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fmaa


				

				

				
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joined 2022 September 17 17:51:56 UTC

				

User ID: 1241

fmaa


				
				
				

				
0 followers   follows 0 users   joined 2022 September 17 17:51:56 UTC

					

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User ID: 1241

Even with the assistant models, you can probably do a lot of obfuscation by bothering to add instructions to write your screeds "as written by an X" or "in the style of author Y" etc.

While I sympathize with this making the game worse, I don't see how you come to the conclusion that the platonic ideal of competitiveness is the natural one, and the one that actual humans consistently gravitate to without verbal communication is the unnatural one.

No, you cannot. You cannot even come up with the coolest game you've ever played. At best you can do an elevator pitch for the latter, and noone will give a shit because being an ideas guy is indeed not an exclusive skill.

Actual game design starts at the hundreds of pages of plans and spreadsheets and design documents required to turn those ideas into something concrete. The detail level of which keeps growing the more people with less direct personal communication you need to convey those ideas to.

Tons of great games have been made without artists. Many, many more only spend any time and effort on artists long after the designers are satisfied their prototypes are worth the expense. Tons of great games have been made without programmers. The entire fields of designer board games and tabletop rpgs are like 30-60 years old despite requiring no technology not available centuries ago, only advances in game design.

The last argument is one for corporal punishment over prisons, not for mob justice.

And the big issue with mob justice isn't that thieves get beaten up, it's that sometimes the person getting beat up didn't actually do anything except be an outsider and look funny. Or more generally, that the less formal the mechanisms of justice, the more they become about social standing. India does keep popping up in international news about various gangrapes and coverups thereof because the rapists are friendly with/members of the police, which is enabled by the same mechanisms that enable your beatings.

I can just paste my reply to the previous post here I saw that used solipsism to defend religion: either both me and you are actual minds existing in an external reality where induction works, or the very concept of communication is nonsense. So you can presume that every piece of communication ever starts with that assumption and go from there.

To actually require that clarification in front of every single statement made by everyone is meaningless pedantry in the same category as requiring every subjective statement to start with "in my opinion".

We still have ignorance, poverty, crime and war three centuries later, and in about the same amounts.

It's one thing to make arguments that the enlightenment doesn't deserve any credit for the industrial revolution, but this is straightforwardly false. We have vastly less of all of those things per capita.

Basic information theory would suffice, unless you want me to demonstrate the concepts of meaning or the validity of induction. In which case you've retreated from your original point to the standard 'treating solipsism as a gotcha against materialists' position. This has come up so often on this board, I should come up with a catchy enough formulation to make it my flair: either any communication happens between real minds existing in an inductive external reality (including thoughts as communication across time) or the concept of communication is nonsense. So prepend any communication ever with "Conditional on solipsism being false,".

Memory and response to inputs both mean the actual number of outputs would be infinite if not for mortality. As is, it's probably only one of those meaninglessly large journalist numbers like the number of atoms in the solar system or something. Not that you could in any way generate such a list of outputs without fully understanding and simulating my brain in the first place, even discounting the impossible time/space requirements of such a task.

More importantly, the computation is the entire fucking point. That this post could technically just be a meaningless random string of characters doesn't mean it is one, and you will not perceive it as one. It is very clearly chosen in a nonrandom process. Getting from your post to this reply required processing in my brain, something you can in no way skip by randomly picking one out of a list of all the possible outputs of my brain.

To expand on the second paragraph point because it's relevant to the original discussion, there's no reason to believe that the first person to come up with an idea would also come up with the best way to structure and explain it.

And indeed, students in any hard science don't learn from the original writings of the pioneers in their field, because that would be a very inefficient way to learn. The original writings serve mostly as a historical curiosity. And as the contrapositive, I feel that any field where people overly focus on the original texts immediately shows itself to be more about status signaling games than any actual content.

Familiarity with the topic doesn't make it more relevant to your thesis. Dvorak is exactly as arbitrary and hard to learn as Qwerty. The relative efficiency of touch-typing english text matters when you're already doing 100+ wpm and type regularly as part of your job or something. Most people don't touch type, a different layout wouldn't help them any.

Of course, I don't think your thesis has any basis in reality anyway. The average person these days is quite proficient with phone onscreen keyboards, which are vastly worse interfaces than physical keyboards.

And, as with dictation, if you want to do your text input with eyetracking, you've been able to do that on existing computers for years. People keep using keyboards because they are in fact quite good at what they do.

Not who you asked, but the sails are good as a skyline piece while the bottom layers of the SOH are a boring block of concrete, so the whole thing looks better from a distance than up close. And looking at the works of Hadid, she reasonably exemplifies the trend of inhuman boxes and blobs of weird shapes which look interesting for 5 seconds but seem in no way to be awe-inspiring, pleasant to be around or part of a beautiful skyline.

Really, this is the essence of the issue for me - a lot of Architecture from the previous century feels designed to impress people looking at it for 5s-5min. Wow, what an unusual design. But buildings are going to be the home or workplace of many people, and part of many more people's daily commute or view. I'd pick any place from the front page of that subreddit over any of Hadid's buildings for this.

My point is, if you prefer that level of challenge, but will pull out all the stops if challenged more, you're explicitly saying that you'd prefer to not be matched against yourself, but someone worse. The way to get that level of challenge more consistently then is to not tryhard when challenged more, but take the loss and drop in ranking.

The beauty of going off pure Elo is that it doesn't care why you're performing at your level. Whether you're talented but goofing around, or terrible but trying your best, all it does is match you against someone performing at the level you've recently been performing at.

Yeah. But we can surely design algorithms that consider ELO but also consider, I guess, the fact that ELO doesn't capture all the factors that might go into the outcome. In some games, weird random factors can impact who wins, or certain particularly cheesy strategies work really well unless you specifically counter them.

Elo is that algorithm. Trueskill if you want to add in the factor of uncertainty. As a metric, it doesn't matter if your rank jumps around +-100 due to random factors, they'll even out in the long run and are not a precise enough measure that these jumps matter that much. Any consistent change will still only come with an actual change in player skill. It is only as a target where these random jumps leading to losing 200 from where people feel the 'deserve' to be (which is nearly always their peak, though of course the peak is also a random jump ahead) are a problem.

Cheesy strategies are a separate design issue, a match can be perfectly balanced 50/50 but be a boring blowout either way depending on random rock-paper-scissors.

I'm replying to a post that's wondering why people don't just surrender to save their lives. And the very point of those discussions on LW was that any model of rationality that easily destroyed can't be all that rational. Which is why the last paragraph of my post gives a game-theoretic reason to fight.

But humans very much do not live forever. You are not your genes, your consciousness is their byproduct and will die with your physical body. And your desires are only indirectly linked with genetic success (adaptation executors vs fitness maximizers and all that). Plus, for genetic success it's much better to get other people to die for you instead.

Yes, the 4-1-5 horseshoe was exactly my point. 2 feels like a failure of test taking ability in the context of an anti-woke test, phasing out AA is more naturally a "talk less about race than currently" option. 3 is possible, though it is a fairly noncommittal stance and the original test was on a 4-point scale.

You could offload a significant portion of the price-setting burden to professionals by inverting the system. Have purchase offers go through the government land registry, and base the land tax on the highest offer rejected in the past year or something.

Offers unanswered in some time are rejected by default, and you have a somewhat fair system to assess land value for tax purposes where the owner isn't forced into regular active price setting or having to sell for a previously committed price.

In such a system purchase offers would presumably need collateral or preapproved mortgages to ensure against frivolous purchase offers.

This is a terrible solution. A punishment can't really be embarrassing unless the one doing the punishing is higher status, and I don't think bullies generally respect teachers. A teacher spanking a bully wouldn't lead to him being bullied by his former friends, it would lead to him and his friends beating up the previous victim for snitching to outsider authority.

Monks are a terrible example. Medieval monasteries were communes of second+ sons of aristocrats who, while technically rejecting personal wealth and living in relative privation for their social class, commanded vast wealth through said communes.

Wealth made possible in large part through their ownership of land-bound slaves, aka serfs. Which are the only social class that really matters when talking of the economy of past societies - any praise of the benefits of pre-industrial agricultural society that ignores the part where 90%+ of people were taxed-to-death subsistence farmers and/or slaves (don't forget the chances for death by violence being vastly higher than the 20th century including both WWs) is a comically rose-tinted view.

You are positing an ability significantly stronger than reading/writing minds. The mind is not a closed system, so 100% accurately predicting behavior would require simulating not just the brain, but all the external stimuli that brain receives, that is, their entire observable universe down to the detail level of their perception.

I wanted to correct you, but I suppose the very fact that a Scottish game series symbolizes American superiority in your mind reinforces your point, if in a different way than intended.

I'd say that the usual theodicy formulation is extremely overstated, and in fact the observed universe is incompatible with a god that's just kinda potent, benevolent and scient. It is very easy to imagine limited supernatural powers falling well short of omni-anything which could vastly improve the world.

Unsurprisingly, just about the only sensible theodicy I've seen is Scott's Answer to Job, and that's a creative writing exercise, not an attempt to explain the world. Though he does now have a link to actual apologetics using this line of reasoning.

That, and because there's a bank of railguns running along the underside of the fuselage, and the rear area is taken up by life support and capacitors. Also, because I thought it looked cool! Thinking about it, though, there's no reason not to go glassless and just bury the pilot down in the guts of the craft. They'd be safer there as well...

The "hard(er) sci-fi writer explaining away rule-of-cool art" answer is that this is already the case and the dome at the front is a sensor array.

Well, that's mostly the issue of asymmetric games pretending to be symmetric. In better designed games, the asymmetry is explicit and both the advantages and limitations of the AI are built around instead of the game pretending they don't exist.

And the second problem isn't really fundamentally caused by the asymmetry, it's caused by bad victory conditions. Plenty of strategy games become gigantic slogs by endgame when played in multiplayer as well. Which is why nearly all multiplayer matches in Starcraft or Civ end in forfeits.

I think it's quite inevitable that when taken seriously games with more than 2 sides end up being more about politics than what the game is explicitly about (unless it is explicitly about politics). Even without throwing the game, any action or inaction can affect the balance between the top players.

The options are finding a gaming group that won't make casual games about politics, one that enjoys the politics, or playing games with 2 sides.

Pretty much the only games I can think of that people play seriously (read: professionally) with more than 2 sides are gambling games like poker and mahjong. And I'm fairly sure they are rife with collusion scandals.

I largely agree with you, but I don't think the last part is true. As with the weirdos wanting to be hunter-gatherers (or worse, raiders), you really can't be those things as they were in the past, because all the good land has been taken by people doing something vastly more productive with it.

And an off-the-grid cabin in the woods isn't really being a medieval peasant. You need a lord for that. But, ironically, for the authentic frontier homesteader experience you really need some nearby raiders to potentially pillage your homestead, otherwise you're benefiting far too much from the peace and prosperity of the modern state surrounding you.

An NFT is a receipt, meaningless without an external authority validating it. Most NFTs are receipts for links to a private webpage currently hosting a jpeg. Unless this is accompanied by legal contract linking this receipt to some government using their monopoly on violence to enforce copyright on this jpeg (most NFTs are not), the ownership of this receipt does not in any way correlate with ownership of the art. But once you have an external authority validating it, and government enforcing any real world effects, you don't need a blockchain anymore.