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Small-Scale Question Sunday for June 29, 2025

Do you have a dumb question that you're kind of embarrassed to ask in the main thread? Is there something you're just not sure about?

This is your opportunity to ask questions. No question too simple or too silly.

Culture war topics are accepted, and proposals for a better intro post are appreciated.

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Is there a new cheating epidemic?

  • Some major game titles are now unplayable in the higher rankings because of cheating: CounterStrike, Call of Duty, Tarkov. This occurs to a comical degree

  • High school teachers say most essays are now written with AI

Quoth Betteridge…

I’d like to see real data rather than relying on (years-old) reports from a notoriously punishing game.

I can’t say I understand the conflation of academic and game cheating, either. The dynamic is—or should be?—completely different.

I don’t think it’s possible to find real data about this, because the only way to determine cheating is for a reasonable observer to watch footage (otherwise, the algorithms would quickly catch them). You can’t generalize that across time for obvious reasons, and you can’t trust a cheater to answer a survey for obvious reasons. The next best evidence is to see what high-reputation people in these niches think about the question, and I’d guess most of them across different games would say cheating is out of control.

In CS2, nearly all of the leaderboard: https://youtube.com/watch?v=6GA4AM1Szxc https://youtube.com/watch?v=m8wsCU0NR38

In Trackmania, nearly all of the leaderboard (I think this is the most competitive racing game): https://youtube.com/watch?v=yDUdGvgmKIw

Chess . com : https://youtube.com/watch?v=SG5PMVyCi8U (though here it is significantly easier, almost trivial, to find and ban cheaters)

There are also many in the speedrunning niche.

I can’t say I understand the conflation of academic and game cheating, either

They are similar from a psychological perspective involving honesty and rewards. You want to win in order to gain status and feel a sense of success. Among males, video game success translates into reputational benefits, bragging rights, plus the basic biological pleasure of defeating an opponent in a bout. This is no different from academic success, except perhaps that the rewards of academic success occur on a longer timeframe, making the rewards of cheating a little less salient.

Hmm. It might be possible to get trendlines for something like CS2. But then, I understand valve has a long history of detection vs ban waves. It’d be very hard to measure.

Perhaps survey companies that sell cheats to try and keep skin in the game? I seem to remember seeing a retrospective from, like WoW gold farmers or something. You might be able to measure revenue vs. player base for a common game.

Intuitively, I doubt that video game cheating is worse today than it was in the mid-2000s era of PC CoD hackers and the like. Or the golden age of Minecraft servers, maybe.