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PutAHelmetOn

Recovering Quokka

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joined 2022 September 06 21:20:34 UTC

				

User ID: 890

PutAHelmetOn

Recovering Quokka

0 followers   follows 0 users   joined 2022 September 06 21:20:34 UTC

					

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User ID: 890

I immediately thought it was fake because it's structured way too closely to a female experience, which is to become hot and suddenly get a lot more matches - too many to manage. This is probably bait to get people thinking about double standards. Of course, there is no believable male analog to that experience.

You're missing a key piece of the puzzle, which is that people who complain about and criticize women online are called incels. This includes well-adjusted, married conservative men on twitter. "Incel" does not really mean something about being alone, it really does mean immoral anti-feminist.

For the longest time in Early Access (see this video) the "Identity" slider was simply called "Appearance." It apparently didn't use the term man, or male. People on the forums gave feedback during early access that it should be more woke, although I don't remember what the exact verbiage in the requests were: It could have been to use the words man or woman, or it could have been to add a pronoun slider, or it could have been to add a gender option.

When I booted the game up for the first time at launch, I did chuckle a little at the appearance slider being renamed "identity." It seemed like the least-development cost to satisfy an argument over words, that has no substance. Upon further reflection, BG's implementation of identity is probably the most woke-respecting it could be. Your, and my, initial response most likely reflects an inability to empathize with our opponents.

If I was given the task of changing the Early Access iteration to satisfy the feedback, I probably would have added a separate slider for identity or pronouns, because it fits (1) my model of reality and what I think is true, and (2) my model of gender ideology and what it thinks is true.

  1. I think biology is real, and pervasive. I would have kept a slider that determines physical aspects of the character, because in real life, things like bone structure, voice, muscles, and height tend to cluster.
  2. I think wokeness talks about a gendered soul. I would have added a pronoun slider or something. It would be an additional fact about a person to appease the feedback.

In my character creator, it would be feasible to create the woman from a post I made awhile back (A post I don't think many people understood?).

On the other hand, BG's character creator is pretty woke-respecting. All features of a person are uncorrelated with their identity: you can mix and match voices, looks, and genitals. If anything, the genital slider, being at the bottom of the appearance section, serves as a biological sex slider, an "additional fact" about a person that is basically inconsequential save for the intimate cutscenes.

To be honest though, one of the most woke things I hate in modern videogame character design is what I'll call the "boring and conformist way of creating exciting and nonconformist characters." This could probably warrant its own top-level post. Like Admiral Holdo from Star Wars, almost the entire cast of hero-shooters like Overwatch, Apex Legends, and Valorant feature quirky appearances that look straight out of well, the 2020s. There is an overuse of dyed hair and modern body jewelry. I suspect this is because the person who used to dress that way in high school - or whose theatre-kid friends did - became a journalist that complains about representation.

If 5e was actually transhuman escapism like some posters here claim, shouldn't there be some options like charmed limb prosthetics held together by magic?

I googled "positive claim" and one of the first relevant things that came up was Burden of Proof, which speaks as if positive claim means existential qualifier, For example, "there exists a teapot orbiting the Sun somewhere in the solar system." It contrasts that with a negative claim, which asserts the non-existence of something. Certainly, it is easier to prove a positive claim than a negative one.

The issue you're talking about seems to be more like "null hypothesis," which is definitely just cultural consensus and is essentially a rhetorical trick, and not very rigorous. When I took statistics class in school, I never liked null hypothesis as a concept, as I noticed that it didn't seem mathematical to me (although it was intuitive).

Science is not immune to this at least according to Yudkowsky. I've read attempts to formalize what burden of proof ought to be, and the ones that seem aesthetic to me are just having proof "in proportion to how complex the hypothesis is," which is in line with Occam (buzzword dump). This has the added benefit of ignoring the order that evidence is encountered.