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cjet79


				

				

				
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joined 2022 September 04 19:49:03 UTC

Anarcho Capitalist on moral grounds

Libertarian Minarchist on economic grounds

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User ID: 124

cjet79


				
				
				

				
11 followers   follows 1 user   joined 2022 September 04 19:49:03 UTC

					

Anarcho Capitalist on moral grounds

Libertarian Minarchist on economic grounds


					

User ID: 124

Verified Email

Good correction. I had a surface level recollection of the details, and the article I read was probably a left leaning author so putting the blame on religious people was probably better in their mind than putting the blame on feminists.

I mostly don't want to go after any of the groups that might have moral objections. For both practical reasons and philosophical reasons. I'd rather just remove the tools of censorship so that no one can use them.

I think the payment processors are somewhat laundering their policy change through these moral groups. That is why I listed the lack of competition as the biggest problem.

There has been a recent crackdown on naughty games on steam and itch.io. The game platforms say the crackdown has come from payment processors. Payment processors have said they don't want their business associated with unsavory practices, and that adult products have higher charge back rates. Some people have blamed activist religious groups on aggressively lobbying the payment processors for this crackdown.

I mostly feel a sense of annoyance. My libertarian leanings have me feeling certain ways about all this.

  1. The biggest problem is that payment processors are usually an unholy alliance of governments, banks, and financial groups. This makes them allergic to competition and new entrants to the market. The Internet has reshaped society over the last three decades and I'd say only 1.5 payment processors came out of it. PayPal, and the crypto market. The term "coup complete" got thrown around a lot in the Biden presidency to describe what was necessary to build a competing Internet ecosystem.
  2. I'm worried this might signal the revival of the religious culture wars that happened in the 80s, 90s, and early 2000's. It's frustrating to me but a lot of people seem to gravitate towards religion of some kind. I think woke culture has plenty of religious elements. The atheist movement in the 2000s seemed genuinely anti-religious. But it seems the longer term strategy is just have a different religion.
  3. Neutrality as a default. This is the end goal. Once you accept that a thing is subject to politics it becomes entirely subject to politics. We are cancelling thots and porn this year. 4 years ago it was lab leak conspiracies. I certainly think some things are more important to not be censored, but the machinery of censorship seems to work regardless of the subject being censored. Once it is built it will be used.

The account of the introverted feeler here seems to be approaching an almost mythological level of detachment from social norms and practical concerns, an ideal standard that no mortal could ever reach. Like, barring mitigating circumstances, how can the goal of social interaction not be to make the other person feel good, or at least avoid causing offense? Hello?? But, if the accounts that I've been reading are correct, this is essentially how a great number of people go about experiencing life on a daily basis (or at least this is how they subjectively experience life, regardless of how much they must actually modulate their behavior due to social norms out of rational self-interest).

This is indeed how I feel and act, and it is neat to read a description of it that actually makes it sound cool.

Growing up I felt like everyone else got to read a secret manual about how to act in social situations, and I was stuck trying to figure out the manual through trial and error. I'm not autistic so I'm not oblivious to the veiled insults, or the looks of hurt on people's faces when I broke a social rule. And I'm not a psychopath, so I'd still feel bad sometimes when I caused those moments of hurt.

There is a great deal of rational self-interest in being able to moderate your behavior to match social norms. Its how you make friends, acquire romantic partners, maintain any job with a boss or customers you must speak with, etc. Its required, not an optional add on. We at at least need to know the rules before we can know how to break them. But the rules are not very simple, they usually take an entire childhood to learn, and I've known plenty of adults that still don't seem to understand all of the rules. I had always been jealous of the people that seem to have a psychic ability to read and measure the flow of a conversation with someone in such a way that they are just always a joy to be around. Then I discovered a magic elixir that could temporarily grant me their powers. People call it alcohol.

Grass is always greener on the other side I guess.

Northern Virginia

The Harry Potter game was mechanically awesome. The main story was good too.

Harry Potter has always been very progressive in its outlook. JK Rowling had the TERF fight. But the video game distanced itself from that with a Trans character. I think they did the trans character badly, but it's mostly only a side quest.

I'm not willing to say it's an all around bad practice with gift giving.

As corvos points out quite a few cultures adopt a more transactional nature for gifts. I feel that even the standard American culture has some aspects of gift giving that feel more transactional in nature. Wedding gifts are often basically a ticket price for attending the wedding. I currently have young kids everyone buys cheap crap for each other's kids, and then gives out gift baggies of cheap crap for the party. The kids barely know each other well enough to buy meaningful gifts. They certainly don't have some idealized understanding of gift giving. Tipping at restaurants which is supposed to be a gift is often just an assumed revenue stream for servers.

There are different types of advice, and some of the threads here bring up different criticisms of each thing, or ignore other things.

  1. A hard thing is worth doing. - "Tough Love"
  2. How to make a hard thing easier to do. - "Fun Facts"
  3. How to be better than others at a thing. -"Winning"
  4. A thing you might like to do or want to do is a bad idea - Warnings

Tough Love advice is something I only give heavily caveated as "this worked for me". If it isn't something I've done I avoid giving this kind of advice to anyone outside of family and very close friends. For dieting this would be me suggesting that people cut out sugar or go low carb. It's worked for me, but it wasn't easy and it may not work for everyone (see the caveats).

Fun facts might already be known, or too broad to be useful. If someone I don't know asks for advice this is generally what I'll try to give them. For dieting this would be me mentioning that hard liquor and bacon generally don't have much sugar or carbs (unless it is added).

Winning advice becomes worthless when adopted too widely. I generally offer this advice not as a personal experience but as an example of someone else I know doing well at it. If you offer this as personal experience it just sounds like bragging. "Yeah I did much better at dating after I started working out and getting a good haircut" vs "My friend saw his dating prospects improve after he started working out and getting a nice haircut".

Warnings need to have clear consequences laid out. And people need to believe you about those consequences. "Ingesting a large amount of cyanide will painfully kill you" Otherwise warnings just sound like threats. Sometimes warnings are just threats. "Trespassers will be shot". Warnings where you personally suffered the consequences are better than the alternative "I drank a lot of soda and ate tons of sugary food and got diabetes by age 30"


Giving good advice

There does seem to be a lot of blame going around for people not taking advice. But giving good advice is a skill too. I see it as an important life skill, because I'd like my friends and those I care about to do better. When giving advice you should consider why you feel the need to give the advice. Unsolicited advice is rarely received well. Advice that is just meant to put down the receiver or build up the giver isn't much help, and possibly doesn't even deserve the label of "advice".

There are only three people in the world that I think should definitely listen to all of my advice, and those three people are my kids. If I'm not making a warning/threat about defending myself then my advice is mostly informational, you can take it and account for it in your actions but I see no reason for you to be obligated to follow it, or even believe it is correct.

There are some people that treat advice as a full on gift giving process. They expect accolades for giving the gift. They expect the receiver to at least pretend that they liked the gift. And the gift they'd always like in return is for the receiver to act on their advice. This seems like a toxic approach to me.

Awesome videos. I'd seen the amazing cultivator simulator one. And it is part of what makes me think this genre has untapped potential.

I had not heard of The Matchless Kungfu. It does sound of potential interest.

I believe there is like some form of gamers depression, where a game that is too good can truly ruin a gamer. And its not too good in the sense of like "oh my god this is my dream game and the best thing ever".

But more that its like "oh wow this is the perfect feedback loop of addiction, skill up, and reward" and once you hit that game, or a few of them nothing ever scratches the itch quite right ever again. Kinda like a first hit of heroin it ruins everything else. My game was EVE online and Skyrim. The first burned me out on teamwork based online games, and the second burned me out on personal skill up type games. I've been chasing the dragon on both for a while. I think you got burned on Tarkov.

Dream game recently has been something I've thought about making.

A mix between the Wuxia genre and the Heroes of Might and Magic overworld mechanics. Instead of controlling a civilization and multiple heroes. Its just one hero, or not really a hero, but a cultivator. The cultivator you control is trying to advance in realms. An end goal of true immortality and full unkillability. Massive world to explore.

Thoughts on fun/cool features:

  1. World is only randomly generated once, and then hand populated with a bunch of cool features. World is large enough that a single playthrough would only let you see 1/100th of it. But online guides to cool spots, or the joy of finding your own cool spots could carry over in different playthroughs.
  2. Game is about cheating. I always love wuxia stories where they have cool "cheats". An absurd ability to make money, turn back time, or gain stats that no one else can. Difficulty mode at the start of a game is chosen entirely by how many "cheats" you want to turn on.
  3. Roguelite option. One of the cheats could be resurrecting with similar character stats in the same starting place (or stats that improve based on past lives).
  4. Areas or parts of the game are brutally and stupidly difficult. They are possible to avoid with knowledge about the world. Or possible to beat with some of the cheats. Or are endgame challenges.
  5. Reactive world. Over one very long life or multiple lives watch as the world evolves. Demon factions take over if not stopped. Cataclysmic beasts destroy wide swaths of land. Beast tides sweep through human cities. Humanity paves over and extracts the hell out of all available resources in their area.

I just have this feeling that the lore of such a game could be like Dwarf Fortress adventure mode. A kind of cool organic story telling. I've thought about making the game as a dwarf fortress mod rather than its own standalone thing.

Its one of those true dream game ideas where it just keeps growing way out of proportion and obviously its a pipe dream cuz I just keep stuffing so many features in it. I likely wouldn't even be able to enjoy it that much if I made it, because someone would have to know the secrets. But part of me wants to find a way to use AI in the creation of it, and have it modable enough that I could build the system of the game, and then just input an AI mod folder that makes everything new and fresh for me.

Played Final Earth 2. Good game, looks like crap, but mechanics are fun.

D. Rus - Russian author, has definitely been cheated on before or betrayed at least once by some woman in his life. https://www.amazon.com/stores/D.-Rus/author/B00LYQO4XI

warning: just because its not progressive doesn't mean its good.


Inadvisably Compelled - Saw multiple attempts to cancel him on reddit because he was "racist". I asked someone for evidence onetime. They posted a screen grab of the author being anti-immigration a couple of times and then what was maybe a joke that had clear racial tones. The stories don't really stand out to me as being filled with political opinions either way.

https://www.amazon.com/stores/Inadvisably-Compelled/author/B09KMRDXY7

I thoroughly enjoyed his paranoid mage story. Blue core was mixed quality and a little too heavy on the sex and harem elements at times. System Delenda Est is on my to read list.


Terry Mancour - Spellmonger series https://www.amazon.com/stores/Terry-Mancour/author/B004QTNFOO

The main character is of the world that he is in. Which is a medieval world. He doesn't shy away from power and responsibility over others. MC is a former soldier. MC gets married and has kids within the story. It certainly doesn't feel like a progressive hero.


Those are some that stick out in my memory. Just about any translated Chinese Wuxia story will be filled with hollow characters. The MC in those stories will stack up dead bodies faster than sticks. And depending on the temperament of the author will either fuck his way through hordes of women, or constantly be betrayed by conniving bitches.

I agree with all of this. There are always tradeoffs in life, and in product consumption decisions.

I'm back at my computer. But not sober enough to put together the best recommendation list. Some additional thoughts:

  1. Read foreigners. Some of the LITRPG genre is famous for having Russian writers. Reading some of their stuff made me feel downright progressive at times. Where the average female character is a conniving bitch that will steal all your shit and stab you in the back, because she was dumb and got tricked by her father or boyfriend. Also the whole Wuxia genre that others have mentioned. Holy shit do they trash and burn progressive values. Sometimes with levels of psychopathy that would make Hitler blush.
  2. Read old stuff. Edgar Rice Burroughs wrote Tarzan, but also John Carter of Mars. The latter is out of copyright and cheap as shit. Disney made a movie of it and unintentionally made one of the greatest literature to movie conversions of all time (in the same league as the Lord of the Rings and Watership Down.
  3. Beware of published novels. I have some sense that Amazon and book publishers are more happy to publish the progressive values crap. Some of the more out there shit that I read on RoyalRoad is just not something that a publisher is going to attach their name to. Only the most persistent authors will end up self-published.

I have yet to see any of the modern Jurassic park type movies. Closest I got was playing the Jurassic World Evolution video game on steam. Which was basically a park management game, with a few fun sidebits with dinosaurs breaking out, and a photo mode that encouraged you to take cool pictures.

Its probably because of young kids. My own parents have a blindspot to 90's culture. Which is coincidentally when my two siblings and I grew up. I think I'll have the same blindspot.

My only redemption is in movie trailers. I do watch all of the movie trailers. I think some people might misinterpret that as "I watch a lot of movie trailers". No, I watch all of them. I'm subscribed to multiple channels that just show movie trailers on youtube. I would rate Jurassic World Rebirth trailers as top tier. Cool action shots, a general sense of the plot, and a diversity of shots displayed throughout different trailers.

That was a story I bounced off of early. I think I didn't get past the first encounter. Because it has that feeling. Yeah maybe D&D stories can be really fun and awesome, but most of them are trash. For good reason: part of the whole point of D&D is to get into fights that then utilize the mechanics of D&D. But if the mechanics suck or are boring in any way this whole strategy sucks. You are just gravitating towards a more sucky thing.

I can say I have tried to write at least progression fantasy, or form of litrpg lite. Its hard. I set out with a goal of keeping the blue boxes interesting and readable, but I think I failed even at that simple goal.

I do really love the genre though. I'd rather read awful LITRPG any day over most "good" fiction.

On mobile so I can't pull up a long list of recommendations. But the politics issue doesn't happen in all parts of the genre. Or at least not all web fiction.

My biggest personal grip with litrpg is when the story reads like a D&D campaign converted into a novel. The fights feel like a string of meaningless encounters. The MC bumbles their way into saving the world. The setting is nothing but a contrived excuse to bully the MC when he is young.

BP "beyond petroleum" Their logo of a sun exploding or expanding, which would be the end of the earth, and also the end of petroleum extraction on the planet.

I remember there was some controversy around Godot but I entirely forgot what it was. Censorship issues?

Playing around with Godot on a top down 2D game.

Ave Xia Rem Y (A Very Cliche Xianxia Harem Story!)

https://www.royalroad.com/fiction/15193/ave-xia-rem-y

The title doesn't do it justice. It is very cliche in many ways, but it does the tropes honestly. And it can also subvert the tropes in fun ways. Angry young masters have been converted to friends and allies. The powerful masters that rule over everyone can be all too human in their flaws and prejudices. Characters in the story grow and have motivations separate from the main character.

Its a great rationalist story in the sense of having rational characters. Idiot ball plot points are rare. The main character is absolutely not a murder hobo, but instead a doctor and one of the kinder cultivators around. It's easy to like him and want him to succeed.

Doesn't flush

Firing squad is the way to go. That or ground zero of an explosive with enough force to instantly destroy your brain.

I don't know if I've ever seen double white lines outside of an airport runway.

I recently just went on an 11.5 hour road trip.