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Notes -
I beat Stellar Blade recently, with all the achievements, collectibles, etc. It caused a minor culture war kerfuffle in the video game community due to having a conventionally attractive female protagonist being highly sexualized in costumes and camera angles and such. It was also the first 3D action game of this type by Shift Up, which is better known for Goddess of Victory: Nikke, which is a gacha game definitely on the "gooner" side of the spectrum, so it was actually reasonable to wonder if it was just going to be shallow eye candy, but it turned out to be right up there with the best action games I've played recently, like Elden Ring or Lies of P (latter of which was also the 1st 3D action game by that dev, IIRC).
Looking at trailers, I remember wondering if it was going to be a DMC-like or Ninja Gaiden-like, something sorely lacking in the industry these days (we'll see how NG4 does soon). Turned out to be a Sekiro-like more than anything, with a similar perfect parry-based posture system, except it's discrete perfect parry counts, and it doesn't recover automatically over time, and it's not a deathblow but rather big hit like a visceral in Bloodborne. It doesn't feel as natural as, nor does it incentivize aggression quite as much as Sekiro's, but it also had its own quirks that I appreciated, like being able to count to set up for viscerals right after boss phase transitions. It also had perfect dodges, which slowed down time during the dodge like Witch Time in Bayonetta, though that didn't extend to giving you time to punish.
These mechanics only work if the enemies are designed properly for them, and that's where the game really shone. The bosses were the highlights, but for every enemy, it was clear the devs thought carefully about how to communicate timings to the player via animations and attack patterns. It wasn't as well executed as From Soft's best work both in terms of telegraphing attacks and pushing the player to really tight openings, but it was only a step or two behind.
I found Normal difficulty too easy after the 1st 2 bosses and restarted the game on Hard, which was originally not available until NG+ with an upgraded health bar. It took me 1-2 hours of sometimes dozens of deaths for most bosses like this, but the design of the bosses was such that it was a fun learning experience the whole time. Regular mobs in the overworld were also 2-shotting me, so exploration was slow and almost souls-like in pace, so it took me about 70 hours to beat the game with all side quests, but played normally, I've heard it's about 20-30 hours.
Like Sekiro, it had skill trees instead of stat upgrades using souls, and also you didn't drop your Exp when you died, so the souls-like "enemies revive when you rest" system didn't really mean a whole lot. Besides weak and strong attacks on Square and Circle which could be chained in different ways for combos, there were special attacks called Bursts and Beta Attacks used via L1 or R1 + face button, which used independent but related resources that recharged through actions during combat. I think what made the combat so satisfying, besides the parries, was the managing of these special attacks and their unique abilities, like i-frames, self-heal, or attack speed-up.
So recommended highly to anyone who enjoys 3rd person action games. Especially on PC where the mods are aplenty, and also, it's incredibly well optimized and bug-free. Zero crashes in 120+ hours and solid consistent 60fps+ on my 4090. I'm glad they decided not to contribute yet another souls-like to the flood of them in the industry right now. Again, it's heavily souls-inspired, but it also draws from many other games, creating its own thing. I just wish it drew more from the crazy action games like DMC, since crowd control and 1-on-many combat in general was mostly not great.
I've heard people criticize the story for being too predictable, but I thought it was exactly right for this kind of game, which almost feels like a throwback to mostly straightforward action games from 360/PS3 era. I found it funny just how much the game took inspiration from Nier: Automata, what with the sexy woman flying down from space to the post-apocalyptic wasteland that is Earth to fight off the beings that took it over from humans, but then discovering the deep dark secret of what really happened, etc. They even hired the same composer to do a lot of the soundtrack, so I'm pretty sure they knew what they were doing.
Sounds a bit like Bujingai or Asura's Wrath? Sounds like worth looking into.
I need to start including links to clips from Asura's Wrath when explaining Xianxia to people.
Case in point:
https://youtube.com/watch?v=Gyfy2mtMeYo
Yes, when you have a human-sized character fighting against the fist of a god the size of a large moon, you're in proper Cultivation territory.
(I have never played the game. It's just so entertaining to watch that I've seen several hours of footage)
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