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Culture War Roundup for the week of May 5, 2025

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There's this fascinating twitter thread (unroll link for better reading) about A Minecraft Movie, and how it is fundamentally a Zoomer movie on an emotional level, not just a subject matter level. Specifically, he calls it (followed by some key excerpts, though I recommend the entire thread):

the most reactionary movie I've ever seen and the future zoomer world order is bright and wonderful. I would have called it "The humiliation of the coward Jack Black and the end of irony"

... [A]fter this introduction, when [Jack Black] sends the mcguffin to earth to be found by the main character, the movie’s language changes. It is no longer gen x nihilism, or millennial irony after Jack Black is put in prison in hell, and we change protagonist to Young Zoomer Henry.

The reason the movie resonates with the Zoomers is because it reflects their own life experience back at them, and they pick up on that in a subconscious way even if they can’t articulate it.

The real plot of the movie is that a boy is SUCKED against his will into a RECTANGULAR PORTAL into a world that is HYPER STIMULATING and OVERSATURATED, where the people he meet tells him it is a beautiful world of “creativity”, but it’s actually a really simplistic world of base Id expression and Id satisfaction

... On a literal plot level, the antagonist of the movie is some witch pig lady. But on an emotional level, Steve is a villain, the shadow of the protagonist of the movie. The main character Henry is a genuinely creative and smart kid. This is illustrated by him being able to draw well, and being a literal math genius, who can engineer a functioning rocket from scratch. Jack Black is a “Creative”, which is illustrated by him making silly faces and yelling random nonsense. When Henry and the other cast of characters are stuck in minecraft world, they are not actually aided by Steve.

... The story ultimately never portrays “the minecraft world” as a good place, but a place of indulgence, of Id expression and satisfaction... [Steve] is a gooner. And the film itself utterly rejects him: there is no ambiguity here, the minecraft world is bad, and the real world is what matters. “being creative” in minecraft is shallow and hollow, and is a bad outlet for your talents.

The hypersaturated world of hyperreality, of the media-mediated reality that was forced on the zoomers, as their parents plopped a phone or ipad on them as children, is a shallow and hollow mimicry of the real world, and exposing children to “minecraft” at age 9 is not going to make them more “creative”, it is just going to make them into autistic gooners. It is not really a minecraft movie. It is a movie about the zoomer life experience, and a genuine and open confrontation with prior generations. The minecraft branding is arbitrary. The emotional core of the movie, and there truly is a genuine human emotional core, is a genuine inter-generational dialogue.

And I say, the reason the zoomers like it, is not some ironic doubly irony joke where they pretend to like a bad movie - that is just what it looks like to millenials, because “that’s what millennials do”. The reason they like it is because they resonate with a story about being raped by a magical portal that sends you to a fake world you have to escape from. And that is extremely genuine and real, and the movie totally succeeds in expressing something, that possibly haven’t been captured in art before, with the novelty of our technological-historical situation.

I don't know if I ever thought of it this way, but now I kind of can't unsee it. I genuinely wonder if Zoomers will end up feeling bitter towards Millennials like me in much the same way we feel in many cases bitter towards Boomers, but instead of a grudge over amassing self-serving stock market wealth and monopolizing limited housing stock, it's despairing over the perhaps mishandled human-technological interaction surface that emerged after Millennial founders and users created the modern mobile-social-internet landscape.

But in a way maybe this is all healing for Zoomers? There is definitely some actual awareness and maturity that their brains are on some level being cooked, they know they use TikTok too much, but there's still some earnestness left despite all that. Also, Minecraft is a weird thing because it is one of the few completely crossover experiences between Zoomers and Millennials, but even so, the actual experience is somewhat different. For Zoomers, it's a simple childhood exploration time and a cultural touchstone, with some nostalgia and force of memes and videos. For Millennials, it was more overtly a sea change in gaming (constant updates, a rise in indie titles, graphical reversion), more directly creative as a more adult/late teen outlet, and with nerdy overtones. Spending time in Minecraft and building things creatively were quite literally different for the two age groups, in the aggregate. At least in this viewing, Jack Black's Steve represents on some level the disconnect between the two generations that are so close in the overt trappings, yet so far in their emotional response to modernity.

... showing over and over again that Jack Black, as a stand in for gen X nihilism and millennial irony, is totally oblivious, that he doesn’t “get it”, that he is a clown who is not in on the joke... It’s funny, engaging, and genuine. And Jack Black is not in on the joke. That’s what makes it work and that’s the point, and as the credits rolled in the theater, two zoomers who were leaving turned around and waved and smiled and yelled something to me, and I had no idea what they were saying, and I think that’s beautiful.

Thoughts? Is he way off base here?

For Millennials, it was more overtly a sea change in gaming (constant updates, a rise in indie titles, graphical reversion), more directly creative as a more adult/late teen outlet, with nerdy overtones. At least in this viewing, Jack Black's Steve represents on some level the disconnect between the two generations that are so close, yet so far.

I've never played Minecraft, is this more of a late-millennial thing? (I was born in 1984.)

Ah, well yes I'd say so, so that's a good point. Anyone college age or younger when it started getting big 2010-2011, so I'll admit that only captures... maybe half? Dunno if it really "counts" the older half Millennial parents playing it with their kids. I'll admit I'm '93, on the tail end, so that might skew my perspective slightly. Considering also the male-coded aspect, maybe it's only about a quarter of Millennials? Still, curious if any broader theme resonates, or if the whole thing is making a mountain out of a molehill.