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Culture War Roundup for the week of September 23, 2024

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Below, in the discussion of Architectural philosophies, @Primaprimaprima provides an admirably concrete statement:

There's no cognitive dissonance because there's no evil here, anywhere.

Eisenman's buildings range from "fine" to "pretty darn cool" in my view. "...Architecture that similarly alludes to a deeper or alternate view of reality" in a Lovecraftian fashion is also cool. Rad, even. I want more of that. Sign me up. This isn't even some complex "well we have to understand the dialectical nature of suffering and how even negative emotions can be valuable" shit. This is just very straightforwardly an architect who makes cool buildings that he thinks are cool and other people think are cool. There's no malfeasance here, no shenanigans.

To me, your question sounds akin to someone saying "how exactly can you support Harry Potter books pushing Satanic propaganda on our children?" It's hard to provide an answer because I disagree with the entire framing.

If the framing is the issue, perhaps it would help to examine that framing from the ground up, as it were. Is there such a thing as "evil" architecture? Should we recognize this as a thing that exists?

Here are a half-dozen variations on the theme of "prison cell": 1 2 3 4 5 6

Considering the above six images:

  • would you expect that the ordering of the above images was random? If the ordering was not random, how would you describe the ordering principles?

  • What details of the environments seem emotionally salient to you? What colors, textures, contrasts, symmetries or asymmetries, rhythms, etc stand out?

  • This question is a bit awkward to phrase, so bear with me: If we ordered these images by the most prominent mental and emotional effects we expect them to induce on their occupants, would you expect the given order to change? What are the antipodes of the strongest gradient you recognize, and does that gradient require a re-ordering of the images to convey continuously?

  • Would the ranking change if you ordered them by which "looks cool"? For example, if you were picking prison cell designs for a movie set or a video game level, do you think the ordering would change? Note that we can actually make this question strictly empirical by looking at actual prison cells in actual movies and video games.

  • Would the ordering change if you ranked them by which you would rather be a prisoner in?

  • Would the order change if you ranked them by which you would rather actual convicts be housed in?

  • Suppose a person prefers the given ranking if they were a prisoner, and prefers the reverse ranking for convicts, would you describe this as a morally-neutral preference?

  • Assuming that the emotional gradient you perceive is relatively positive-to-negative, suppose that a person prefers the max-negative antipode for both themselves and for convicts. Does this show that the max-negative antipode would actually be "good" for convicts? Why or why not?

Elsewhere in the thread, we are provided with a link to this Japanese highschool gymnasium as a positive example of Eisenman's general style of architecture.

  • If you ordered the various shots of the exterior and interiors of the gymnasium, which do you consider the best, and which the worst? What principles seem most salient to this ordering? What patterns emerge?

  • If we compare and contrast the gymnasium interiors to our original six cells, what commonalities emerge in environmental detail and in expected mood? Which of the six do these interior shots seem to naturally group with? at which end of the various gradients do they fall?

  • The gymnasium is, clearly, not a prison. Despite this, are there relevant principles identified in your analysis of the cell variations that you think should carry over to analysis of the gymnasium?

  • leaving cell interiors unpainted would obviously be cheaper than painting them. Would it be better to leave cell interiors unpainted, similar to the gymnasium interiors? Is the preference to paint or not paint cell interiors morally neutral?

  • More generally, presuming the design of the Gymnasium is a good one, should similar principles be applied to the design of prisons? It's hard to deny that prisons could certainly look cooler than they do. Perhaps we could even make them look Rad. Presuming that this would not compromise first-order expenses or impose first-order security concerns, would it be a good idea to do this?

  • Among the gymnasium images, there's a shot of a classroom. Why do you suppose the designer has chosen to make the back wall of the classroom, facing the teacher, smooth and relatively low-detail compared to the front wall of the classroom, facing the students? What would you expect the results of this design choice to be on the intended function of the room?

  • Do you consider the preceding question to be a reasonable one?

Bonus Round:

  • Consider hostile architecture. How might we apply principles gleaned from the above questions to this separate branch of architecture and design?

  • Do you think hostile architecture is morally neutral? Morally positive? Morally negative? Why?

  • If someone believes that hostile architecture "looks cool", do you think that should be a persuasive argument in its favor?

  • Do you expect that those who enjoy and support the sort of architecture typified by the nikken sekkei gymnasium also support and enjoy hostile architecture? What about those who oppose it?

"makes me sad/makes me happy" is a separate axis from "good/evil" and a very separate axis from "ugly/pretty." Brutalist buildings are like tragic plays. Not every tragic play is good/pleasing, and not every play should be a tragedy, but people should be forced to read hamlet and people should be forced to interact with the occasional brutalist building.

I remember in particular the church my mother took me to in some of my earliest memories-- the famous brutalist church in UW Madison. I loved that church, and think it was a tragedy that it was later reformed. Sure-- it was ominous, and eerie. It doubtlessly inspired guilt, and fear, and terrible awe among its congregants. But those are all things one should feel before the Lord. It was unique, and special, and beautiful, and useful. Though I don't begrudge the Sagrada Familias of the world their status, it is no sin to build in styles more dour than rococo.

"makes me sad/makes me happy" is a separate axis from "good/evil" and a very separate axis from "ugly/pretty."

...Though I don't begrudge the Sagrada Familias of the world their status, it is no sin to build in styles more dour than rococo.

Do either of these points seem, to you, salient to what I've written above?

Take the six cell images in the OP, and assume that we are specifically designing a prison so that the environment experienced by the prisoner captures the general emotional and psychological feel that each encapsulates. Would it be evil, in your view, to intentionally design a prisoner's environment to maximize "ugly/makes me sad"? If not, do you consider the money and effort we expend making our prisons look more like cells 1-3 rather than 4-6 a needless waste, or perhaps actively counterproductive? Perhaps you believe convicts would also benefit from styles more dour than rococo?

It would be evil to make every prisoner live in a prison cell designed to make them sad all the time. But also... Prison is a punishment? And punitive measures can be used to achieve utilitarian and/or moral goals? Not every cell needs to be designed to make its inhabitants sad, but at least some of them probably should.

If the architect you're talking about genuinely felt that everyone should be sad all the time and his buildings were designed to do that, it would be evil. But I doubt that was genuinely his position l, and if it was he would bee the most incompetent supervillain of all time. I scrolled through his art and buildings and found several I unironically enjoyed, even as they reminded me of less than perfectly pleasant things.

But also... Prison is a punishment? And punitive measures can be used to achieve utilitarian and/or moral goals? Not every cell needs to be designed to make its inhabitants sad, but at least some of them probably should.

Which ones, in your view?

I don't think any of them should be. If someone commits unusually egregious crimes, I'm fine with executing them. If they haven't done something deserving execution, I'm fine scaling their sentence up or down as seems appropriate. I'd even be fine with replacing some of the lighter sentences with prompt, extremely painful corporal punishment, on the theory that for some criminals that might actually get the point across better than a long-delayed incarceration. But in no case would I wish to intentionally make their environment worse and more depressing than the physical practicalities of confinement in a cell require. I could be persuaded otherwise with evidence that prisoners in especially ugly or depressing environments had lower rates of recidivism, but lacking such evidence I see no benefit to inflicting unnecessary misery or indignity for its own sake, and certainly don't see the benefit of being so indirect about it as to bake it into their environment.

In any case, if you were to implement ugly cells for prisoners, who would you expect to be most likely to oppose you: admirers of Eisenman, or his critics?

Which ones, in your view?

Talking about specific here is probably past the limits of my knowledge. I'd guess there are probably some small crimes where the optimal punishment is something like, "expedite criminal sentencing and limit appeals, then put someone in a really unpleasant cell for a few days," rather than "put someone in a moderately comfortable cell for six months." Where if the legal system gets something wrong you lose maybe a week or two of time and your countersuit costs taxpayers only a small amount of money, and where if the legal system gets something right you get a pointed reminder to not be a dickhead but don't stay in prison long enough to get institutionalized.

I'm actually in favor of the corporal punishment idea for the same reasons-- you can search my comment history to see my position on floggings.

But in any case, I'm taking a philosophical position here, not trying to recommend specific policy. I believe causing harm can be justified to enable a greater good, but harm should never be a goal in and of itself. I'm completely against the death penalty because in practical terms we have cheaper + more effective alternatives and in moral terms killing someone adds absolutely nothing to the world, while simultaneously depriving them of the chance for personal redemption and salvation.

In any case, if you were to implement ugly cells for prisoners, who would you expect to be most likely to oppose you: admirers of Eisenman, or his critics?

I don't think architectural preference would matter matter. I sincerely doubt an attempt to actually design prison cells to maximize the things I want to maximize would actually look anything recognizably like "brutalist architecture," except in an incidental sense if I end up being cost-constrained.