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Culture War Roundup for the week of November 28, 2022

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Is continuous service, or the lack of discrete, typically annualized product cycles, killing innovation in prevailing economic sectors? Can we spur growth by productizing more goods and services into annualized release cycles?

Seeing the recent headlines of large layoffs at tech companies, sometimes accompanied by snide comments that nothing of value was lost due to bloat at fat and efficient firms that enable quiet quitting, I thought about just how much innovation actually takes place in corporations that employ large numbers of knowledge workers.

Certain consumer products prominently feature measurable progress. Smartphones are constantly coming out with improved display (e.g., less bezel, more brightness/resolution), processing (speed), memory (size), camera (zoom, software magic) etc. Laptops can also boast longer battery life and lower weight, while gaming desktops have CPUs and GPUs with FPS improvements in major titles. EVs feature increasing range and acceleration.

But everything else in the economy just feels... stagnant?

Maybe a lot takes place behind the scenes and is invisible to laymen. But it's very unclear to me what all the white collar knowledge workers have created in most other large companies with all of their time. Some ad hoc examples that come to mind:

  • Banking: What has Chase, BofA, Wells Fargo, or Citi done in the last 5-10 years for the retail banking customer? Sure, everyone has a solid mobile app now. But how has core services improved? Is there anything measurable new or improved with checking, savings, or loans? Transfers still do not work over weekends or holidays. I guess maybe the public doesn't really expect innovation from the banks, but then what's with the massive payrolls? What does their R&D do all day/year/decade?

  • Tech services: Google search seems worse now thanks to SEO farms; Facebook is trying to innovate with Meta, but everyone seems skeptical; Instagram seems to be forever catching up to younger upstarts Snap or TikTok.

  • Shipping: Has FedEx/UPS/USPS improved in any measurable way in the last decade? Shipping fees and times for retail customers are as high as ever.

I think I could spend hours outlining all the sectors from the S&P 500. But I think my point applies broadly: when products are released in discrete, annual cycles, consumers can expect real improvements and even leaps. For everything else, mostly goods and services sold as subscriptions or free but supported by ads, real innovation seems intangible. The worst part is not only has innovation been slow historically, there is no real expectation that anything will change in the coming years either.

The cause seems fairly obvious--it's the lack of incentives: when you don't innovate a phone or car, consumers have no reason to buy the new thing, and you make no money. So you are forced to invest in R&D to deliver actual, marketable improvements. Meanwhile, Chase, Google, and FedEx will continue to make the same amount of money delivering continuous service at last year's SLA, and it's far easier to not churn than to convince someone to give you more money. Unfortunately for consumers, traditionally innovative sectors are catching onto the fact that it's easier to deliver continuous service instead--see how car companies are now charging monthly subscriptions for heated seats and remote unlocks.

What if we could change this paradigm entirely? What if a sufficient number of customers displayed willingness to pay more for substantially and measurably improved performance, and upstarts or visionary new CEOs of existing companies catered to this? Could that accelerate society into the future?

I admit it's hard to map out how this would work. Though I would have also said it's not possible for car companies to generate subscription revenue either, and here we are. So maybe the Motte has fun ideas for how at least some sectors can deliver much faster innovation than today by being incentivized to do so by moving from continuous service to discrete product cycles.

When it comes to technological/product innovation, I think it's cars and gaming consoles that are the anomalies/outliers--it's probably normal for most technologies to improve in ways so incremental, irrespective of time intervals, that you'd have to check serial numbers in some cases (I think Teslas are an example of this).

Speaking of serial numbers, firearms are a good example of a technological field that doesn't quite sort into generations (I mean, it kinda does (percussion, metallic cartridges, breechloaders, smokeless powder, automatic rifles), but it seems like there's very much an unevenly-distributed-future effect in many parts of the history, and wars were pretty much the only thing that pushed people to seek improvement there).

As a PC gamer, it upsets me a tiny bit that the history of PC gaming hardware is harder to divvy up like with consoles (after all, once you're into the era of DOS PCs (which already ran concurrently with more fixed-spec computers like the C64 and, later, the Amiga), it gets messy distinguishing between OG IBMs, Turbo XTs, Pentiums and so on), but that's just part of the price paid for being able to stay on the cutting edge on your own terms.

I think trying to revolutionize banking would result in a lot of headache/heartache, it's very constrained and regulated for good reasons. Shipping is also hard, because it requires fundamental technological revolutions that would change a hell of a lot of other things (better drones, easier supersonic flight, subterranian cross-continental hyperloop tunnels, teleportation??).