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There's this fascinating twitter thread (unroll link for better reading) about A Minecraft Movie, and how it is fundamentally a Zoomer movie on an emotional level, not just a subject matter level. Specifically, he calls it (followed by some key excerpts, though I recommend the entire thread):
I don't know if I ever thought of it this way, but now I kind of can't unsee it. I genuinely wonder if Zoomers will end up feeling bitter towards Millennials like me in much the same way we feel in many cases bitter towards Boomers, but instead of a grudge over amassing self-serving stock market wealth and monopolizing limited housing stock, it's despairing over the perhaps mishandled human-technological interaction surface that emerged after Millennial founders and users created the modern mobile-social-internet landscape.
But in a way maybe this is all healing for Zoomers? There is definitely some actual awareness and maturity that their brains are on some level being cooked, they know they use TikTok too much, but there's still some earnestness left despite all that. Also, Minecraft is a weird thing because it is one of the few completely crossover experiences between Zoomers and Millennials, but even so, the actual experience is somewhat different. For Zoomers, it's a simple childhood exploration time and a cultural touchstone, with some nostalgia and force of memes and videos. For Millennials, it was more overtly a sea change in gaming (constant updates, a rise in indie titles, graphical reversion), more directly creative as a more adult/late teen outlet, and with nerdy overtones. Spending time in Minecraft and building things creatively were quite literally different for the two age groups, in the aggregate. At least in this viewing, Jack Black's Steve represents on some level the disconnect between the two generations that are so close in the overt trappings, yet so far in their emotional response to modernity.
Thoughts? Is he way off base here?
I've never played Minecraft, is this more of a late-millennial thing? (I was born in 1984.)
Ah, well yes I'd say so, so that's a good point. Anyone college age or younger when it started getting big 2010-2011, so I'll admit that only captures... maybe half? Dunno if it really "counts" the older half Millennial parents playing it with their kids. I'll admit I'm '93, on the tail end, so that might skew my perspective slightly. Considering also the male-coded aspect, maybe it's only about a quarter of Millennials? Still, curious if any broader theme resonates, or if the whole thing is making a mountain out of a molehill.
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