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Culture War Roundup for the week of November 25, 2024

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Last year, a new film adaptation of The Three Musketeers came out. (French, Part 1, Part 2)

I watched Part 1 first; the fight scenes are amazing. The scene of the arranged duel between D'Artagnan and the three musketeers that turns into a brawl with the Cardinal's men is particularly fantastic. The style has a flavor of Cinéma vérité in that it's a continuous and somewhat shaky take from a point of view of an unseen witness who keeps turning to catch the action while ducking away from danger, but it deviates from Cinéma vérité in that everyone fighting is super-competent. In this seemingly-continuous shot, one catches glimpse of feats of martial arts moves, all geared towards dispatching the enemy, none are for show. It's very cool and impressive, and worth watching for that scene alone.

Every film adaptation makes decisions about how much of the original material to use, and how closely to stick to the plot. When it does, that's a deliberate choice on the part of those who made the film. Sometimes it's a little change: Porthos is bi; Constance is not married and yet runs a hostel while working in the queen's chambers. It's annoying to have such present-day sensibilities undermine the portrayal of a society very different from mine, but I figured that at least these changes didn't utterly contradict an essential part of the story.

And then I watched Part 2.

Milady from the book is one of my favorite villains. She is smart, adaptable, ruthless, resourceful, flawed, vicious, and above all feminine. She wields femininity as a weapon far more effective then mere swords and muskets. Why dirty your hands, when you can manipulate men to do it for you?

In this adaptation, Milady is a sword-wielding girl-boss.

When an otherwise-good adaptation takes an awesome feminine villain and replaces her with someone who might as well be a man, that's a deliberate choice. That choice dismisses the idea that femininity can be dangerous to one's enemies or efficacious for achieving one's goals. It's therefore ironic that the people who made this choice consider it a feminist move.

Fiction is not associative: strong (female character) != (strong female) character.

There is no good reason to ever watch or read anything made after 2012 and doubly so after 2016. There's enough great material to last you a lifetime from before then.

Also true of music, but arguably not true of videogames. While most AAA games continue to be disappointing, dumbed-down, DEI-addled trash, there have been some spectacular successes in the last few years. BG3, Factorio, Disco Elysium, RDR2, Rimworld, Sekiro, Stellaris, Crusader Kings 2 & 3, Doom 2016 and Eternal, etc.. Nintendo also producing some of their best work on the Switch (Breath of the Wild/Tears of the Kingdom, Mario Odyssey).

I generally agree with BurdensomeCount, but I don't think he's trying to say there is literally nothing made after 2012 or 2016 that is worth your time. It's just that so much of it isn't, that the juice isn't worth the squeeze attempting to sift through it. Especially when you can just pick virtually anything that was considered "good" prior to 2012 and not find it offensively ideological. Compared to today where even the "good" games are often full of marxist or gender ideological talking points in degrees from "I can roll my eyes at this and get on with my day" to "My Disappointment Is Immeasurable And My Day Is Ruined".

I actually agree with the fact about great videogames still being made today. Some of the very best video games ever came out not too long ago (of course mixed in with all the usual trash) even if you rule games out for having even a single morel of prog shit.

Even continually updated video games like Dota are hitting it out the park at the moment (the mechanics and content that is, not the bot and win trader addled playerbase) and I'd say have never been better. Dota is miles nicer to play from a mechanics point of view today than it was in 2012.

I attribute this to improving technology. Technologically books today are no different from books of the 1970s but the average PC today is many orders of magnitude more capable than the devices running Pong half a century ago. That on its own opens up huge amounts of design space in video games that was locked off back then. This is not true of either books, television or music though.