Bug: when collapsing a comment chain, the page moves down
Is this when you're near the bottom of the page, or does it include when you're in the middle or near the top?
Accessibility issue/personal complaint: animated gifs for user badges are crazy fucking distracting.
I've honestly thought of just turning animation off but haven't had the time to do that. There's probably an easy way to do it.
Yeah, you're not wrong.
I think the entire Quality Contribution display thing is slated for some kind of a revamp, though I haven't started on that yet.
Dangit, I thought we fixed that one. Bug re-opened.
Should now be fixed!
Should now be fixed! Thank you for the report, it would've taken me quite a while to discover it on my own :)
I've wanted to have a Display Edit History option, with the ability for someone to hide a specific revision if they want, but it still shows up as a revision, just without the full text visible (except to the mods). This is probably a better solution than trying to gamify things :V
But it's a dev time issue, mostly.
If someone wants to code it up, go for it, but it is definitely niche enough that I'm not gonna direct our volunteer time to it right now.
Hrm, that's an interesting one.
I'm tempted to say "no, intentionally", because I want to know what you think about specific subjects; if people really are posting too much on one subject, in a way that's against the rules, I want people to be giving the appropriate feedback.
On the other hand I don't want people driven away from volunteering because of that . . .
. . . but if it's that much of an issue, maybe that needs dealing with on a level that isn't the volunteer system.
Oops, they sure are.
Sorry for the slow response here >_<
I'd like the option of a WYSIWYG editor at some point, but right now it's a lot of work and we have a bunch of other stuff that needs to be dealt with first. Including fixing up our markdown, it's got a bunch of weird issues :/
There's a "context" button on the message toolbar, at the bottom (right next to the vote buttons and the Copy Link button). That's the best way to find what they were responding to.
I'm not really happy with how the response list works, but right now it is at least Reddit-standard and things don't get lost.
I've got a hyphenated last name. We liked both of our last names and didn't want to get rid of either, so we kept them both.
I agree it seems uncommon though.
This is definitely not a conventional first step into 3d graphics programming, then :)
But what you're basically looking at is to take all the objects in the world in an area and doing CSG operations on it. From there, you'd be looking at some form of leak detection or verification that it's a single closed mesh - you'll also want to cap off the sky and make geometry walls around the area you're testing, of course.
How you expose it to the user is a major part of tool development, but IMO the algorithm here is going to be the hard part, so to start with, just hack up something that works and don't worry about making it pretty. Later, ideally you'd want some kind of visualization that can point out the issue (the fact that this is in a game and intended for modding means that you could in theory plop down a 3d waypoint and just direct the user there, but for gamedev people would want an external tool built into the editor; I don't offhand know how that works with Skyrim, is there an editor? If possible, integrate with it!)
You are definitely going to have a bunch of weird issues, but the good news is you also have a huge existing test suite - specifically, "Skyrim" - so if you can automate running this over the entire world then that'll do a lot to hammer out the issues.
That's going to be painful as hell and not actually very helpful for learning, I'm sorry to say :V
Algorithmic calculations on 3d meshes are surprisingly gnarly, especially if you're trying to answer binary questions like "is there a hole here". You're kinda trying to build a massive constructive-solid-geometry system, and those have all kinds of nasty edge cases and special cases. In addition, you're going to find that there's a lot of meshes that line up perfectly, which sounds like it's easy to handle, but in reality just exposes all the flaws of floating-point accuracy problems.
If you want to do 3d graphics . . .
. . . well, first, what part of 3d graphics? The rendering side of things, the tool-creation side of things, or the actual art creation? If you want to do rendering, are you more interested in getting your hands dirty with the absolute low-level stuff, or would you rather do VFX and new-special-effect development?
Are you hoping for a game industry job, some other form of 3d rendering employment, or is this just for fun? If it's just for fun, what kind of things do you want to make?
I could write some giant branching conditional flowchart for all of this but it would take forever, so I'll wait for answers :V
It'll show up near the top of any post page if there's stuff to be done; it says The Motte Needs You. You can also go straight there, though.
Well I'll pull the trigger then.
You've got a lot of quality contributions. I would hate to see you leave, and you've been a good contributor for long enough that just about anything would result in, at most, a warning.
But going on an unbridled flamespree is past "just about anything". No, you do not get to flame people like that, nobody gets to flame people like that.
Three-day ban.
For the record, I really do hope you come back and keep posting, just not like that.
Most of the time it's a single report, although most of those we just approve. I'd say it gets into "whoa, we got a juicy one here" territory around four reports.
Nine is really high.
Not a record, though!
Proactively provide evidence in proportion to how partisan and inflammatory your claim might be.
Also known as the "hot take" rule.
If you're saying something that's deeply out of the ordinary or difficult-to-defend, the next person is going to ask you to explain what you mean. You can head this off by explaining what you mean before hitting submit. The alternative is that the first half-dozen responses will all be "can you explain in more detail", which increases clutter and makes it much harder to follow the conversation.
Please choose either avoiding dropping hot takes, or backing them up in some way.
This is quite low-effort. Please put more work into your comments than just drive-by insults.
This should now be fixed, although thanks to another bug, they won't be able to respond. But that'll be fixed soon :)
Dang, that makes things more complicated.
Might end up needing to make a poll or something.
That's a really cool analysis and idea. I have no idea what to do with it right now but I'm gonna be thinking about that one.
Excellent, that doesn't change my plans :D
It's really easy to fatfinger on mobile, so currently we're thinking about making the minimize-bar not touchable on mobile devices and instead increase the hitbox of the -/+ symbol. Desktop will continue to behave the way it does right now.
Kinda mothballed right now.
The intent behind it was to produce a good way to attract new users. It was never very successful at that; I tried some things, and it was getting better, but it never really managed it. I do still think that's an important tool, but right now my best idea on how to solve it is to finish putting together the Janitor system (which got delayed for some much-needed refactoring), then get the Janitor system also processing quality contributions, and then start autoposting stuff on The Vault that comes out of the Janitor system instead of doing the current manual process.
I'd also like to start posting feeds on other sites, if applicable, though it's not clear which sites will work for that (my original plan was Twitter and I'm pretty sure that's financially impossible now.)
Yup.
I did a writeup here on what the important differences are.
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