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Notes -
Playing the new French turn based RPG Expedition 33 - 5 hours in and it is fantastic. A breath of fresh air while also melancholic from the JRPG perspective.
Last game I played like this was Yakuza (three games ago I believe - so 3-4 years since they cranked out a sequel and pirate sequel that I just don’t have time for) which I finished and feel fondly of.
I must be a sucker for turn based JRPGs.
I was playing this rpgmaker horror game my brother recommended earlier this week, called Look Outside. It is phenomenal, the way the horror is presented is fantastic - it does a really good job of selling that sense of 'I don't want to look into this any deeper than I already have, but I know I have to if I'm going to survive. You play a guy who wakes up in his apartment after a terrible nightmare about the sky, and now he has the urge to go look outside, but he somehow knows he shouldn't. Instead he has to wait for whatever is going on outside to pass, which means keeping himself healthy clean and sane for at least a month without leaving his apartment building.
Basically you explore your apartment building - where people have been looking outside - for food, cleaning supplies and ways to keep yourself entertained (exploring just stresses you out for reasons that are immediately apparent when you start playing). You can of course look outside if you like - there's a window in your bedroom even, but you instantly learn why you shouldn't (in game terms it's an immediate game over) and most of the horror comes from interacting with your neighbours who have, because whatever is going on out there fucks people UP!
For an example, one morning when you go out into the apartment hallway you meet one of your neighbours who is looking for toothpaste. He has additional teeth you see, his baby daughter's crib was in front of a window when the event (remain indoors!) occurred and he doesn't know what it did aside from make her cranky, and wherever she bites new teeth grow, so his arm is growing teeth. The teeth eventually take him over, and you have to either kill him or run away, but after that you can also explore his apartment, where his family lives - his wife, baby daughter, and two sons. And let's just say they've all been bitten. That doesn't mean you have to kill them all though - after finding a plastic army man I managed to convince the mass of teeth and flesh and polyps that was the younger son to play with me, and have some fun in his final moments. It still tugs at my heartstrings now, and keep in mind I am jaded as hell.
And yeah the game is full of tragedies like that. I don't think I'm out of line saying it was inspired by the work of Junji Ito and Lovecraft, and equally inspired by the covid lockdowns, and it is a bit less frustrating than the average rpgmaker game, but it still has most of the flaws of that engine - so make sure you backup your saves just in case. But for a game made by a single guy - Francis Coulombe, who I've never heard of - it's a spectacular effort.
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