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Culture War Roundup for the week of November 7, 2022

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Who has been following the drama around Disco Elysium? Disco Elysium, of course, is the 2019 CRPG that has received numerous accolades for being the savior of Western computer role-playing gaming, the best game in a long time etc. I've played it through, and it deserves the accolades; many here have played it as well, and it is not surprising that a forum like this would have many aficionados for a game that basically consists of reading vast oodles of texts about one drunken failure cop's personal psychodramas and politics and a well-realized fictional somethingpunk setting, and so on.

The game was been made by ZA/UM, an Estonian developer / art collective, around a world created by Estonian novelist Robert Kurvitz, and is quite obviously Estonian-influenced if one knows anything about Estonia (starting with the fact that Revachol, the city where the game happens, is very visually remiscient of Tallinn, the capital of Estonia, once known as Reval).

What's the drama? According to Wikipedia:

In October 2022, ZA/UM member Martin Luiga announced that he, Kurvitz, Rostov, and Hindpere of ZA/UM had "involuntarily left the company", stating that ZA/UM "no longer represents the ethos it was founded on." Luiga also affirmed that the ZA/UM cultural association had also been dissolved.[92] In an interview, Luiga stated that the other three members had been fired under false premises.[93] A spokesperson for ZA/UM stated that "Like any video game, the development of Disco Elysium was and still is a collective effort, with every team member's contribution essential and valued as part of a greater whole. At this time, we have no further comment to make other than the ZA/UM creative team's focus remains on the development of our next project, and we are excited to share more news on this with you all soon."[94]

In early November 2022, conflicting reports of the events were announced. According to Kurvitz, Zaum Studio OÜ, the development studio, was originally owned in majority shares by Margus Linnamäe, was then acquired by Tütreke OÜ, a holding company owned by studio CEO Ilmar Kompus through a share purchase in 2021. Kurvitz and Rostov claimed that the funds used for that purchase were pulled from the studio itself, making it a fraudulent purchase, upon which they started to challenge the purchase and recover their IP from the studio.[95] Zaum Studio dismissed the charges in a statement, and said that former employees had been let go for creating a disruptive environment at the studio. Other employees of Zaum Studio speaking anonymously with GamesIndustry.biz claimed the situation lied between these points.[96] Kurvitz and Rostov were seeking legal options against the studio.[95]

How Kurvitz and Rostov explain it:

We have now learned that Tütreke OÜ must have obtained control over Zaum Studio OÜ by fraud. We believe the money used by Tütreke OÜ to buy the majority stake was taken illegally from Zaum Studio OÜ itself, money that belonged to the studio and all shareholders but was used for the benefit of one. Money that should have gone towards making the sequel. We believe that these actions — which in our view, and the view of our lawyers, amount to criminal wrongdoing punishable by up to three years imprisonment — were perpetrated by Ilmar Kompus and Tõnis Haavel with support from Kaur Kender, another minority shareholder. This is hardly surprising given that Tõnis Haavel, who we believe to be the ringleader, has been convicted for defrauding investors on a different matter in 2007 [https://www.riigiteataja.ee/kohtulahendid/fail.html?fid=303963621].

I've also seen suggestions that Kurvitz et al believe that Tütreke, Kender etc. are planning to compromise their vision specifically for upcoming Amazon Disco Elysium series, presumably so that the political (anti-capitalist - Kurvitz is a self-described communist, very much a rarity in Estonia) aspect of their work would be compromised.

What ZA/UM says:

Speaking to Estonian newspaper Estonian Ekspress (translated by Google), ZA/UM CEO Ilmar Kompus said the studio suffered from a "toxic environment," and accused Disco Elysium designer Robert Kurvitz and 'Saandar Taal' of "humiliating colleagues and intending to steal IP."

ZA/UM confirmed that Saandar Taal is an alias of Aleksander Rostov.

Kompus accused Kurvitz and Taal of "belittling women and co-workers," claims that echo those made by GamesIndustry.biz's own sources.

"They treated their co-workers very badly," Kompus told the Ekspress. "Despite talking to them repeatedly, things did not improve. Therefore, the company was forced to fire them. Robert [Kurvitz] is said to have been known for belittling women and co-workers in the past, but this was previously unknown to the company. It would be very short-sighted of a growing international company to tolerate such behaviour."

More context from an Estonian Redditor

Anyway, so by the time we first heard the news of this video game project, Za/Um as a cultural movement was already dwindling. For an Estonian art-adjacent person, Za/Um has basically been dead since 2017. That's why Luiga's decision to disband the movement doesn't really raise an eyebrow here. It's old history, man.

Other than Kender, the rest of Za/Um was a bunch of nobodies to the mainstream. The members were well known enough in art circles, so they definitely weren't a bunch of amateurs or something like that, but they weren't well established figures in the broader sense. But first and foremost they are artists. Not aspiring video game developers but writers, painters, musicians. They went for a mad plan to do something completely out of their wheelhouse and I personally think this is what made Disco so interesting. It was an art project more than a video game but through some sheer genius it turned out to be a hugely successful and hopefully influential video game as a side product.

For me, Disco Elysium was the last hurrah for Za/Um, and what a hurrah it was. Of course I'm sad with the outcome but all you socialists out there, you saw it coming, didn't you? We got a miracle of a game out of this and there are only so many wins we get on the left.:

Perhaps it's not necessary to specifically mention all the ironic aspects involved in this, and if we indeed see Disco Elysium as an art project, it feels like a fitting capstone to the project, in a way.

I didn't know about any of this, and it saddens me. By the in-game political alignment system, I'm a filthy Moralist which makes me the current bad guy (seeing as how they're the ones running/ruining Revachol right now) and while they do criticise Communism, you can tell which system is closest to their hearts. But the game is great, and who does not love Kim Kitsuragi?

I guess this shows that the love of money is the root of all evil. A whiff of success, and they started eating each other's faces for the spoils.

But God Almighty, not an Amazon streaming video/TV adaptation of the game. Seeing the shitty mess they made of Rings of Power, I can't even begin to imagine what they'd do with Disco Elysium. Sure, the union would definitely be the Bad Guys there (we all know what Amazon thinks of unions) but how do you flatten down Lieutenant Double-Yefreitor Harrier Du Bois Detective Raphaël Ambrosius Costeau Tequila Sunset into one 2D character to be played by (possibly, God help us) Ryan Reynolds?

Yeah, one of the things many know about the game is that you can select from one of four political alignments and the game will chew you out for it, but one of the most fascinating things was how they make Moralism bad. There's the metacommentary on how Moralism is exactly what you get if you play a typical "RPG centrist", one who always selects the moderate option from the good and evil one, or a mix of choices... but also that Moralism is the ideology that is specifically screwing up Revanchol at the moment, something you can see in various ways all around you while playing the game. At least the fascists and communists (and some ultraliberals, if Joyce is to be believed) are working to make Moralintern go away and stop oppressing and exploiting Revanchol, but being a Moralist ingame is basically just being like "Yep, I'm a willing tool of a system that keeps everyone here poor, takes away the city's sovereignty, sends cruel mercenaries on the streets etc etc... and I'm fine with it! Go team"

The Sunday Friend is absolutely some Brussels bureaucrat who is something to do with the European Commission, maybe one of the civil servants directly under a Director-General of something or other.

It's also fascinating how they make Joyce likeable, and I don't know if that's a level of meta-irony or if they mean it relatively straight. She's not just an errand-runner, she's one of the higher-ups in Wild Palms, but it looks like she can't get the mercs to stand down because whatever faction of the board hired them on has run around her on that. So she's out to make money out of Revachol like the rest of them, but there is a level of overt violence she won't or can't support. At least, if she's not in control holding the leash.

I did laugh about "oh yeah, Fascism is because that pretty girl wouldn't sleep with you". I mean, come on guys, this is your level of mockery? All the things you could say about ultra-nationalism and the rest of it, and you have to go for "pfft, buncha incels"?

It's a pretty suitable one for Harry, isn't it? After all, he has been going through some lady troubles, to put it mildly...

Harry has his problems, including an inability to let go or move on from his failed romance, but he can Jamrock Shuffle like nobody's business!

I would have thought they wouldn't go for "Fascists are just failures at getting girls" as being much too trivial. I mean, nobody in Revachol is getting any kind of happy ending; the working-class woman ends up with a dead husband, look at the entire tangle of desire and sex around Klaasje; all the broken marriages and relationships and not even started in the first place - Garte is the only one with any kind of a chance at a start, and that depends how you handle the phone call with Sylvie.

I guess the idea is mockery by not taking it seriously and reducing it to a clownish reason for anyone finding the philosophy attractive, but it's not like any of the other political quadrants are all happy happy joy joy at interpersonal relationships either.

I kept thinking about this yesterday, and one way of thinking about political alignments is that they also sort of align with, and are commentary, on traditional RPG alignments. You've got the "good" alignment, the "bad" alignment and two different interpretations of the "neutral" alignment. However, all also get commented on and subverted as concepts.

The "good" alignment is communist. Is communism good? YMMV, but that's what we know the developers think, from their interviews, and communist alignment is also what you get if you take all the romantic revolutionary options about defending the poor and so. And yet, the game will chew you out for all the crimes of the fictional communists and the unworkability of it all in practice, and most communists you encounter are compete messes, murderous wrecks and idiots, culminating with The Deserter, who is not really at all different from the fascists he claims to loathe.

The "bad" alignment is fascist. And fascism, as seen through the game, is indeed, bad, and the game makes no bones about it! However, it's not the "cool" sort of bad where you do epic shit, like become a conquering Dark Lord (KOTOR) or punch out annoying reporters (Mass Effect) or whatever. Rather, it's just being a dick towards other people, generally in a very banal way, including towards Kim. It's not fun, and deliberately so. Very few people end up stomaching a genuine fascist run in DE.

Moralism is the "neutral" alignment, interpreted as what you get when, in a normal RPG, you deliberately mix and match choices to keep the karma meter running too far to either side. That's often a smart way to play a RPG and keep your conversation options open, but DE reminds you that if you just avoid taking a side and play it safe, that's a choice in itself, and the choice in this particular game is just keeping up an oppressive and brutal system and being a part of it's machine.

Ultraliberalism is also a "neutral" alignment, but another way. I've seen jokes about how RPG alignment is like having game's choices be "There's a kitten in a tree, what do you do? a. Climb a tree to rescue the kitten b. Shoot the kitten c. "I can rescue this kitten... for a price!", and ultraliberalism is, of course, the c. option, playing a RPG in a way where you just maximize your resources and, typically, get better gear to make the boss fight a simple matter. And yet... here, there's no real reason to do that; money is necessary at places, sure, but you can run a perfectly fine character without buying anything, and collecting oodles of cash eventually just becomes a question of hoarding money without really having much use for it. Why? Because you're a greedy hustler, obviously! Or rather, you aren't, but you're pretending to be one in a game, for... why, exactly? And game ultraliberalism is just an ideological cover for that.