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Notes -
Yeah, that's the one. I'm currently at the part with the teleporting liches, I believe. They fuck me up, such that if I don't get a perfect first round (i.e. not randomly getting the "enemy has recovered from stun" when I hit them), I pretty much have to restart the fight because I won't be able to burn them down before they leave my party seriously hurting. As you might imagine, having to restart fights that much got tedious pretty quickly. If/when I start the game back up, I'll probably go back to earlier parts of the dungeon to grind EXP and A-EXP on the weaker enemies. That way I won't be so outmatched with the stronger enemies.
Aside from overloading on strike damage and synergies just for them, I wound up being very conservative with my early turns - If they didn't get unstunned by the first few attacks, I'd just buff or pass turn with my remaining icons, then let loose in the second round. Made it slightly less frustrating than having to sit through their bullshit before I could hammer that rewind button.
If it's any consolation, you should be near the very end of the dungeon, if I recall. Just that last miniboss, then the boss (who isn't who you might expect, to avoid spoilering others reading this - the game teases an additional boss fight afterwards, with a save point and everything, but it's just a conversation, so no need to burn through recovery items).
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