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Notes -
A friend and I were talking about the changing attitude about the way games are made, marketed and sold to consumers by corpos. A very interesting question was asked that I'd like to repost here:
When was the first time you saw something that made you realise "I am no longer the target audience" for something you used to love? This needn't apply to games, it can be anything you took part in and enjoyed doing but no longer do due to the thing being changed beyond your power.
I really liked playing Arkane games, especially Dishonored 1, but after Deathloop I completely lost interest. It got high reviews, and if you mention it on Reddit most people say they like it, but it lacks everything that made their other games interesting, and instead makes it a theme park. It's the ideal gaming journalist game. You go on a short ride for 9 hours, and you're done forever. You can look, but you can't actually do anything except sit in your chair and see your character do all the actually interesting things you could've done in the previous games. On top of that they butchered half the mechanics so they could add pvp multiplayer, which added absolutely nothing for me.
Redfall was even worse, so I didn't even try playing it. And now they're making a third person Blade game. Maybe I'll be good, I don't know.
I don't think it's all bad though. I doubt we'll ever see a similar game of that type from a AAA dev, but there's plenty of cool indie studios making like that look promising, especially something like Peripeteia.
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