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Friday Fun Thread for July 25, 2025

Be advised: this thread is not for serious in-depth discussion of weighty topics (we have a link for that), this thread is not for anything Culture War related. This thread is for Fun. You got jokes? Share 'em. You got silly questions? Ask 'em.

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I'm playing Elden Ring for the first time. It's fun and gripping.

I picked the noob friendly Vagabond class. I've upgraded the hp flask quantity twice and got my steed and killed three dungeon bosses. I've put some points into dex, str, end.

Can I get some spoiler free advice? :)

Should you focus on only one type of combat, or can you create a mixed build with success? It would be nice to have a good ranged damage option but I also want to kick butts with badass melee weapons.

Just looked it up, my build in ER was a str/fth hybrid with golden halberd + clawmark seal as the main hand weapons. Buffing, manaless short range, mana-dependent long range all in one neat package that scales with both attributes. Thanks to str I can use large shields in the offhand. Especially on higher lvls you can also branch into other seals/incantations for other dmg types.

But it's just one example, there's plenty of viable mixed builds.

What did you do for the late game? I'm a bit stuck: winged spear + (erdtree seal + lightning spear). VIG: 22, Mind: 22, Stamina: 20. Str: 16. Dex: 16. Faith: 45.

It did pretty well as a high damage-output glass cannon in the early/mid game but just doesn't seem to have the stopping power it used to once I get to Morgott, Astel, etc.. I've been considering rebirthing to make an int-focused build instead since they seem to have much more variety and fun. Lightning spear is the only damage incantation I've found that has decent range and cast time, although I've started using Rotten Breath for bosses.

I wound up using the golden halberd for my entire playthrough because there simply wasn’t anything better along strength/faith lines, except possibly magma sword. To be honest, it wasn’t the most pleasant experience, especially since I got the halberd immediately on starting the game. There was no real progression from then on, outside of some buffs. So I’m not sure I’d recommend it, even though it can certainly carry you through. Jumping heavy attacks are the key, fwiw. They knock the target down fast and give you free hits. I tried a couple of ranged options but never really liked them - the damage really wasn’t there compared to melee, especially considering that you have to drain your healing for the privilege.

If you’re really having trouble, use summons. I used them for the two bosses you mentioned, then tabooed them for myself because I got both of them on the first try and felt like I was missing out, then brought them back for a couple of the later bosses when I found I wasn’t particularly enjoying the game any longer and just wanted to hit the full clear.

  • Do you take advantage of buffing and utility spells? That's one of the major advantages of FTH vs INT. FTH direct dmg spells being a bit more clumsy is just evening the playing field. Imo it is FTH that has much more variety. Just golden vow + health regen spell before every boss as a default is great, and there is so much more
  • You use the wrong seal or have insufficient FTH, however you want to look at it. Godslayer has the best scaling at that lvl, or the gravel stone seal for lightning spells specifically
  • for bosses the black flame incants are great since they have a % based DoT that can burn through a boss quite fast. Otherwise you could go for high dmg variants of spells, but those generally need better timing
  • Do you mean the winged scythe? If yes, I also switched away from that for lack of dmg.
  • Spirit ashes? The right ones are quite useful for spellcasters to cast some of the more involved spells
  • talisman setup? Though generally better for def than offense

Edit: Also, be mindful of boss resists, -40% dmg matters! FTH has lots of possible dmg types, so take advantage of that. So, good that you are starting to use breath spells