magic9mushroom
If you're going to downvote me, and nobody's already voiced your objection, please reply and tell me
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User ID: 1103
I guess this depends on what you mean by "kiddy pool"
Well, as mentioned, I dropped the 18+ tag on one of those posts because, um, it would be considered fairly irresponsible to recommend VNs containing tentacle rape to little kids (sure, I'll go to the wall on sex mostly just going over kids' heads, but that's still graphic violence). By "the kiddy pool" I meant "all posts have to be appropriate for kids to see" - particularly when using standards of "appropriate" that are not mine but rather those of actual Anglospheric media-rating boards - and as mentioned I was strongly under the impression that theMotte was not meant to be that (for a variety of reasons including the 18+ tag existing, the general subject matter and rules not really being compatible with your normal 13-year-old's posting style, and my stereotypically-Australian frequency of vulgar language meeting with neither a word filter nor yelling).
Re X-COM and reverse difficulty: I think this is mostly a result of players not being willing to sustain losses. If you reset whenever something goes wrong (save scum or campaign scum), you'll get ahead and because the game rewards success it will become easier.
In the original UFO, no. The hardest mission is the first psi mission (~always in January-March), and about the only way a decent player can actually lose a campaign (other than by major unforced errors or self-imposed challenges like failing to check one's finances before the end of a month, ignoring terror sites on purpose, or attempting Cydonia without psi) is to have one's main base destroyed by aliens in January (NB: UFO and TFTD start in January). Part of the issue is that the campaign is designed to be played blind i.e. for you to waste a lot of time researching the many topics that don't lead anywhere, and having any idea what you're doing means the aliens don't scale fast enough. Part of it is that the aliens just don't scale much at all on the strategic level; aliens do increase their operational tempo somewhat as the game goes on, but they don't ever get any better at getting past X-Com's radars and interceptors, while those radars and interceptors get staggeringly better, and as mentioned you can trigger an Alien Retaliation on day one. And part of it is that psionics are just broken in UFO and TFTD (psi-troopers will quickly reach the point of being able to mind-control 3 aliens at once, with 100% reliability, at any distance, and they don't need personal LoS to the aliens; this turns missions into cakewalks once you get to that point).
Terror from the Deep improves somewhat on this, with the "first psi mission is an utter ball-buster" problem mostly fixed (at least relative to TFTD's overall higher difficulty), the strategic game being somewhat more loseable later on (due to Artefact Sites, which can't be avoided and have crippling penalties for failure, as well as the point threshold of a "bad" month being stricter on the higher difficulties), and aliens scaling a bit more. But, well, I've played TFTD on Superhuman (the top difficulty) twice (no save-scumming, to be clear), and the loss the first time was (*drumroll*) from having my main base destroyed by aliens in January, triggered - to my best guess - on day one (the second try won). It's still definitely a pattern.
Apocalypse definitely doesn't have reverse difficulty. The late-game is easy, yes (though the tactical game still isn't rote despite said easiness), but the early-game is also easy; it's the midgame where things get a bit tricky (although honestly, not that tricky; I'd definitely rate Apocalypse the easiest of the original trilogy).
Second: Someone reading this warning will probably wonder whether this means that gooning material is fair game for the CW thread. It is not. This is a discussion forum for testing shady thinking, not for sharing gooning material. You can talk about the CW, but not wage CW; you can talk about the sociocultural development of gooning (ugh, if you must) but this is not the place to goon.
Third: We will be employing the Supreme Court's own standard in enforcing this rule.
As in, the one about "lack of redeeming value", or just the one about "I know it when I see it"?
Essentially, I'm asking whether you're declaring this to be the kiddy pool (I was kinda under the impression it wasn't, given the 18+ tag exists), or just forbidding random horny drops. ('Cause, y'know, people's sexual preferences do get questioned occasionally in CW-relevant contexts.)
I don't know if this is idiomatic in American English.
Neither do I; I speak Australian English.
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Familiar story; the yandere fandom has had a lot of sites cancelled, neutered or outright cyberattacked when they got noticed, including the one I modded for a few years.
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