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Pokémon for Unrepentant Sociopaths: A Review of Reverend Insanity

ussri.substack.com

Well, this is just about exactly what it says on the tin. I've finally mustered up the energy to write a full-length review of what's a plausible contender for my Favourite Novel Ever, Reverend Insanity. I'd reproduce it here too, but it's a better reading experience on Substack (let's ignore the shameless self-promotion, and the fact that I can't be arsed to re-do the markdown tags)

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I put RI in the same category as Worm or Wheel of Time: I admire it, I'm glad to have read it, and while 'low status'...But it desperately needs to be about 30% its wordcount.

I'm having a hard time finishing out Worm because of this. Specifically, I realized I do NOT need a whole chapter of Taylor's internal monologue as she ruminates on/processes the last set of horrifically traumatic events. I enjoy almost every other aspect of the story and writing, but this is what pads it out. Skipping those sections usually doesn't deny you critical info, either.

Like we get the point. Humans pretty much suck, most humans with powers suck, being a 'villain' is apparently the only way to do good as it lets you break rules that need to be broken. You can try to justify your behavior or just admit that you're doing what makes you feel better and/or indulging your worst impulses.

Great, now we didn't really need a mile's worth of internal angst written out to achieve a couple inches of character development.


Actually that may be a notable problem with ANY long running piece of fiction, from One Piece to The Walking Dead (TV show).

The main characters are constantly having life-altering experiences and thus should be experiencing rapid personal change, but they also have to remain stable enough over the course of the story that their arc doesn't feel rushed, and reaches the 'satisfying' endpoint. Also if you alter a character's personality too much fans might revolt.

And most writers seem to err pretty heavily on the side of stability. Which means they have to pace the character development out over dozens of chapters. Some, I guess, resist the impulse to have said characters ruminate constantly on their experiences despite it not altering their thinking much.