to downplay the role of leadership in a company/group, and that's mostly due to constantly stumbling across really bad leaders. But from personal experience, really good leaders can make things that should have broken long ago function really, really well.
So while I don't agree with them, I think I can understand where they're coming from.
Well, that's the problem. See, Jason is acting very sane, rational, and moral for the circumstance he's currently enmeshed in. IMO.
People like to play up the entire 'Rambo in a sandbox' aspect of Farcry 3 while ignoring the big driving part of Jason's actions is to save his friends from horrible things. Now, it's been a while since I've played Farcry 3, and maybe you could argue that this shifts when Jason gets to the second island and they could have skedaddled after he
There's this trend in video games as of recent that started with Bioshock. Writers have become far, far too enamoured with being clever and leaning heavily on video game mechanics and tropes in order to tell a story. It worked in Bioshock, but after that it always just kind of falls flat. People seem to really want to play up the idea that the 'charachter' or 'player' is just doing things because the pretty/cute/appealing/charismatic NPC is telling them to do it without any thought or reason beyond 'video game'. I even see this in relatively recent games; while playing Cyberpunk 2077 and dealing with the entire Songbird/President Meyer bullshit, I get an earful of Silverhand going on about how 'They're just using you!', and just once I'd love to have your charachter turn around and go 'No shit, sherlock, did you just now figure this out? Cause, guess what, I'm using them to get what I want! This is a mutally abusive relationship, if you haven't noticed, and thanks for fucking reminding me!'
Ahem.
The 'bad end' just feels like a scolding from the Game Devs with no real meat on it. If you want to paint the player character as a monster, go all the way, don't just pussy-foot around the matter and then have him get
I still prefer Farcry 4, though. Even if the DLCs did kind of ruin Pagan Min. A little.
But, yes, Farcry 3 is definitely in it's own category for what can only be termed as unreliable narrator. There's a big, open question as to whether or not the game is one drug-fuled hallucination or there is actually some mystical bullshit going on. You can argue in both directions, and the game never really gives you a definite answer.
Count me among those that feels like the Bad Ending is severely lack-luster, though. A part of me can't help but wonder if the writers couldn't quite seal the deal on the type of story they wanted to show and just had to wuss out
The second definition on Urban Dictionary is in-line with how I've seen the term used up until now;
Absolute nonsense. Equivalent to a cat walking on a keyboard, but from people who spend much time thinking about how smart they are their brain melted.
Why do wordcels win head to head fights with shape rotators? Shape rotators spend 90% of their time rotating shapes and only 10% wordcelling; wordcels wordcel 24x7. Asymmetric warfare, outcome predetermined. -Marc Andresson
You're using the first, which I've never seen applied as such. Until now. So.
John Michael Godier did a video on this(and a good collection of study links). He not only offers a potential solution(nuclear testing), but also points out independant comfirmation of the VASCO study. Amoung other interesting tidbits.
That said, imo, it's never aliens.
I find it telling that I took one look at that goddamn painting and immediately labeled it as Bauhaus.
So I checked the painter.
He and his colleague, Russian painter Wassily Kandinsky, both taught at the Bauhaus school of art, design and architecture in Germany.
Well.
My words to describe anything derived or inspired by Bauhaus are not fit for this forum. Considering it a good painting is quite the take, I will agree.
As someone whom writes for pleasure, I find deep offense at trying to associate the term 'wordcels' with writers.
Checking my urban dictionary shows that one of the definitions already does this, and I fucking hate it.
The second, atleast, is what I typically associate the term 'wordcel' with.
The amount of privlege the courts give women at times is absolutely insane.
This is disingenuous. The reason that people are point out Diana's VA is due to earlier crash outs in the VA community that basically boiled down to 'only VAs of the same ethnicity can reprise characters of color.'
And before you say, 'It's just twitter', this did have real-world repercussions, from the Simpsons getting rid of Apu's VA and the newest Avatar movie going out of their way to find a blind VA to play Toph as opposed to getting their old VAs.
They're pointing out the hypocrisy, but people having the attention span of gold fish, it just whooshes over thier head.
I'm not going to say 'just fucking google it', but it's enough of a minor trend for compilation videos to get thrown together.
I recall someone saying on twitter that the easiest way to solve the birthrate issue is to just have women legally obligated to hold a baby for thirty minutes once every month. They might be on to something...
...well. Alright, then. That certainly has a degree of hilarity to it, I will confess.
Thank you for the summery.
...okay, now I'm morbidly curious. I'm just not sure if I want to slog through 7 books of reddit to get to it.
My point is that these are good men, intelligent and introspective men. They know how to read the room. Yet, they are often blind to their own blessings, and quick to discount them.
Can confirm. The lone married friend amoung my group has tried to give me dating advice in the past, not realizing that the things that worked for him certainly aren't going to work for me. Or even offered to play wingman, not realizing that he'd be a horrible wingman.
It basically boils down to typical-minded fallacy. Alot of people - everyone, really - don't initially grasp that other people don't think/work/experience things like they do. It's not nessecarily a bad thing, or coming from a bad place, but it's something to keep in mind.
Also female dating is and has never been grounded in cultivation of resources and positive traits. I find a lot of women get this wrong and are surprised in a kind of female nice-guy-ism, like I read about a female doctor that expected to be a hot commodity but was then surprised most men cared about looks, agreeableness, etc. over her career and that all her hard work didn't make her good prospect.
They think this because it's what woman want in a man, so they assume the same in reverse. It's a blunt example of how woman and men think differently in various areas.
No, no, it's a fair thing to point out. I'm well aware that there's a host of peptides that basically attack different receptors that regulate how the body responds to hunger, but I'll also be the first to point out that I'm not the most knowledgeable about the specifics.
I mean, I've been singing semaglutide's praises for a long while by now.
Oddly enough, I never noticed any lessening of addictive habits/desires, but I think I'm just a bit of an odd duck in that regard, given how many benefits I get out of taking it.
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Funny you mention door opening as an intelligence test. All of my family's dogs have been able to pull that off, thought they've all been of a very specific breed. I have fond memories of them doing their daily patrols to check and make sure everyone was present before wandering back out.
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