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haroldbkny


				

				

				
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joined 2022 September 04 20:48:17 UTC
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User ID: 146

haroldbkny


				
				
				

				
0 followers   follows 0 users   joined 2022 September 04 20:48:17 UTC

					

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User ID: 146

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I'm curious about the actual mechanism by which this may work. I guess you could say I was of the belief that making could work if you were in the area for a short amount of time, and then moved on to other air. Like, the mask would keep your personal air supply cleaner for a brief time, but eventually more air would have to come into your mask space, so for longer amounts of time, it doesn't make sense to me. This might not be how it actually works, or is purported to work at all, but it's just how I kinda envisioned it.

Is the mechanism your pointing at that there are infected droplets of water from other people's bodies in the air, and the mask helps filter them out, meaning to can have a continuously safe air supply? That model could make sense to me, but only if the air was actually moving through the mask material. For the surgical and cloth masks that were common during covid, I never felt like that was the case. It always felt like the air was just coming around the sides of the mask, not through it. Are you supposed to press your lips right up against the mask, kinda kissing it all the time, sucking the air through the cloth itself?

I personally don't work less. I just work less smart, because I have someone to always always ask what to do, and sometimes to actually even do it. I don't think as much as I used to. That kinda wastes a lot of time as I'm going back and forth with the ai constantly instead of thinking myself and taking action. I think I'm slightly more productive than I was before ai. But not that much.

My experience matches with this. Ai makes be slightly more productive, and a shit ton more lazy.

Ultimately, I completely dislike any argument of "one is too many" (not that I haven't fallen into the same trap myself sometimes for things that tickle my biases). People don't know for a fact that one incident is too many because the people making those arguments don't ever stop to consider what the opportunity cost might be. Not that I actually believe that the police are actually a shining beacon of optimizing their efforts, or even actually serving the people properly, either.

And if you don’t normalize it, the chances of your child not really wanting it go up.

That sounds extremely situational. There are many times that you not letting a kid, or anyone, have something, that makes them want it more.

See my other comment about how I personally don't want her to feel like I don't value her preferences. It's obviously a choice parents have to make, but modern media is hardly the same as providing alcohol to a minor.

Yeah, but like I said before, that's not an option. She knows all of this from her friends and school.

I didn't know that, that's interesting.

Well, at some point as a parent you need to decide what's more important. I need my daughter to listen to me when it's important, but you have to pick your battles. I ultimately decided I don't want to send the message to her that I don't care about her feelings, and that I'm never going to listen to her preferences. I have the feeling that my parents may have been more like your parents to some degree, and I'm not certain I'm personally happy with the results, and how it has impacted my long-term mental health.

Nagging is one thing. What about just becoming really sad?

Definitely. That's what I mean by saying that he thought he was better than he was, and that it would have been solved with a normal script revision process. By the 90s, he was untouchable, and no one would have dared give notes to the man who made Star wars, but that's exactly what it needed. Everyone needs an editor

Well, it's possible you were not as strong minded a child as mine. How much were you willing to really push for what you wanted, and make your parents miserable until you got it?

Definitely agree, but it's very different. The prequels were not a problem of vision, but of execution (for the most part). They failed because Lucas was old and thought he was better then he was, not because he tried to please too many people.

And that failure mode was such that they kind of ended up really weird and quirky, though really bad. I kind of believe that if the prequels had a normal script revision process, and actual directors, they might not have been completely terrible. This is in contrast to the Disney ones which failed because they're bland and corporateized.

In addition to what @roystgnr says, I feel like Rowling suffered from a syndrome many authors do, which is that she ended up loving her characters and as such didn't want to kill as many of them as would have made sense. Who really died in the final battle, that we actually care about? One half of an identical duo, Lupin, and Tonks. That's not that much, and many more would have been warranted if the Death Eaters were actually a real threat.

I was thinking about Star wars recently, and one conclusion I came to is that it's really strange that these are films that:

  1. Were originally driven by a creative vision
  2. Were so beloved by fans, who knew them inside and out and just positively worshipped them
  3. And somehow, stewardship of them were handed over to corporations. People just doing their bare-minimum job, trying to get good numbers to please the board of directors and not offend anyone, but who don't really give a shit about anything.

Like, I wouldn't trust my corporate self to write and produce the continuations of beloved franchises. When you're at work, if you're not a visionary, you just care about not getting fired and keeping people happy.

It's just bizarre. Of course they failed so hard.

No, we played the original, not switch.

My daughter liked it a lot, but probably didn't fully grasp the implications. Also, I showed her the secret ending, where Marin gets her wish granted and becomes a seagull, so a little less sad. She also gets hung up on small details like "what is link going to do now that he's in the ocean?", and others like this, which makes sense, but it's not the point of the story. She may be a bit too young, but maybe it will stick with her and come back to it, like I did.

And also, something about the eight instruments of the Wind Fish and the Noble Eightfold Path?

Haha, I like that and I'd kinda buy it. The first Zelda game has 8 pieces of the triforce of wisdom, second has the 6 crystals for the palaces, third has the 3 pendants and 7 maidens, and this has 8 again.