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fmaa


				

				

				
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joined 2022 September 17 17:51:56 UTC

				

User ID: 1241

fmaa


				
				
				

				
0 followers   follows 0 users   joined 2022 September 17 17:51:56 UTC

					

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User ID: 1241

Not who you asked, but the sails are good as a skyline piece while the bottom layers of the SOH are a boring block of concrete, so the whole thing looks better from a distance than up close. And looking at the works of Hadid, she reasonably exemplifies the trend of inhuman boxes and blobs of weird shapes which look interesting for 5 seconds but seem in no way to be awe-inspiring, pleasant to be around or part of a beautiful skyline.

Really, this is the essence of the issue for me - a lot of Architecture from the previous century feels designed to impress people looking at it for 5s-5min. Wow, what an unusual design. But buildings are going to be the home or workplace of many people, and part of many more people's daily commute or view. I'd pick any place from the front page of that subreddit over any of Hadid's buildings for this.

My point is, if you prefer that level of challenge, but will pull out all the stops if challenged more, you're explicitly saying that you'd prefer to not be matched against yourself, but someone worse. The way to get that level of challenge more consistently then is to not tryhard when challenged more, but take the loss and drop in ranking.

The beauty of going off pure Elo is that it doesn't care why you're performing at your level. Whether you're talented but goofing around, or terrible but trying your best, all it does is match you against someone performing at the level you've recently been performing at.

Yeah. But we can surely design algorithms that consider ELO but also consider, I guess, the fact that ELO doesn't capture all the factors that might go into the outcome. In some games, weird random factors can impact who wins, or certain particularly cheesy strategies work really well unless you specifically counter them.

Elo is that algorithm. Trueskill if you want to add in the factor of uncertainty. As a metric, it doesn't matter if your rank jumps around +-100 due to random factors, they'll even out in the long run and are not a precise enough measure that these jumps matter that much. Any consistent change will still only come with an actual change in player skill. It is only as a target where these random jumps leading to losing 200 from where people feel the 'deserve' to be (which is nearly always their peak, though of course the peak is also a random jump ahead) are a problem.

Cheesy strategies are a separate design issue, a match can be perfectly balanced 50/50 but be a boring blowout either way depending on random rock-paper-scissors.

I'm replying to a post that's wondering why people don't just surrender to save their lives. And the very point of those discussions on LW was that any model of rationality that easily destroyed can't be all that rational. Which is why the last paragraph of my post gives a game-theoretic reason to fight.

But humans very much do not live forever. You are not your genes, your consciousness is their byproduct and will die with your physical body. And your desires are only indirectly linked with genetic success (adaptation executors vs fitness maximizers and all that). Plus, for genetic success it's much better to get other people to die for you instead.

Yes, the 4-1-5 horseshoe was exactly my point. 2 feels like a failure of test taking ability in the context of an anti-woke test, phasing out AA is more naturally a "talk less about race than currently" option. 3 is possible, though it is a fairly noncommittal stance and the original test was on a 4-point scale.

You could offload a significant portion of the price-setting burden to professionals by inverting the system. Have purchase offers go through the government land registry, and base the land tax on the highest offer rejected in the past year or something.

Offers unanswered in some time are rejected by default, and you have a somewhat fair system to assess land value for tax purposes where the owner isn't forced into regular active price setting or having to sell for a previously committed price.

In such a system purchase offers would presumably need collateral or preapproved mortgages to ensure against frivolous purchase offers.

This is a terrible solution. A punishment can't really be embarrassing unless the one doing the punishing is higher status, and I don't think bullies generally respect teachers. A teacher spanking a bully wouldn't lead to him being bullied by his former friends, it would lead to him and his friends beating up the previous victim for snitching to outsider authority.

I'd say that the usual theodicy formulation is extremely overstated, and in fact the observed universe is incompatible with a god that's just kinda potent, benevolent and scient. It is very easy to imagine limited supernatural powers falling well short of omni-anything which could vastly improve the world.

Unsurprisingly, just about the only sensible theodicy I've seen is Scott's Answer to Job, and that's a creative writing exercise, not an attempt to explain the world. Though he does now have a link to actual apologetics using this line of reasoning.

That, and because there's a bank of railguns running along the underside of the fuselage, and the rear area is taken up by life support and capacitors. Also, because I thought it looked cool! Thinking about it, though, there's no reason not to go glassless and just bury the pilot down in the guts of the craft. They'd be safer there as well...

The "hard(er) sci-fi writer explaining away rule-of-cool art" answer is that this is already the case and the dome at the front is a sensor array.

Well, that's mostly the issue of asymmetric games pretending to be symmetric. In better designed games, the asymmetry is explicit and both the advantages and limitations of the AI are built around instead of the game pretending they don't exist.

And the second problem isn't really fundamentally caused by the asymmetry, it's caused by bad victory conditions. Plenty of strategy games become gigantic slogs by endgame when played in multiplayer as well. Which is why nearly all multiplayer matches in Starcraft or Civ end in forfeits.

I think it's quite inevitable that when taken seriously games with more than 2 sides end up being more about politics than what the game is explicitly about (unless it is explicitly about politics). Even without throwing the game, any action or inaction can affect the balance between the top players.

The options are finding a gaming group that won't make casual games about politics, one that enjoys the politics, or playing games with 2 sides.

Pretty much the only games I can think of that people play seriously (read: professionally) with more than 2 sides are gambling games like poker and mahjong. And I'm fairly sure they are rife with collusion scandals.

If.

It mostly strikes me as incoherent, no number of d20s can implement computation and self_made_human's output is easily distinguishable from random strings.

The first part is a subjective view. I could say that most parents expecting to see all their children to reach adulthood is a meaningful change to the human condition that's less than a century old, or that steroids trade health for fitness in a way the two couldn't be meaningfully opposed in Socrates' time, but we'll likely never agree on what counts as meaningful. I think merely massively improving the human condition counts for a lot. You do also mix this with measurable aspects, as in the linked post, where you are just factually wrong.

I could argue that coveting built most of our modern prosperity and lust is why most of us are even around, by looking at the evolutionary basis for these feelings. That they have negative effects as well doesn't say what the total sign is.

I continue to not care about what outlandish predictions past materialists made which failed to materialize. It is not an ideology that requires unity of thought among its adherents, I can evaluate individual predictions under my own materialist framework. No form of materialism I respect has promised mind control rays. It's still unclear to me what your problem with the quoted original passage is. The importance is obviously subjective, but evolution by natural selection very much explains the cause of human impulses in a way unavailable before.

I agree that framing Bayesian priors in exact percentages is generally disingenuous, but that doesn't make the entire approach so. Enough people I know and respect claiming miracles would make me significantly question my understanding of the world. A non-negligible part of the internet ratsphere turning catholic mildly made me do so, my understanding of internet rationalists a lot more than my understanding of religion though.

I have no idea how decapitation is supposed to show that the brain is the seat of consciousness over the heart, for example. Trepanation being used for mental illnesses is a much better example. But I do think there's a significant difference between using alcohol as a black box and knowing it's one of these https://en.wikipedia.org/wiki/GABAA_receptor_positive_allosteric_modulator, knowing the chemical actions by which it inhibits neuron activity and knowing that your altered conscious state is caused by inhibited neuron activity. Yes, going from this to explaining how being drunk makes you feel is a very long way, but I think it's a step in the right direction and I still don't care if some people claimed they could make the entire journey in a couple of decades or whatever.

Plenty of people on this board often complain about the deleterious effect of the superstimulus that is modern entertainment, so presumably they would vehemently disagree with your assessment. I think modern disney is mostly a massive tangle of principal-agent problems.

For the soul, I mean a metaphysical answer to the hard problem. I think most religious peoples conception of a soul fits this description. So zero drugs affecting your conscious experience would be evidence for a soul. As is, many drugs do affect it, so it does in fact have physical properties and interactions.

Yes, compatibilism is equally currently unfalsifiable as any test would have to prove one version of free will over the other. I'm just saying it's a perfectly coherent model of why I experience free will, so this experience in no way contradicts materialism.

I guess it'd be more accurate to say that I'm not assuming it's incorrect, I'm conjecturing it. So prepend every bit of communication ever (for Boltzmann brains also include thoughts as communication between different mindstates across time) with "Conditional on solipsism being false,". This doesn't actually say anything about the accuracy of solipsism.

Though, for models of solipsism weaker than Boltzmann brains it's not in the least clear that Occam's Razor even prefers them. Conditional on thoughts being real and coherent across time, there actually being an inductive external reality is the simplest explanation for me experiencing one, as the vast majority of possible mindstates would not feature such experience.

It doesn't actually argue this since it doesn't specify any of these things, except Da Vinci's understanding of figure and form. Which I think is matched by millions of art students worldwide who've practiced figure drawing. The internet is flooded with artists of absolutely astounding technical skill by historical standards and no one cares.

He doesn't give any criteria to judge the various categories of writers by. Or even give a category for Turing and Von Nuemann. As computer scientists, they knew far less than any halfway competent CS student these days. And these students do not learn from their original writings because other people have since found better ways to formulate their results. As pioneers in a nascent field of science, who or what field are you comparing them to and finding the modern analogues wanting?

Many philosophers have identified religion has giving rise to science in the first place. Because at the most basic, fundamental level, believe in natural science assumes a priori that that reality is ordered and knowable, a proposition one must take on faith.

As with all sorts of similar solipsistic arguments, my response is this: either both me and you are actual minds existing in an external reality where induction works, or the very concept of communication is nonsense. So you can presume that every piece of communication ever starts with that assumption and go from there.

If messing around with the radio makes it output an entirely different program, one would suspect that it was actually generating, not receiving a signal. (Or changed which signal it receives. Brain damage tunes your body to a different soul/consciousness is an option.)

As far the popular view of consciousness as mostly providing a narrative/excuses for subconscious processes (of which Jaynes' feels like a variation, where the narrative historically wasn't conceptualized as "I" and didn't have to have a single narrator), I feel like that would only more strongly suggest that it is inherently embodied.

One thing I find particularly frustrating about discussions on transhumanism is that attempts to find medical or technological solutions to problems -- like aging, dementia, osteoporosis, etc. -- are often lumped in with attempts to reform or reformat the human species into something that it is not, by technological means.

Viewing aging as a problem to be solved is already essentially transhumanist. But then you go on and call a problem "early knee failure", implying there is a proper time and place for knees to fail. The transhumanist view is that there isn't one. The aesthetic preference of whether the ideal knee is one that looks like your Platonic knee but never deteriorates, or part of a cyberpunk monstrosity that allows leaping over buildings is a minor quibble within transhumanism in comparison.

While this excerpt has relevance as a list of specific failings, it does have the caveat that repeating remedial training is the smarter option compared to getting shipped to Vietnam.

He has succefully marketed EVs as sexy instead of lame

This one is interesting because of how little it actually took. A large part of it was just making a regular ass sedan at a time when other manufacturers were making their EVs conspicuously ugly (so you can show everyone how much you care about the environment).

So little, but apparently impossible for those existing manufacturers.

There are Goodhart's law problems with historical torture. Regardless of its usefulness at extracting information, torture has always been excellent at extracting confessions. So any organization rewarded based on confessed criminals/spies/traitors caught will find torture very effective, regardless of how little it actually serves their purported goal.

Not only is is such a calculation possible, it is unavoidable. Most moral goods have a material cost, and basically no human picks the maximally moral side of that tradeoff. Though it is the relative, not absolute cost that matters for people, which is why the world is getting so much better. The marginal cost of saving a human life anywhere on Earth is about 5k these days, which is orders of magnitude higher than when people starting tracking things like this, as modern abundance has allowed people to actually work at saving lives on a massive scale, picking all the low-hanging fruit.

And in general your framing of the examples is exactly backwards. Increased wealth is what allows for the luxury of moral good. For example, evidently the cost of abolishing slavery (including serfdom) is too big for a pre-industrial society.

The strongest evidence is probably the way in which various forms of brain damage change aspects of personality, in a manner that would be very odd under a soul-radio model of the brain.

Evidence that it happens in the brain doesn't really make it much less mysterious though.

It is a massive benefit of the abundance of industrial society that it can support and reward obsessive outliers in their pursuit of human achievement.

The problem, insofar as there is one, is that Elo is a metric, not a target. And like all metrics measuring things people want, it immediately gets treated like a target. Which doesn't really make it lose its value as a metric because it's very hard to fake, but it does make people miserable.

Past the first handful of games in a Trueskill style system (where your rating has both an expected value and a variance, and when the system has little knowledge of your skill the variance is huge), the yo-yo effect isn't very real. If the matchmaker is actually matching people close in ranking (a big issue in many games is prioritizing queue times over match quality), it should take extremely improbable streaks to get matched significantly outside your skill range. Realistically, the gap between you at your peak and you on an off day is much bigger than random Elo fluctuations. It's just that when you're treating ranking as a target, not a metric, any random upswings feel like long deserved gains and random downswings feel like the matchmaker is out to get you.

I'd like to play against people whom I feel challenge me when I'm playing at my general 'best' without exerting myself to try to keep pace.

Your level of exertion can't help but be factored into you ranking. If you do ever exert yourself to keep pace, you'll be ranked higher than your general 'best' without exertion. So you're explicitly asking to be matched against people worse than you.