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Friday Fun Thread for December 6, 2024

Be advised: this thread is not for serious in-depth discussion of weighty topics (we have a link for that), this thread is not for anything Culture War related. This thread is for Fun. You got jokes? Share 'em. You got silly questions? Ask 'em.

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I'm starting to think factorio space age suffers from the same gamey mechanics problems that make modded Minecraft unappealing for me.
Everything goes quadratic, everything before a particular weird meta becomes instantly obsolete the second you hit an arbitrary point on a tech beeline.

Like the correct way to make Legendary Concrete is a rube Goldberg system of turning stone into basic furnaces and recycling them back into stone with quality modules and filtering. Then taking all the non-legendary concrete, painting stripes on it, then erasing the stripes in an infinite loop to farm a 1% drop rate of the highest tier concrete. It's a game mechanic totally disconnected from both reality and the internal rules established at the start of the game.

The same sort of thing turned me off Minecraft too. You get invited to a group server and play for a bit, and then someone goes:

"you're mining?? in Minecraft?! You utter fool! You complete moron! The correct meta is to use your first quadlebonic extractor to make a fairy farm, then grind the faries into ruby dust to be catalyzed with magic tomes from Beecraft (obviously automated with the bibliotek autocasting lectern), producing infinite materials on demand from Greg's Quantum Replicator! Didn't you read the pinned reddit link on the modpack discord?!

I don't know, it just ends up seeming so arbitrary that there's no real joy in thinking your way through it, like one of the old point and click adventure games with the nonsense puzzles.

Maybe I'm just a stick in the mud, but this is the reason I always preferred the vanilla experience in games. It's like all the mods are just cheat mode but with an extra long and frustrating to type console command. And space age feels like a mod.

This is what has burned me out on most video games. Eventually you discover that there’s one “right” way to do it and everything else is pointless. That’s part of why I loved PUBG so much: you had to scavenge limited supplies of items from the game world so most of the time nobody is running meta because they have to work with what they can find.

That’s part of why I loved PUBG so much

By contrast, this is why I find BR games literally unplayable- they're either boring as fuck because you're busy scavenging and not fighting, or you roll suboptimally, die, and have to wait 10 minutes to get back to a place you can try again. I hate not being in control of how I get to play.

This is why people bitch and moan about people picking the character with the most interesting mechanics available out of the box, getting downed, and immediately disconnecting.

CoD 4 was peak gaming because it wasn't 10 minutes, it was 10 seconds (other titles that didn't include support for having 32 players on the map had this closer to 1 minute). You could use meme strategies and bad guns, and still have a chance of having fun.

All other popular games- like the camping simulators (R6 Siege, Counter-Strike) and the MOBA-in-FPS-clothing (Overwatch)- have by their nature very opinionated ways to play. And it's as you say; they aren't fun because of it.