I kind of wonder what contesting paternity means in a practical sense in this context. Let’s suppose the wife does not agree to a test. Then what?
You get it done anyway. Assuming you're the father on the birth certificate, you have the right to do so in most US states. In the few you don't have the right to get one with legal weight done, you still have the right to do a private test (Home kit, you can purchase online with no interaction), and you would then seek a court order to get a second one with legal weight done. Judges generally grant those orders unless there's some reason not to.
Oaxaca is great, but you can definitely replace it with low skim mozzarella in most applications. My mom is mexican, so I tend to make a whole variety of enchiladas on different occasions. My two true favorites though are probably the simple ones. Shredded rotisserie chicken, sour cream, a melty white cheese with good pull, wrapped in a corn tortilla, topped with either ranchero sauce or dona rosa mole + chicken stock + chipotle onion paste. I finish the red with shredded cheese and the mole with more sour cream. As far as I'm concerned, its simply the best easy weeknight casserole dish out there.
I would love to visit Japan eventually. We'd considered it for a honeymoon, but after doing Italy a few years ago my wife and I were tired of planning, so we opted for an Alaska cruise instead. We'll be leaving in 11 days :)
For me this week was lazy. So, chicken enchiladas with ranchero sauce/Oaxaca cheese, made from a broken down rotisserie, and some steaks that were actually top blade short ribs just grilled to rare with potatos and creamed spinach. Both really easy when you purchase the rice/beans/potatoes premade.
Got more energy this week, so gonna try a panang curry for the first time, and then just do homemade buffalo mac n cheese and grilled chicken for the second meal. I usually just cook twice a week and get 8-10 servings out of each one. My wife gets fed catered meals at work, so her interest in cooking is pretty low atm. I tend to do all of it since I'm technically unemployed and I have the time.
I usually figure out how the novel ends when I've written about 60% of it. If you wanted to write a particular plot, then you need to take pains from the outset to write the sort of characters that support it. Fiction is an art of fitting together details. That's all it is, when it comes down to it, details that create the texture of a world a reader can believe. You will never get everything to fit perfectly, but the best stories are those where the character tensions and plot holes are so subtle as to be unnoticeable. More actionably, you'd be surprised how easily you can move characters by leveraging random chance in a believable way. Need an idiot ball? He was drinking hard that night. Need to force aggression? Bad day, foul mood, poor choices. A war is fated to occur but both parties are reasonable? Add an unreasonable subordinate.
I think we've got at least 3 or 4.
Unlike your theoretical darknet version, Polymarket actually has a reputation for reliably paying out. For all crypto's fancy talk of solving trust with escrow and game theory, we've still yet to find any actual solutions for allowing anonymous parties to handle huge amounts of other people's money that works better than the US legal system.
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All of this was part of it. But the novelty of exploration was also a big deal, and embraced that same philosophy. Vanilla WoW made travel punishing. Even on-level for a zone you could die to taking the wrong shortcut and pulling one elite, or three or four regular mobs. Even with an epic mount, you could die taking a wrong turn through a naga camp if you weren't way overlevelled. Dungeons were confusing messes. Getting a group together was a trial without a warlock, and you'd often have 15 minutes of anticipation or slow pulls waiting for that last guy to make his way there. Most dungeon bosses had like a 5 item drop table, and discovering what was on it that was good for your character was huge. Every upgrade mattered. Class quests often sent you across the world, and rewarded genuinely valuable features that would just be handed to you now, like cat form, or warlock pets. And the social aspect was reinforced by all of these challenges. You often had little to do except talk during travel periods or while waiting for someone. You needed friends to access a lot of fairly core content. The way all these details tied together was masterful.
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