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Notes -
Anyone know any games, roleplaying or otherwise, which end up encouraging real/historical tactics? Or generalize those tactics to the magic or tech or whatever makes the setting unique.
I was playing D:OS2 this weekend and found myself thinking, "wow, all these spear-wielding magisters have zero incentive to form up and fight in ranks." It's a chaotic free-for-all.
GURPS and ACKS generally try to be realistic. Regarding spears, GURPS Martial Arts has guidance for emulating multiple historical styles of spear fighting, and both GURPS Martial Arts and the ACKS 2 Revised Rulebook have rules for setting a spear in the ground against a charge.
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