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Friday Fun Thread for August 9, 2024

Be advised: this thread is not for serious in-depth discussion of weighty topics (we have a link for that), this thread is not for anything Culture War related. This thread is for Fun. You got jokes? Share 'em. You got silly questions? Ask 'em.

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Back in June, I flew to North America to see my partner (who lives on the other side of the world), and when I was there I had the opportunity to try out some Nintendo games on his Switch. My opinion was fairly lukewarm, and I came away with the impression that the high esteem in which many of their games are held seems to be driven primarily by legacy clout. Breath of the Wild was hands-down the Nintendo game that I enjoyed the most (I put a good few hours into exploring the world and experiencing the main story), and it's a game that has been hailed as a shining example of open-world done right and has been placed on many peoples' lists of best video games of all time. I thought it was good, but don't believe it's nearly good enough so as to warrant inclusion as one of my favourite video games.

The game is fun, and the fact that you can climb and scale basically everything in game and explore the world in a variety of different ways imparts a feeling of freedom that's quite addicting, an aspect in which the game excels - but in practice that all amounts to getting from A to B in a subtly different way. The game doesn't really justify its (extremely large) open world, and in order to progress the main story you're mostly going from one very clearly spelled-out quest marker to another. Now, these quest markers are necessary because of how sprawling the world is - the player would easily get lost without some form of guidance - but the game explicitly tells you where you are supposed to go, and doesn't really give you incentive to explore out of bounds. If you are making an open world game you need to capitalise on the open world part as a core aspect of the game.

Technically, you don't need to progress through the game using the path set out for you, and you can take it as fast or as slow as you want, you can even skip straight to Ganon after the tutorial. One of the most exhilarating parts in my playthrough was sneaking past a bevy of guardians on the way to Hyrule Castle, a place where I was certainly too underpowered and under-skilled to be at that point. From a game design standpoint, this was certainly meant to dissuade beginner players from trying to go straight for Hyrule Castle immediately and trying to skip past the main game's content, and it felt like I was exploring outside of the manicured, well-trodden path the game had laid for me. This felt great, and I did make it past all of the guardians, but eventually turned back since I was essentially forfeiting main game content by trying to cut straight to Hyrule Castle without much reason to try and do so.

Trying to explore for additional, optional content isn't particularly enticing either, since the world is kind of a content desert with large areas of dead air in between points of interest, and there are only so many shrines and Bokoblin outposts you can explore before the cost/benefit of exploration starts looking very unfavourable. As a result, I never really felt the urge to explore outside of the bounds of the game, and was pretty much always shoehorned into doing everything the game set out for me. It's effectively an open world game that doesn't actually really make use of its (all too large) open world.

To be fair to BoTW, this criticism can also be levelled against most open-world games - the idea of an open world is generally much more enticing than how it actually plays in practice. So far, the only game I've seen do it right is A Short Hike, which succeeds primarily because of the fact that it has a fairly small, condensed "open world" packed full of content relative to its size and an extremely simple objective which you can easily complete and that doesn't require a huge amount of trekking through empty terrain. Once you start trying to expand the game's scope, when you're trying to make a 10-15 hour game with a coherent throughline set in a large, sprawling open world, making your way through the world starts to feel very tiring, and content deserts are all but guaranteed unless you want development time to inflate hugely.

It should be noted that I am someone who does value plot fairly heavily in games, something that's generally not a focus of Nintendo's. BoTW appealed to me more than, say, any mainline Mario game because of its relatively consistent worldbuilding and the fact that it had a story that wasn't an extremely marginal part of the game. The seamless incorporation of compelling narratives into a game format is an important part of the medium for me. But even excluding the general weakness and inoffensiveness of Nintendo's stories and worlds, and just focusing on gameplay, their games have some issues that I find quite difficult to brush past, and I don't agree with how highly their games are generally ranked.

Change my mind.

Nintendo is overrated in the way Disney is overrated — brand power and nostalgia do a lot to sell and market their games. That said, look at the AAA gaming scene over the last 5 and what developers are left that haven't devolved into slop mills pushing out incomplete, buggy, soulless games? Nintendo, From Soft, maybe CD Projekt depending on how charitable you want to be towards Cyberpunk. Nintendo holding onto their reputation for this long speaks to something beyond nostalgia.

I share a lot of your criticisms of Breath of the Wild though. They spent so much time on the (admittedly amazing) world design and physics engine that dungeons, loot, enemy variety are all undercooked. Something I've noticed about it is that the non-gamers I know absolutely adore the game. They love the freedom and playing around with the cool physics system to see what you can do. More traditional gamers I know get tired of the copy-paste content after trying to play the game like a traditional Zelda and wind up much more negative on the game.

That said, look at the AAA gaming scene over the last 5 and what developers are left that haven't devolved into slop mills pushing out incomplete, buggy, soulless games? Nintendo, From Soft, maybe CD Projekt depending on how charitable you want to be towards Cyberpunk.

This is certainly true and it is why I unironically Only Play Indie Games. I grew up in a time where Newgrounds games were becoming increasingly popular, and as a result have always had a bent towards the more idiosyncratic styles of small teams and individual creators. And as high-quality tools to create games have slowly become more democratised and readily available over the years, there has been less and less reason for me to turn towards AAA studios for... anything, really. You can now find really well refined games coming out of independent studios now without any of the soulless, manicured, decision-by-committee feel that AAA titles tend to have. Indie games have always been able to pursue more distilled and targeted visions as they are usually geared towards smaller consumer niches, instead of aiming for wide appeal, and in addition the small size of their operations allow for less compromise.

Does Nintendo stack up favourably to many other AAA studios? Yeah, but considering the absolute disappointment that is the AAA gaming scene in general I'd argue that's not saying much.

Can you tell me some of your favorite games from the last few years?

I usually enjoy indie games I have played, but I don't go to the online places where I would hear about them. Really, I've been hosed on discovering new games since Tips and Tricks magazine went out of business.

You didn't ask me but I have some recs too.

  1. Oxygen Not Included (2019). Probably my favorite game of all time. Don't let the cutesy art fool you; under the survival / colony sim surface this is an incredibly addictive engineering sandbox game. Tame a volcano for a steady supply of aluminum! Build a geothermal plant powered by the magma in your planetoid's core! Construct a giant counterflow heat exchanger to boil crude oil into petroleum for your power generators... which produce water as a byproduct... which can be purified and fed into oil wells for more crude oil. Build little rockets to colonize other planetoids, and figure out logistics to ship resources around for your megaprojects. Exploit the hell out of the game's physics. Or, you know, just tame the magic critters that eat weird magic plants and grow shearable plastic scales. The expansions add a lot and are well worth the price.
  2. Anything from the (now defunct) Zachtronics. Engineering / automation / programming puzzle games of many flavors. My favorite is still probably their first title, SpaceChem (2011), despite its lack of polish, because of how insanely hard (and rewarding) some of the levels are. If you want something more forgiving, there's Opus Magnum (2017); for silly assembly programming fun there's TIS-100 (2015) and Shenzhen I/O (2016). I have heard good things about Exapunks (2018) but never got around to it because of the titles above and below.
  3. Obligatory Rimworld (2018). You probably know this one. Colony sim. It's good. I haven't played with the latest expansion though.
  4. Seconding Baba is You; best non-Zachtronics puzzle game I've played (and probably better than half of the Zachtronics ones too).
  5. Also Obligatory Terraria (2011 but somehow still getting free updates) If you played many years ago but not in the last few, it's worth trying it out again.
  6. Slay the Spire (2019), despite being way too popular, is also Actually Good, but it is even more Actually Addicting so I'm not sure I'd recommend it.
  7. Noita (2020) is a roguelike platformer spell programming sort of thing and I am so bad at it (mostly because I am bad at the roguelike platformer part). It has an enormous world full of zany secrets too.
  8. Understand (2020). Another puzzle game, but this one is like doing IQ test pattern finding questions. Except actually fun? If you like this sort of thing, you will love it; if you don't, then you will be incredibly bored but at least it's only 4 bucks.