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Notes -
Hmm. It might be possible to get trendlines for something like CS2. But then, I understand valve has a long history of detection vs ban waves. It’d be very hard to measure.
Perhaps survey companies that sell cheats to try and keep skin in the game? I seem to remember seeing a retrospective from, like WoW gold farmers or something. You might be able to measure revenue vs. player base for a common game.
Intuitively, I doubt that video game cheating is worse today than it was in the mid-2000s era of PC CoD hackers and the like. Or the golden age of Minecraft servers, maybe.
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