WhiningCoil
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User ID: 269

All of this navel gazing makes sense when you realize that the authors want the freedom of the tyranny of the human biological condition: which, barring incredible advances of technology, is impossible.
Sometimes I think we should bring "back" the likely fictional "Rule of Thumb". Have minders in the street with rods. And not unlike how a slave rode behind Caesar during his Triumph, repeating in his ear "Remember you too are mortal", if they hear anyone neurotically bitching at the cafe, over brunch, at the bar, they run up and start striking them across their back and shoulders shouting "Perfect is the enemy of good!!".
Maybe the beatings should continue until morale improves.
I keep trying to break into Captains of Industry, but the tutorial is so dry, hand holdy and long I just get bored and wonder back to a game I know better. I get maybe an hour to play a game a night, and not even every night! I can't spend the whole hour being locked out of the interface until I click the exact button the tutorial tells me it's time to click, over and over and over again!
I really wish there were two levels of tutorial sometimes. The "Yes, I've played a game before" type where it has a much lighter touch, just gives me some short term objectives and a quick summary of how to get there. Then there could be the "wHaT iS cOmPuTeR?!" tutorials that explain what a mouse and keyboard are, and how to click on buttons and shit.
What these platforms give you is simple setup and a quantifiable number of where you stand. When you contribute to an OS project you're trying to determine the starting quality of the project, how much "cache" it has, the value of your contribution.... much more complex.
I don't do any of that shit. I use OS software, and occasionally, when I have an excess of free time, I fix bugs and add features that I personally care about. Sometimes I even get them merged back in. I'm not resume building explicitly (but maybe, I donno), but it's great for my confidence. Getting anybody to accept code you wrote is great for confidence.
What then?
The existential dread that you've truly wasted the one life you were given on this Earth, and there is no going back. Then you die. Or at least many do.
If there was a cost-free way to make bees not suffer at all while farmed, wouldn't you press the button?
Because nothing is cost-free, and it's this sort of magical thinking that walks people straight into the nightmare world.
So I finally took profit on COIN and decided to get my driveway redone with some of the windfall. It's a fucking disaster, washed out, weeds coming through, you name it. Thinking of going with tar & chip to the house, and then recycled asphalt back to my workshop. It's about 400+ ft of driveway total and my first quote is about $11,000. I guess we'll see how this goes.
This is straining my memory some, but I recall the gambit system in the original game being much more finely tuned than Zodiac Age. It only gave you the option of automating poisona for instance, after you'd spent a dungeon manually curing poison in combat. In Zodiac Age you can purchase all the gambits right from the jump, letting you automate everything immediately. I recall the original had this effect of, as soon as a task got tedious, the option was available to automate it. In Zodiac Age the game feels like it's playing itself more.
I did find I was constantly tweaking my gambits, most on account of status effects. Another difference I remember was that with the OG license board, I could give all my characters some low level spells, like Protect or Shell, so the whole party would work together to keep those protection spells up. In Zodiac Age, you tell your single white mage in the part to keep everyone protected, it's virtually all they do it takes so long to cast 3 times in a row, and then it's nearly worn off! Meanwhile they aren't healing or curing status effects.
I donno, I think some of the quality of life features in Zodiac Age actually made the game worse in ways that are counter intuitive.
I get that. I don't know how old Dane was. I guess that doesn't matter so much though. I suppose everyone we grew up with feels perpetually young to us anyways.
My cousin was 50, and I don't want to speak ill of the dead, so I won't. It doesn't feel right airing all his assorted personal struggles, and the ruins of a life he was struggling to be "ok" with. Instead, here's the ending monologue from Confessions of a Dangerous Mind, which feels appropriate.
We'll have to compare notes on who's approach is better/worse. I'm just stubbornly sticking to my program, working through the injuries with extra stretching and warmup, instead of trying to change programs. Because I've more or less accepted, though I hate it, that something is gonna hurt. Avoidance of pain and injury is a myth.
New adventures in aging! I hit 140 snatch reps two weeks in a row. The old broken bone in my right hand stopped aching, might have been more weather related than anything. But now I appear to have developed some bursitis in my right heel?! When will it ever end! So I'm stretching that out basically every hour for some temporary relief and taking Tylenol twice a day.
My goal is 200 reps by October, which really only gives me 4-ish months to add on 60 more reps. I suspect I'm not gonna make it.
I constantly see adds for these cute little pocket emulators, but when I see what is obviously the same hardware showing up again and again and again by different companies with sketchy websites, I nope out hard.
But a part of me is very tempted to take something like a MiSTer FPGA system at the high end, or a Retron 5 at the low end, and put them inside a case inspire by old wooden transistor radios. But that is a project for a distant day.
As for snatches: the kettlebell book you linked me mentioned that they tear up hands pretty bad. Is there some reason you're throwing yourself at the goal this hard? The typical test is 100 snatches in 5 minutes, isn't it? Surely there are other ways to target those muscle groups. I think you should take it easy on the snatches.
Because I can!
Snatches can be difficult on hands. But I've refined my technique to the point where they aren't for me. Or at least drastically less so. Basically at the top when you punch through there is a moment of weightlessness. This is the easy part for most people. I've seen a lot of people do different things on the way down. Some drop it straight down, some kind of unwind around the side like they are coming down from a press but then let it keep falling. I pull my wrist out of the handle as quickly as possible, back tracking the punch through movement. It recreates the moment of weightlessness from the punch through, and saves my palms a lot of wear and tear.
You just need to work on your pull out game.
hypocrisy
It's not hypocrisy. I can both advocate that we shouldn't be punching, and that ill gotten gains from punching should be rolled back, while at the same time acknowledging that we are in fact in a punching game, and god damnit, I'm gonna punch harder than anyone if that's the game we're playing.
The alternative is just being a loser, getting punched relentlessly by an opponent that believes in punching, while they mock you for not fighting back because it's not what you believe. Or mock you for fighting back because they claim according to your own beliefs (which they don't even share) you are supposed to allow them to punch you relentlessly.
I don't think that's what originalism is. Every time I've seen people argue, claiming originalist bona fides, they bring up the surrounding context. The debates, the letters, the journals, and any other written record they can find from the founding fathers. They aren't considering the words on the page in a vacuum. If anything, that's what the "living document" people do. They ignore all the context around around the founding documents, squint, abuse semantics, and decide the words on the page mean whatever they want them to mean.
Man, different strokes, different folks. I positively loathed Final Fantasy 10. I hated it's VO, I hated it's world, numerous boss fights sent me through the roof with frustration (Yunalesca in particular). I think what frustrated me most, especially towards the end game, was how insanely wasteful with my time the game got. You die in a boss fight, and you are committed to 5-15 minutes of unskippable cutscenes every attempt. It was excruciating. I found Tidus an infinitely more annoying character than Vaan, but that could have had more to do with the VO.
Exercising via leetcode or codewars to see where you stack up
Listen, I know this is popular. I know leetcode bullshit comes up all the time in interviews. But IMHO, a better proxy for skill is open source contributions. Can you dive into a foreign code base and understand it? Can you code in the style/language already extant? Can you check out a project and have it compile?! I'd suggest using more open source software, and if something bothers you, fix/change it! Be the meme about the engineer who joins a company, fixes one bug that's been bothering him for 10 years, and then quits. Leetcode is a complementary skill, relevant 10-15% of the time at best, in actual day to day coding. Frankly if leetcode is all you can do, or all you enjoy, I wouldn't suggest sticking with it.
You know, it might have been a fluke. I think whatever script they have to block part of the article failed to load on me one time from that snapshot of archive.org. Sometimes it's weird like that I guess.
Telling the multi-ethnic society "your game is so rigged against us, we will not play" and going to raise chickens in some rural white-only community
I've never felt more seen. Also, wives fucking love chickens, and husbands who can build coops.
It's going to be a real test of the vibe shift, that's for sure.
Last fall, he took a seminar taught by a federal judge on “originalism,” the legal theory favored by many conservatives that seeks to interpret the Constitution based on its meaning when it was adopted.
Otherwise known as it's meaning.
Like, is this guy not worried at all about his future employment prospects?
He's a straight white male. What employment prospects? Every day I see a new headline about a massive fortune 500 company, academy or other bedrock institution nakedly discriminating against straight white males. And I've seen first hand even if you find a company that hires straight white males, guess what? You can't get contracts because you aren't "diverse" enough.
The last 50 years have been a failure of "assimilate or GTFO". 50 more years and "GTFO" won't be an option any longer. It may already be too late.
That's wild. I knew the youth (and increasingly young adults) had been brain poisoned, but I never connected it to some unfounded faith in "randomness". My parents, teachers, scout masters, basically every adult in my life in the 90's and early 00's rode my ass that "If I don't X, Y won't happen" or inversely "If you don't X, terrible Z will happen". At time it felt overly deterministic, and the example my mother always used must have been a warning passed down through the generations. "If you don't get good grades you'll grow up to be a ditch digger!" It was an anachronism in the 90's, I can scarcely imagine how it sounds now.
While I rebelled at the time as a kid, never the less I grew up and stuck to the golden path as an adult. Funny how those things happen. Life is pretty good on the path, prudently considering action and consequence, delaying gratification. A story comes up with my wife constantly where I was in this gifted program as a kid, and they had these work-study units you could do. It was a bit free form, with different levels you could advance through. But I had lost interest in about a dozen of them halfway through, and the teachers told me I couldn't start any new units until I finished the ones I had already began. I didn't want to, so I told my mom I wanted to drop out of the gifted program. She read me the riot act about finishing things I've started. So off I went, knocking out all the units I'd begun, and turns out by the end of the year I'd finished more than anyone else and got some meaningless attaboy for it.
My wife on the other hand, her parents always told her if something was hard just give up.
To this day, a difference between my wife and I is that I finish things and she doesn't. She has a stack of a dozen books she's started next to her bed, I refuse to start one book until I've finished the one I'm on. She has a half dozen hobby projects in various states of completion, I've been laboring away on a set of chairs, refusing to begin some floating bookshelves she wants until they are finished. She started refinishing the kitchen... I had to finish it so we had usable kitchen.
Sometimes I do feel like a person out of sync with my generation. You do read about a transitional or micro generation between Gen X and Millennials.
You know, that is true, but also, when you watch Sam & IDubbz competing documentaries, one of the things that jumps out in IDubbz trying to encourage Sam to be more genuine and less of a character. Sam, understandably, believes if he ever did that he'd get deleted off the internet and unpersoned entirely.
One 'uge election victory later, and Sam does appear to be letting his true self come out at least a little bit more. His open letter to Elon was probably as close to an unironic manifesto for what he actually believes as we've ever seen, and is arguably responsible for his resurgence in fame/notoriety/attention.
So, not only did Sam try to pull IDubbz off the path, and IDubbz has proceeded to ignore all his advice and ruin his life, but Sam may have taken IDubbz advice and prospered enormously?
So I got a Switch 2. Because I'll always be a Nintendo kid at heart.
My old Switch was dying. The fan in it was making a god awful racket. So I hadn't turned it on the last few months because I planned on just transferring everything to a Switch 2 anyways. I may replace the fan for fun and practice and sell it now that I'm not concerned about losing data.
First order of business was finally finishing the playthrough of Final Fantasy XII that had about 3 hours left to it. I fucking love this game. Favorite Final Fantasy by a country mile, and the only one I still fire up from time to time. Personally I preferred the original's license board over Zodiac Age's job system, but it is what it is. I generally always prefer things the way I first experienced them.
The game was still as obviously flawed as it was when I first played it in 2006. The first half of the game is way stronger than the back half. The entire plot seems to revolve around chasing McGuffin after McGuffin to no consequence what so ever. Every time you finally get a McGuffin, some cutscenes halfway across the world with characters you never meet happen which move the plot along independent of anything you did. That said, I still love the real time combat and gambit system, the localization is top notch and the accents they gave all the groups really heighten the expert world building that went into Ivalice. Ultimately it's a game that is a work of art despite itself.
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No you're right of course. I'm sure you will be able to phrase your wish in just the right way on the monkey's paw.
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