Be advised: this thread is not for serious in-depth discussion of weighty topics (we have a link for that), this thread is not for anything Culture War related. This thread is for Fun. You got jokes? Share 'em. You got silly questions? Ask 'em.
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Why are you called The Motte?
A motte is a stone keep on a raised earthwork common in early medieval fortifications. More pertinently,
it's an element in a rhetorical move called a "Motte-and-Bailey",
originally identified by
philosopher Nicholas Shackel. It describes the tendency in discourse for people to move from a controversial
but high value claim to a defensible but less exciting one upon any resistance to the former. He likens
this to the medieval fortification, where a desirable land (the bailey) is abandoned when in danger for
the more easily defended motte. In Shackel's words, "The Motte represents the defensible but undesired
propositions to which one retreats when hard pressed."
On The Motte, always attempt to remain inside your defensible territory, even if you are not being pressed.
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Notes -
I understand a few people on this site really abhorred RF Kuang's 2023 novel Yellowface. Freddie deBoer has a tremendously bitchy article today taking Kuang to task for her perceived false modesty in her New Yorker profile, which doubles as a very harsh review of Yellowface itself. It's transparently written from a place of envy and spite, deBoer barely pretending to mask how much he covets Kuang her literary success in comparison to his own meagre book sales, but entertaining for all that, and I'm sure that any of you who disliked Yellowface will find much to agree with in his critique.
(Without having read Yellowface I can't comment on its literary merits or lack thereof — but its author is pretty cute and I would.)
I do greatly enjoy FdB's outrageous seething.
From this interview with William Gass
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I think your link is wrong - it points to the Motte.
Thanks, fixed.
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If you don't see one, make one dude.
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Usually goes in small-scale, although it's arguably a better fit for this thread.
Yeah, I'll just move it over there.
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https://www.nytimes.com/2025/02/09/style/westminster-preview-golden-retrievers.html
Very important story. It makes me realize how hard I fell for the little Golden my family got while I'm away in Scotland.
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https://americabydesign.gov/
Say what you will about the British government, they have a unified, highly legible design for all their official websites. When I was filling up my DS-160 for a US visa, I was struck by how positively antiquated it was in comparison.
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"What's the biggest brand in the world? If you said Trump, you're not wrong."
Talk about brand dilution, this is fucking embarrassing lmao
I adore the concept of the "shining city on the hill" and I admire America's national mythos.
I actually like the concept of this initative.
But mortgaging America's brand to leverage your own? Cringe
I would argue that he has been doing this with remarkable consistency since his first term.
But perhaps that messaging is what it takes to win a contract?
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I just checked, and I could clearly see 34 words on the screen at a time, with another 16 greyed out. The website isn't even compatible with Reader mode, so I can't view it as normal text either.
Sometimes I'm glad I'm not American.
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Can't wait to stare at the new Helvetica TSA logo while I stand in line to go through the Faction Exterminated machine.
I always thought that was a punishment sphere.
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A day of minor discoveries:
There do, in fact, exist trains that get one from Scotland to Manchester in a reasonable amount of time. I thought they were a myth. I also discover that the demographic most likely to strike up conversations with me are middle aged to elderly women, is it my honest appearance? I do enjoy talking with them, but I wish younger women would try. Maybe they have daughters, next time I will strive to ask.
I should go find a job in hostage negotiation. Why? When I first settled in the UK, I was quite dismayed to find out that my extended family here don't really get along (well, except with me, but I haven't been here long enough to piss anyone off, nor do I intend to). "Not getting along" is an understatement, certain branches have refused to speak to each other for almost as long as I've been alive. I'm beginning to think my parents sheltered me from such news in my youth. Seeing this, I kinda took it upon myself to mend bridges. The current agenda is to get a cousin to talk to two great uncles, one great-aunt, and another uncle. He's a good guy, and while it's his dad that caused things to devolve into a Cold War, I've ascertained or elicited the fact that nobody else seems to hold it against him. Most haven't seen him since he was the height of my knee, and apparently I'm the first to share any pictures at all. Primary tactic is to point out to my cousin that I get along with him, and that our uncle gets along with me, which, assuming transivity, implies they'll get along with each other. They definitely share a fondness for the most ridiculously loud suits I've ever seen, though one raids Vinted and the other Temu. If I had a wife, I'd leave this to her. Alas, wishing I wasn't single doesn't change things, and apparently my own grandma was great about keeping a boisterous family from going for the throat, and so is my mom. Maybe the inherited gene is X-linked.
I ended up here, visiting one great-uncle at the behest of another. Unfortunately, it seems the latter was rather vague about what he planned to do with me. I find myself with no clear plans for the weekend, but making quite pleasant conversation despite the age gap, though I discovered that they also have the world's loudest burglar alarm when I tried to tiptoe downstairs to retrieve my headphones.
I was arguing with @Fruck about the correct way to initiate absolute novices into the productive use of LLMs. I used the example of my own dearly departed grandma, but here, I hope her very much alive sister-in-law and her husband will suffice. Telling her to anthromorphize ChatGPT as "almost a human" and telling her that "it's very smart" seemed to capture intended behavior and convey the desired lesson. "Where does he live?" She asks in suspicion. "Probably in a computer a few blocks away", I say, eliding details unimportant to an 85yo lady. I taught it to speak to her in her native language by default, I taught her to use it to find the weather forecast, her husband to do... something. They were immensely shocked to find out that some women fall in love with it, by the sheer competence of the voice mode, especially after I used it to debug a printer old enough to vote. I would have, given the time, figured out that the print queue had about 500 pages of junk in it, or that the despite my great-uncle replacing the printer cartridges, the blinking red light did actually mean they weren't seated correctly. But I value my sanity, and fixing printers isn't the best way to keep it. It also probably saved them a decent amount of money on the technician they were trying to call (the bloke was enjoying a bank holiday), and I didn't even charge them more than a very delicious Indian dinner.
No, a model of iPhone 12 years old will not run ChatGPT. No, not even in Safari. I saw error codes no man was meant to see. He says he will buy a new one, or at least a model launched this decade. His wife quickly points out that he is lying.
A 4yo Android will. Even if it runs Android Go, and takes a good 10 minutes to reboot. Even if the keyboard encourages thoughtful typing by running at 5 Hz. The far older iPhone is still far zippier, and I hope Google takes note.
My great-uncle was a GP. His stories are wild. The early NHS is nigh unimaginable. Many stories of incredible amenities, like midnight snacks for doctors, or almost as believable, free housing. He was paid £60 starting out, he told me. "Per hour?" I asked. "No, each month". I heard tales of medical malpractice that boggles the imagination. A GP they knew tried to prescribe adult doses of paracetamol and some antibiotic to a 3yo child. It was caught by a pharmacist before someone died, but the lady kept working for a good few years longer before a bloke from higher up showed up and politely told her to resign within 24 hours.
My own actual grandpa used to teach my great-uncle back in med school, charging a modest rate. The latter did not get a refund after marrying the former's sister.
Do not grow old in a distant land. If you find yourself in such a position, it is very sensible to sell property you bought at around £20,000 for about 200 times that much (not inflation adjusted). Your friends will grow old too. Your family, if you have any, will move to the big city. Come home, to the Third World that was your first, and live the last of your days in nigh unimaginable luxury.
Should I buy a 20 year old BMW with less than 50k miles? Apparently the stories of cars lovingly maintained by grannies who only drive them to the shop are - sometimes - real.
Business class tickets give you a 100+ kg luggage allowance. I do not know how two senior citizens managed to transport half their old home to an even older one while availing of this, but I do know they miss not having the fine china at hand for their honored guest.
There was once a time when you actually couldn't get Indian food in the UK without accosting kindly strangers and navigating shady alleys. Now? Can't throw a rock without knocking the tikka butter masala out of someone's hands.
I need to marry someone who is a good cook. From their stories, social bonds with friends, colleagues and neighbors were sparked by the aroma of excellent Indian cooking, and cemented unshakably for decades once they got to actually taste the food.
This is £2000 per month in today’s money. Not massively high, but amazing to see what inflation has done over the years.
Almost all in 1975, I’m not sure why.
That's a pretty accurate guess! Of course, the fact that they had free and very decent housing, that made the wages go much further. I almost get the impression that several commodities and amenities have shifted greatly in relative pricing. Property was cheap, food expensive. A doctor they knew was said to spend an incredible amount of money on food, and we're talking groceries, not dining out. I couldn't spend a thousand pounds on normal food at a Tesco today if I tried.
When my father was growing up, chicken costed as much as steak. And not because steak was cheap! They hadn’t really invented intensive farming.
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Gaming subthread.
I recently gave Metal Garden (https://store.steampowered.com/app/3539440/Metal_Garden/) a look, because I happen to have a thing for megastructures and this game is set in one.
Within five minutes of playtime, what struck me was
So I quit playing and decided to just get a lore dump via TV Tropes. Where it said that Metal Garden was
Alright. That's more than enough evidence says I, and off to check out the company page, which lead to some kind of social network, where lo and behold I see what I expected:
And good night.
Hmm, reviews are good. IT does look boring tho.
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Currently playing (among other things) Etrian Odyssey HD. I'm considering making a longer recommendation post about it, maybe in the next fun thread.
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Been playing Helldivers 2 with some old friends. Lots of fun. I recall some mottizens complaining about it being a bad shooter, which is a sentiment I'm amibvalent about, or about it being a grenade-lobbing simulator, which isn't entirely incorrect, but ultimately I think the game just contains lots of mechanics to recommend itself.
Helldivers 2 earned a ton of awards, and I'd say it well deserves them. It really is an unusually well-made game.
If any Mottizens want to go on a dive together (and our time zones aren't too incompatible. German time here, I usually play between 21:00 and 23:00), let me know.
I think the only person who dislikes the gameplay of HD2 is Cjet, or at least I think he was the person who says it's a grenade chucking sim. He prefers the Starship Troopers game, which is a highly confusing stance! I got my money's worth out of HD2 even though I only played sporadically of late. I also got my money's worth out of ST, if only because he gifted me a copy haha.
I'd love to join in, assuming there's room!
I still feel bad about Cjet gifting me a copy of Factorio: Space Age and me never making it to the multipalyer sessions. Based mottizen, too generous for his own good.
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Some of the most fun moments I've had with friends in HD2 involve hilarious team kills. From the accidental "Uh oh, got sniped and dropped the orbital bombardment on our present position" to the intentional "Why does someone always call a bombardment on our extract point as they get in the chopper, sometimes hitting stragglers?"
My buddies get extremely frustrated by teamkills, so I maintain the best trigger, stratagem and comms discipline I can manage. I try to lead by example and take my friendly fire deaths with good grace and cheer, but so far it isn't rubbing off. Hell, they even get prickly when they smell a whiff of gas or have to take five slow steps through an EMS field, never mind the fact that it just saved their lives! They'd rather get eaten by bugs than accept that sometimes danger close is the correct response, and good luck getting them to take cover. No, they'll stand out completely in the open, on the wrong side of a chokepoint, with me calling out to them to just take ten steps back and not get mulched, but they'd rather magdump and then complain about running out of stims and ammo.
I like my friends, I like playing with them, but they really don't want to think about what they're doing. To them (nominally very intelligent people), play-time is brain-off time. And they will absolutely, every time, die trying to get back their support weapon rather than just call in a new one.
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I really need to stop playing Vintage Story. But the moment I finally get out, they pull me back in...
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Started playing Route 96, a coming of age story + illegal emigration simulator. The idea is that you traverse the same route multiple times with different characters, interacting with NPCs in ways that change future playthroughs. Pretty enjoyable so far.
It sounds incredibly naive. If emigration is actually illegal, the border involves things such as
It does actually get so bad people would hijack aircraft to get out, or fly a hang glider over it, or if they're a pilot, steal their plane. Usually, though, people just left through a foreign country they could travel to but which did not have prison camp style border. In the real world, this was Yugoslavia.
It's totally unrealistic. Not once did the player character need to take a shit despite the length of the journey.
They need to do a crossover with My Summer Car.
Or Desert Bus.
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I put down Elden Ring last week. Will hopefully continue on it soon, despite my poor record of picking games back up again. I have a pretty solid character in that game. Level 82.
I'm playing some Civilization V right now. I've put custom names on my empire/ruler, etc. Makes it a bit more personal. :3 Immortal difficulty is difficult when not using one of the most OP civs. But I'm in good shape in my current game. I was the first to reach my chosen ideology and I've attained control of most city states worth allying with.
You ever play with the vox populi mod?
It actually makes it the 4x GOAT imo, civ5 with VP may never be topped
Easily the highest quality mod overhaul I've ever had the privilege of playing
Yup, I played a few games with VP. It's very good. But it's not Civ 5. They basically created a new game with it. Which is fine, lots of people love it, but I actually like un-converted Civ 5 more, despite it having its issues with balance etc. VP nerfs the wonders too much for my liking, and the wars turn into long slogfests and meatgrinders. The AI fights them more skillfully, I'll give them that. But it wasn't necessarily super fun after a while.
I tried Lekmod too for a few games. It's very good. It's somewhere in-between in terms of how much it changes. Only real downside is they haven't added graphics for all their new civs/leader screens. You get many grey screens during diplomacy. It's mainly a multiplayer focused mod, where I guess you don't see leader screens or something.
I use every "more wonders" submod and I find them in a pretty good place, but that's also personal taste.
Supply reducing mods are mandatory, they can be found on the forum
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I'm back into Stoneshard, an early access turn based gritty RPG in the vein of Battle Brothers, created by Ukrainian devs disrupted by the war.
You're basically a medieval merc doing merc things for merc reasons. Detailed injury/morale system.
It has its flaws, but its great if you like the genre. You start out useless, but eventually carve your way into legend (and your enemy's guts).
Still waiting for the character creator.
I'm waiting for them to add some sort of endgame. Its like 0.9 and been in EA for years.
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Started playing Project Highrise. I was a big fan of SimTower as a kid, and this is the best spiritual successor I've played yet. The mechanics are more interesting and complicated than SimTower which is nice as an adult. It's very sandboxy, by which I mean the difficulty levels are not scaled -- in easy mode, it feel like you just get infinite free money (even with "infinite money" turned off), where normal and hard actually require you to carefully build a flywheel before you can start building financial momentum. The different types of tower you can focus on (residential, commerical, hotel, office, mixed use) makes things strategic and rewards multiple playthroughs.
Overall, good value for money if you like sim games.
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The amount of content in Genshin Impact is absolutely staggering. I know everyone thinks of it as just a gacha but it's gigantic compared to full-price open world rpgs too.
It's got a huge map with lots of verticality and ambient content, puzzles and regional features. It actually looks pretty, unlike Skyrim. A tonne of characters with their own unique abilities. Mechanical complexity beyond just stacking on more attack.
And the story just goes on and on and on. There's a fair bit of BS they put in like 'you NEED to sit through endless tedium with Zhongli gathering ingredients for this ritual before you can go to not-Japan', clearly they want to do artsy character-development and worldbuilding stuff rather than just gacha moneygrabbing. That's just the main story, which is well over 100 hours at this point.
Then there are heaps of character side missions which are also long and voiced. And then dozens and dozens more area missions which are unvoiced but are still long with plenty of cinematics. Or just exploring the huge map, that would take ages.
There are more limited-time events than you can shake a stick at. Player housing. A card game. Really the only things missing are deep endgame like Path of Exile's mapping system and proper modding.
There is however a grindy element to it, you have to kill a bunch of bosses over and over again and pick huge numbers of flowers to level your characters and advance through the story. Surprisingly it seems you can't even skip this by paying, which seems odd to me given it is gacha. You're supposed to pay to get the character you want, not to skip the grind. I refuse to pay either way.
But WTF were Starfield devs doing with their 400 million if the Chinese can make something so huge for 800 million, get whales to pay for it all and have it actually be good too? Does Call of Duty Black Ops really cost nearly that much to make?
Apparently Genshin Impact is second only to Monopoly Go in cost, the latter is pure marketing: https://en.wikipedia.org/wiki/List_of_most_expensive_video_games_to_develop
What a sad state gaming is in, Monopoly Go makes considerably more money. There's always sloppier slop.
I loathed the aesthetics on sight. But then, maybe mission accomplished - I was told I have an abnormal personality profile.
Admittedly, almost none of these extremely well-dressed young people look like they can fight in their outfits, or do rock-climbing in heels... Form is clearly privileged over function.
It is very much a game for normies, you play as a pure-good hero. Sometimes the saccharineness of it all does get a bit over the top. But it is remarkable to think how far it can go into horror only for the artstyle to make it not-really-horror.
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Played Final Earth 2. Good game, looks like crap, but mechanics are fun.
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Full-strength no caveat endorsements for recent releases:
You should play them if you haven't.
I had Blue Prince strongly recommended to me, but it just looks a little expensive for a puzzle game.
Also, having been introduced to the game in a verbal conversation, I got its spelling completely wrong - "Is it 'blueprints' or 'blueprint'?" - and originally failed to find it in the store.
I don't know what your heuristics are. If it's a game you would like at all, there's enough of it that it's easily worth $30. It's the pinnacle of most of the genres it's attached to, a masterpiece in almost the traditional sense (one very competent guy polished it for 8 years, it's a completely realized coherent vision), and very fun.
Probably 15-20 hours to beat the part of the game that most people will stop at (having greatly enjoyed their time with it), and 100+ hours to optionally go beyond that if you still don't want to put it down.
I usually don't make it very far into puzzle games (me dumb), so I'm reluctant to part with an entire month's fun budget (me poor) if I'm not very confident that I won't regret the purchase.
That said, I should probably just try the demo.
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That's the second strong recommendation I've had for Blue Prince. The first told me to go in as blind as possible so I know almost nothing else about it except that it should indulge my predilection for keeping a hard copy journal as I play.
Guess I will!
It's worth beating the main ending, but I stopped shortly after that. Spending an hour hoping for good rolls so you can test a theory...then another hour running a second test on that same theory wasn't fun.
The supposed "RNG problem" is a skill issue tbqh. I found that keeping a list of tasks and theories loosely sorted by likelihood, and playing each run flexibly with "I'll start out aiming for X but will pursue something else if that's where the rolls go", I was never bottlenecked to grinding on a single theory until very late in the game (much later than you would have gotten by your description), and almost every run moved at least something forward.
And by that pointyou should have certain RNG-biasing unlocks, reliably abundant rerolls, and be able to draft ~whatever you want most runs
But then again I just loved the basic drafting game and would take any excuse for another run. This would probably still be GOTY for me just for the main gameplay loop without most of the stuff beyond the first credits-roll.
I never got down to a single task. I failed a few times to
or make progress on your spoiler. At that point, I dropped the game. I was also keeping an eye out forother dates, other locks, references to the countries and the symbols, more letters, etc. and didn't make any progress during that time, but those don't have a specific path I was prevented from following.
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Played Slay the Princess recently (still exploring the remaining threads). So well written, I'd wholeheartedly recommend it to pretty much anyone.
Enjoyed Cataclismo, a sort of a survival city builder with block-by-block fortification placement and a proper campaign to play through. Spanish studio, competent attempt at unique aesthetics and worldbuilding (at best distinguished and fablelike, at worst a little sterile), ok-ish campaign narrative. Fortification building satisfying, but gets tedious if you overbuild at every opportunity - difficulty is bit low and spiky, in retrospect better to build more than one layer of simple walls rather than elaborate, optimal walls & towers.
Playing Synergy currently, another city builder, set in a hostile, post-collapse world (a failed colony world? did not pay attention): people live in small numbers, climate is harsh, water is toxic, but since it's made by the eco-faithful, it's all a good thing actually, just the world where harmony with and respect for nature is finally non-negotiable. I'm being unfair, it's not preachy at all, serious about its aesthetics, very pretty and detailed. Plays well - both building placement, and plant management (near all resources come from foraging, flora changes the soil/humidity/temperature, not all plants like each other etc). Resource carriers are a bit buggy (trips happening for minimal amount of resources, building input inventory sizes mismatched to crafting speed), but it only means you should build densely. Recommended.
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Dream video game subthread:
An XCOM-like, but one that eschews turns (even interleaved ones) in favor of real-time with pause. Small unit tactics, but with realistic weapons (scifi stuff allowed). More emphasis on training and hardware versus soldiers shooting enemies till they become Majors and develop not only better aim but a resistance to bullets. You can, by expending some kind of currency or skill point, manually seize control of a soldier and puppet them in first person. Otherwise they semi-autonomously follow your orders, think being a squad leader who tells Ramirez to hole up in a Burger King, as opposed to having to choose the exact toilet stall he needs to occupy like in XCOM. Land vehicles as special units, air units as call-ins or on rotation.
Civ/EU/CK/Total War hybrid: An ungodly behemoth where combat between armies is either resolved with Paradox-style stats, or you can manually fight the battle TW style. There is literally an existing mod that does that, you initiate a battle in CK2, and then the mod imports units and stats into a Total WR title and then the results back into CK2. Realistic AI, in the sense that other leaders or generals act like simulated characters, rather than generic optimizers or min-maxers (which is why I don't play multiplayer in these titles). This could be done today by having an LLM make overarching command decisions or RPing, while delegating the micromanagement to more real-time AI.
Imagine if you could negotiate with Julius Caesar about the petroleum in Sicily, and use your own wits to argue with him. Imagine if you could convince Roosevelt to support you to stave off the Commie menace. What if you could talk to your subordinates, every general or governor being simulated entities that have their own thoughts and feelings that aren't just thinly veiled stats?
Hell, have a hardcore mode with true fog of war. If you're Caesar, you might send several legions off to Germania and only get old, vague reports. They might vanish in Varrus's hands, and you need to find out the hard way. Are the taxes from Asia Minor having too much skimmed off the top? Do the plebian demands have a point? You have to vet and trust agents to find out, unless you absolutely must go there yourself.
Are you familiar with the Combat Mission series? Real time with pause (…and turns), small unit tactics, obsessed with hardware, semi-autonomous, models the limitations of command. All the features you’d expect from a milsim in a strategy game. Has campaigns where you have to preserve your assets; I don’t know if anyone has made ones that let you progress in tech.
I have my own submission for the dream video game question. Maybe I’ll write something up for Friday.
I have heard of Combat Mission before, but haven't had the pleasure of playing it. Looking at it, definitely seems up my alley. I'll see about tracking down a copy, thanks!
There’s a great YouTube channel which covers the different games. He’s also got PvE and PvP matches. I’ll see if I can dig up the link when I get home.
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I have long ago dreamt up my ideal game, and started working on it about ten years ago. SInce then, I have learned a lot about making games and even more about how to not make them and I still have nothing playable to show for it. At least it gave me good practice for starting a career in software development.
Here's the pitch: First-Person Kenshi (*) in a low-tech high-existential-horror sci-fi setting.
Obviously this is all a big technical ask, but over the years I have done little other than tinker up various technical solutions for these various challenges. Some work. Some don't - yet. What I haven't really gotten around to is tying all that together into an actual game, and of course in all my experimentation over the years each individual component ended up being incompatible with most others. It's been a journey, and it's entirely unclear whether I'll ever reach any kind of destination.
(*) A note on Kenshi (https://store.steampowered.com/app/233860/Kenshi/): I had my concept largely worked out long before Kenshi ever became visible to the public, but it does hit a lot of the same bullet points. And then goes a completely different way. Still, it's the closest equivalent to what I want to do. I recommend Kenshi as a game that breaks with many conventions and really strikes out to do its own thing.
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Dream game recently has been something I've thought about making.
A mix between the Wuxia genre and the Heroes of Might and Magic overworld mechanics. Instead of controlling a civilization and multiple heroes. Its just one hero, or not really a hero, but a cultivator. The cultivator you control is trying to advance in realms. An end goal of true immortality and full unkillability. Massive world to explore.
Thoughts on fun/cool features:
I just have this feeling that the lore of such a game could be like Dwarf Fortress adventure mode. A kind of cool organic story telling. I've thought about making the game as a dwarf fortress mod rather than its own standalone thing.
Its one of those true dream game ideas where it just keeps growing way out of proportion and obviously its a pipe dream cuz I just keep stuffing so many features in it. I likely wouldn't even be able to enjoy it that much if I made it, because someone would have to know the secrets. But part of me wants to find a way to use AI in the creation of it, and have it modable enough that I could build the system of the game, and then just input an AI mod folder that makes everything new and fresh for me.
Have you heard of The Matchless Kungfu? It's practically beat for beat what you're looking for, even if it's closer to Wuxia than Xianxia:
https://youtube.com/watch?v=o-4snPeCyWw
Another game of potential interest, Amazing Cultivation Simulator:
https://youtube.com/watch?v=wJxM3POU92w
Warning- Sseth's videos are both incredibly funny and incredibly NSFW.
Awesome videos. I'd seen the amazing cultivator simulator one. And it is part of what makes me think this genre has untapped potential.
I had not heard of The Matchless Kungfu. It does sound of potential interest.
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My dream video game is to get a Final Fantasy VII remake which is actually good. :(
Actually, this is why I'm hoping AI gets good enough to build complex software. I can never build something like that myself (I can program but I can't do music, 3D modeling, etc), but it would be neat if I can have AI build something like that for me someday.
I have! I enjoyed it quite a bit, though I did not enjoy the emphasis on dodge/parrying and wound up using a mod to make that easier. But that aside the game was quite fun and the story was very moving. Excellent game, I look forward to more from that team.
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I’m hoping Ascent of Ashes lives up to the hype I have for it. Getting another real time with pause colony sim would be a dream come true, especially if it’s more focused on exploration and combat than Rimworld
I've been keeping tabs on that one. Ex-Combat Extended modders from Rimworld, one of the mods I simply can't play without. It turns the combat in the game from two retards with bent muskets shooting each other in a greased room after sunset into something with a semblance of realism. Unfortunately, the game had had a very rocky development. The previous publisher went bankrupt, the new one was only able to provide partial funding. They were forced to release into EA in a very barebones state, and it's simply not a very good day circa today. I remain cautiously hopeful, the idea has great potential.
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There is real-time X-Com. X-Com Apocalypse, IMO the best official game out of all the X-Com games.
It wasn't released entirely finished (they cut a lot of content) but it was still very, very good.
I've heard about Apocalypse, but I've never seen anything beyond screenshots. I need to look up a good overview, I heard the lore went to some strange places.
Not really, no. It's an invasion by entirely different aliens, this time someone was messing around with dimensional portals and fucked up. There's actually one common element - you can find a certain alien race as prisoners in the other place, and it canonically takes place in the same setting.
Find a copy and play it, if you have time. Once you get used to the graphics, it is a very fine game. The real-time mode was quite good, some people hated it but I liked it. I actually wish you could have that in OpenXcom.
Oddly, since it was realtime, it felt so slow and repetitive or maybe I just got too involved with the faction wars of my sonsors and bogged down. I never really got into this one.
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Dreaming up a game like this, I'd put the emphasis on it being a living world rather than a very complex, but largely static boardgame (you do touch on this with the fog of war bit, in a way).
Take playing "tall" in baseline EU4 - it amounts to stacking modifiers and clicking a button when you have the points; if you don't click, nothing happens. Compare to EU4+MEIOU - goods flow and populations rise, development increases along the trade routes, you can at most shape the flows. I love in particular how, with low state capacity and sky-high corruption (includes local, non-state interests), you initially are barely in control, and how you get to take this inefficient, inert society and get to build its momentum, rolling towards modernity.
Gimme a game that does that better, and preserves player agency.
One of the reasons I threw Civ into the mix is because I think the additional latency from LLM calls would be less of an issue if it was turn based. Hardly an insurmountable problem, you could phone home on in-game triggers or after X time in a real time game, but it would simplify things.
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Age of Empires II, except terrain matters, troops don't immediately break rank and jump into a mosh pit when you click attack and walls are both tougher and more expensive, so you have to put your farms outside the city.
That sounds like Total War my guy, with the exception of the farms (maybe in Napoleon or Empire). Very different game, of course. I think Manor Lords might be relatively close to your vision.
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I'm leaving home for 2 weeks, 2 days after Silksong releases.
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I beat Stellar Blade recently, with all the achievements, collectibles, etc. It caused a minor culture war kerfuffle in the video game community due to having a conventionally attractive female protagonist being highly sexualized in costumes and camera angles and such. It was also the first 3D action game of this type by Shift Up, which is better known for Goddess of Victory: Nikke, which is a gacha game definitely on the "gooner" side of the spectrum, so it was actually reasonable to wonder if it was just going to be shallow eye candy, but it turned out to be right up there with the best action games I've played recently, like Elden Ring or Lies of P (latter of which was also the 1st 3D action game by that dev, IIRC).
Looking at trailers, I remember wondering if it was going to be a DMC-like or Ninja Gaiden-like, something sorely lacking in the industry these days (we'll see how NG4 does soon). Turned out to be a Sekiro-like more than anything, with a similar perfect parry-based posture system, except it's discrete perfect parry counts, and it doesn't recover automatically over time, and it's not a deathblow but rather big hit like a visceral in Bloodborne. It doesn't feel as natural as, nor does it incentivize aggression quite as much as Sekiro's, but it also had its own quirks that I appreciated, like being able to count to set up for viscerals right after boss phase transitions. It also had perfect dodges, which slowed down time during the dodge like Witch Time in Bayonetta, though that didn't extend to giving you time to punish.
These mechanics only work if the enemies are designed properly for them, and that's where the game really shone. The bosses were the highlights, but for every enemy, it was clear the devs thought carefully about how to communicate timings to the player via animations and attack patterns. It wasn't as well executed as From Soft's best work both in terms of telegraphing attacks and pushing the player to really tight openings, but it was only a step or two behind.
I found Normal difficulty too easy after the 1st 2 bosses and restarted the game on Hard, which was originally not available until NG+ with an upgraded health bar. It took me 1-2 hours of sometimes dozens of deaths for most bosses like this, but the design of the bosses was such that it was a fun learning experience the whole time. Regular mobs in the overworld were also 2-shotting me, so exploration was slow and almost souls-like in pace, so it took me about 70 hours to beat the game with all side quests, but played normally, I've heard it's about 20-30 hours.
Like Sekiro, it had skill trees instead of stat upgrades using souls, and also you didn't drop your Exp when you died, so the souls-like "enemies revive when you rest" system didn't really mean a whole lot. Besides weak and strong attacks on Square and Circle which could be chained in different ways for combos, there were special attacks called Bursts and Beta Attacks used via L1 or R1 + face button, which used independent but related resources that recharged through actions during combat. I think what made the combat so satisfying, besides the parries, was the managing of these special attacks and their unique abilities, like i-frames, self-heal, or attack speed-up.
So recommended highly to anyone who enjoys 3rd person action games. Especially on PC where the mods are aplenty, and also, it's incredibly well optimized and bug-free. Zero crashes in 120+ hours and solid consistent 60fps+ on my 4090. I'm glad they decided not to contribute yet another souls-like to the flood of them in the industry right now. Again, it's heavily souls-inspired, but it also draws from many other games, creating its own thing. I just wish it drew more from the crazy action games like DMC, since crowd control and 1-on-many combat in general was mostly not great.
I've heard people criticize the story for being too predictable, but I thought it was exactly right for this kind of game, which almost feels like a throwback to mostly straightforward action games from 360/PS3 era. I found it funny just how much the game took inspiration from Nier: Automata, what with the sexy woman flying down from space to the post-apocalyptic wasteland that is Earth to fight off the beings that took it over from humans, but then discovering the deep dark secret of what really happened, etc. They even hired the same composer to do a lot of the soundtrack, so I'm pretty sure they knew what they were doing.
Sounds a bit like Bujingai or Asura's Wrath? Sounds like worth looking into.
I need to start including links to clips from Asura's Wrath when explaining Xianxia to people.
Case in point:
https://youtube.com/watch?v=Gyfy2mtMeYo
Yes, when you have a human-sized character fighting against the fist of a god the size of a large moon, you're in proper Cultivation territory.
(I have never played the game. It's just so entertaining to watch that I've seen several hours of footage)
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I have so much free time (and OOMs more money) and I barely play any video games. 15 year old me would cry. At one point, I would have chalked that down to depression and anhedonia, but that's way better now.
I find myself bouncing off 90% of the ones I do try.
What's wrong with me? I splurged on the world's 4th best gaming pc (1 CPU and GPU down from the best of the best), I have the time. It's not anhedonia, because I clearly still enjoy reading, writing, and arguing with people on the internet. I still watch people play and talk about games, I look forward to new ones and wishlist them, I just don't really play them. I don't like this, what's the point of having all this money and fancy hardware? Don't tell me I'm getting old and crochety :(
At this point I might have a kid just to have someone to play coop with.
We have pretty similar taste in games, although I find ARMA way too boring and love battlefield (as much as they keep insisting on fucking it up).
I too bounce off games really hard, and I basically only enjoy gaming now if I also take cannabis, otherwise it's kind of boring and I stop after 45 mins.
I had the exact same experience with BG3, I feel like I should love it, but I just kinda... stopped.
I tried getting back into modded Skyrim after learning Wabbajack existed (I don't have the patience to manage massive mod lists) and it was INCREDIBLE but again after getting not that far into a run, I just... drifted away
I really want to get into Rimworld and Total war (played Shogun a bit, then stopped) but haven't gotten around to it (lol)
I basically just play heavily modded civ5 (seriously vox populi is insanely good) and Victoria 3, I don't even find either of those games super duper fun anymore as I've played them a lot, but I always end up back on them instead of diving into something new.
I never seem to enjoy video games while high on weed. Drunk? Loads of fun. While my stimulants haven't worn off? Hell yeah, I'm absolutely going to out-camp that sniper.
I find a lot of Arma boring myself, and I do have ADHD. I enjoyed Zeus because there's always something to do. Are the players getting complacent? Arrange for an ambush. Put on mood music. Start setting up an objective while they're cleaning up the last one. Eavesdrop on conversations, which is great fun because that British unit had some funny MFs in it. In contrast, while I do like the PvP, I would definitely prefer less driving between objectives or long hikes.
By all means, you must give Rimworld a go. Play one game of vanilla, or maybe three, note all the major annoyances, and then go hunting for mods to fix it. I probably get more enjoyment out of "hey, that mod looks cool" than actually playing the game lol, especially with how things break once you have too many. Can't blame them, when I've had 500+ mods running at once.
Does Rimworld have curated mod packs a la Wabbajack for Skyrim? My patience to manage mods has a strongly inverse correlation with my age lol
Definitely, but they're less common than is the case for Skyrim. Most Rimworld mods tend to play well together, but I have a taste for massive overhauls.
I don't personally use mod packs, at most, I check compatibility for some of the more comprehensive mods like Combat Extended. However, the best that comes to mind are usually the themed collections made by Mr. Samuel Streamer, he's got dozens of playthroughs up, and each one has a link and setup guide. Do you want Starwars flavored Rimworld? Medieval? Post-apocalyptic? There's a series for you.
You will (and definitely should acquire anyway) the RimPy mod manager. It can import mod lists, handle load orders, note many incompatible mod combinations and will make life a lot easier. The vanilla mod manager, while not useless, is lacking in comparison.
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I believe there is like some form of gamers depression, where a game that is too good can truly ruin a gamer. And its not too good in the sense of like "oh my god this is my dream game and the best thing ever".
But more that its like "oh wow this is the perfect feedback loop of addiction, skill up, and reward" and once you hit that game, or a few of them nothing ever scratches the itch quite right ever again. Kinda like a first hit of heroin it ruins everything else. My game was EVE online and Skyrim. The first burned me out on teamwork based online games, and the second burned me out on personal skill up type games. I've been chasing the dragon on both for a while. I think you got burned on Tarkov.
I've definitely been alpha-widowed by my favorite games, lol
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Hmm. In the case of Tarkov, the game just got continuously worse. Content came out at a glacial pace, the AI oscillates from aimbot to Helen Keller with an HK every six months. I would play the game if there simply was anything to justify it, such as a new massive map or other content of similar scale. I also refuse to play it solo, so I'd have to build a new social network of like-minded gamers to enjoy it.
The Warhammer branch of Total War killed my interest in the historical titles. They just seem so... boring, when you have tanks shooting at dragons. I played the hell out of those historical titles back in the day to boot.
Might I suggest a return to Skyrim? You can't take a shit without one attacking your outhouse.
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I’m up for coop if you want but IMO your problem is that you are playing only the hardest, densest games despite being a 28 year old with a serious full time job and other hobbies. Like it or not, this is your body’s way of telling you it’s time to be a filthy cashul.
In all seriousness, try playing some stuff like Subnautica or Hardspace-Shipbreaker or Doom 2016 or the original Call of Duty: Modern Warfare. Stuff where the gameplay loop is a bit more reactions-based and rewarding and the game is a bit less like a second job. See how you get on and then come back to the tougher stuff when you’ve had more sleep or a vacation.
My current thing is Elden Ring and while that certainly has difficulty spikes, there’s also a lot of downtime exploring the world.
(I know none of my suggestions are really to your taste but it’s what I do).
Trust me, I don't just play hardcore games. I had fun with Helldivers 2, before getting bored. I had played a decent amount of Doom Eternal before I moved and lost progress, now I give up after a few levels. In hindsight, I should probably drop the difficulty.
Subnautica? Played maybe half a dozen hours before getting distracted.
Forza Horizon 5? Can't be arsed, and I only played it singleplayer and with competent but not broken AI skill levels.
I will grant that I have a preference for realism or simulationist mechanics. I prefer Arma over Battlefield or Insurgency Sandstorm. I can't go back to Need for Speed after playing Forza, which has a really good balance of accessibility and realism in car handling.
I never could afford the COD games when I was a kid, so my exposure was limited to a few SP campaigns, which were alright. What I strongly dislike about newer CODs is the ridiculous pricing and cosmetics, and I always get an aneurysm with standard video game weapon balancing on account of being a gun nerd. The abominations that Gunsmith allows 😭.
I'm not sure how to describe my tastes. There's that realism/sim thing I mentioned, but also the fact that I'm ADHD brained and get bored easily, while also hyperfocusing on the rare game that I love.
Of course, everything is more fun with friends! What do you have in mind? I should mention that @Cjet89 tried to get me into Factorio, and even offered to buy me a copy. Maybe I will pop my amphetamines and give it a serious go, though I like the concept of the game more than I liked playing it for the odd half an hour.
Factorio is really fun but you basically are forced to restart a few times because it's easier to start from scratch than it is to totally refactor your mineral bus once you've spaghetti-maxxed
It'll probably click for you and delete a few weeks though, it's incredibly compelling, the factory must grow.
I usually start getting burnt out from the complexity around oil, and I tried playing a while ago with a new update, played for a while (got to oil), and then saw the tech/production tree for nuclear and promptly quit and uninstalled the game. Started to feel like I was studying or working to play the game.
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Cool :) I don’t have anything in mind right now because I’m away for the bank holiday but I’ll have a think. I wouldn’t mind trying something like Arma but I’d be starting from nothing - I spend 99.9% of my time playing single-player and sims aren’t so much fun on your own.
I get this a lot. Frostpunk, Factorio, Supreme Commander etc. My steam library is full of them.
I'll hook you up in Arma in no time haha. Just having one additional buddy allows for shenanigans like you won't believe. Hit me up when you're back!
Will do!
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Have you tried any roguelikes/lites? Easier to just get one to couple of runs in when you feel like it and then do something else. You don't have to stay super engaged for extended periods of time.
Hmm.. I have played several, though the names elude me. I didn't particularly like Risk of Rain (2?), I did like Hades, but once again, a few hours of fun, then I got distracted and never picked it up again.
You may like Starsector.
It's basically "mount and blade in space" but with an incredibly well designed and tight gameplay loop for the 2D ship to ship combat.
The mod scene is also exceptional (Nexerilin is basically a DLC that massively improves the game by making it a 4x-lite). Although filled with unbelievable amounts of discord drama (totally ignorable, but hilarious).
Your allied ship AI is quite stupid, but my god it's so fun to space battle.
You can also get a free CD key from the Sseth review video (meme-y video game review channel) if you want to try it, developer approved as he's a very chill guy.
I have played Starsector, but only in the most technical sense. I booted it up once, did 5 minutes of the tutorial and then got sidetracked. Surprisingly, the reason I tried it was because I saw that mod you mentioned in an overview video, and wanted to learn the ropes before diving into the modded experience. I'll try and get back into it for good!
Definitely play vanilla first just so you get a sense of what the game is like, just enough that you can win fights against evenly matched up fleets up until mid-game so you don't suck and don't get overwhelmed
Then get into mods and it'll be less overwhelming
I hate vanilla purists though, I recommend getting QoL and UI mods immediately
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Something nice about Vanilla WoW is that each location was drawn from one specific European fantasy source. It’s not just some random person concocting his own fantasy. Stranglethorn Vale has the vibe of a colonial expedition into South America or perhaps Africa, Tirisfal Glades pulls from gothic horror, etc. So they are renditions based on real preexistent motifs, and the game takes you through a survey of European fantasy and history. It’s not all just “fantasy medieval area”. There is no catboy character because that doesn’t exist in the Western imagination.
Tales about talking human-like animals are older than castles, cathedrals and other medieval tropes.
It depends where you draw the line. If 19th century gothic horror is traditional, why not 20th century Disney style animal people?
(and WOW indeed buckled to the pressure and added multiple cute and fluffy playable races)
What are the human-animal hybrids in the western imagination besides werewolves and centaurs and minotaurs? Not too many. Werewolves were all over vanilla WoW.
Cut-off should be whether it is an organic development of the Western imagination, or whether someone looked at trends and spreadsheets and determined that “catboy” looks adorable and will bring in players. Remember that “gothic” is itself a conversation with the Middle Ages and folk legends. Cat boys are unserious.
I'd argue vanilla WoW is pretty unserious (and willing to throw random stuff that wasn't there historically, from goblins to kobolds). But to answer the question:
Fauns and satyrs, harpies and sirens, sphinx. The dog-headed ones were kinda universal myths in the Old World, but they existed long enough ago in European mythology that Augustine debated their historical existence. If you throw in shapeshifters, kelpies and selkies. If you include mere behavioral anthropomorphism, Reynard the Fox (and his whole company) and Puss-in-Boots, arguably Br'ers Rabbit Fox and Bear (1880s) -- which makes the 20th Century Disney variant more of a conversation with folk legends than you'd expect from first glance.
Some of these have Warcraft equivalents, but very few are furry bait even where they're fan bait (eg, there's a lot more Draenai fandom than burning-legion-proper-as-a-whole fandom).
The bit with the Chinese-inspired expansion, the one with the pandas? From the perspective of someone who will never play WoW, I felt that one was either a good joke or simply taking the piss.
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WOW Kobolds - tiny ugly mischievous thieving and griefing underground dwellers - are fully mythically accurate.
Far more accurate that WOW elves.
Fair, was speaking more to the extent that they're basically rat-monkeys.
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I've recently found X-Com Files a so-called 'megamod' for OpenXcom - a fan re-implementation & polishing of one of the first squad based tactical turn based games ever. Ufo: Enemy Unknown, which came out in 1993, back when 1999 was still in the future and was re-made into a slick but profoundly soulless if somewhat competently made corporate product lately.
Better, I've found 'Brutal OpenXcom' which is a fork of OpenXcom with a completely re-written and pretty good AI that doesn't cheat (unlike original) and is massively challenging because it's basically fine and competent and can (if the mod makers were feeling nasty) use the same brutal tactics of lobbing satchel charges 15 m ahead where it suspects the enemy is. Luckily, it's not that common at the start that the enemy has large amounts of explosives on hand. O
Very comfy game. The setting is sort of like X-Files: all the major conspiracies are true. Name a major one , probably true in the setting. You have been appointed to investigate 'weird shit' on behalf of one of the more pro-social ones. Of course you don't know anything about that yet bc you're just some sort of capable security bureaucrat, and you have a shiny permit from UNSC to go around and black-bag people all around the world whenever sufficiently weird crap is happening. And boy, is there a lot of it!
Anyway the gaming loop of classic Xcom and also this is still the same: build base-> respond to weird shit -> black bag or kill said weird ..beings, loot the corpses->autopsy or interrogate -> find out more about said weird shit -> use this to improve your capability -> SHUT IT DOWN (whatever 'it' is, and 'shut' sometimes involves diplomacy and sometimes travelling to space, other universes and being very kinetic).
Ordinary Xcom had the alien invasion. XCom Files starts out earlier: you don't have jet fighters and intercontinental ranged VTOL troop transports, you have airline tickets and vans. You go around, abduct farmers, tussle with Men in Black (well, you are technically MiB too, but there's the not-so-prosocial ones), tussle with cultists, fight alien tech smuggling organised crime (most lucrative part of the game really) and so on.
It's a long mod, I'd say 6x-10x longer than the original game, and quite difficult, but you can save & load until you figure out how to do things. Or that you need to fight that particular battle another day.
OpenXcom looks dated, but the battles can be ran at increased resolutions which makes it look somewhat better. There's a lot of extra keyboard only controls for convenience which are nicely documented in the controls menu.
Anyway, except for some sometimes uneven and mildly bad writing in a few reports, I really like it and rate it higher than Xenonauts, which looked a bit nicer but felt somewhat soulless. If any game deserves a proper remake, it's the original Xcom. And no, I don't mind the cringe one they made. Proper scale, no stupid constraints on squad size, actual sloped hills. I can't believe it but forests in the old one look less artificial than in the new one, which doesn't have slopes.)
Any rumours of Xcom 3?
I saw some people complaining on the reddit that there are none, so probably not.
Honestly though.. what we really need is companies recycling the assets in other genre. E.g. look at Cyberpunk 2077. I believe it's pretty doable to slap in a paused real-time combat system into in and real RPG stats. Could be an entirely different game, and most assets are already made.
I don't know how execs don't know what their IP is or how it works. But they repeatedly fail on exploiting it, time and again.
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I enjoyed myself playing the XCOM 1 remake, and especially XCOM 2. I even tried Xenonauts, which is a spiritual successor to the original XCOM, but just didn't like it very much. I guess the 1980s aesthetic and the clunky mechanics weren't to my taste.
(Why hasn't someone made Phoenix Point but good? You can actually aim the weapons yourself! There was granular destructible terrain and cover piercing!)
Aiming weapons yourself is a bad idea in a tactical game with stats ...
?
The guns have stats. Your soldiers have stats. You have Time Units, which forces a choice between movement and action, but in the manner of the old XCOM games as opposed to the ridiculous shoot or move but not both (without perks) in the newer ones.
You bother to aim the guns when you need a sniper to dome someone, or a shotgunner to aim around a shield, or an MG/grenadier to ruin some cover. Each gun has an accuracy stat that governs its accuracy in minutes of arc. Soldiers can tighten that with experience or weapon proficiency.
Would you object to aiming grenades or RPGs in XCOM? Then why not guns? Especially with the ridiculous amount of flexibility it adds.
That's not a thing in general. You can both move and shoot, unless you are using a sniper rifle.
You can't shoot then move, even if you use only half your movement range. Once again, in the absence of specific perks.
Ah, yeah that is true.
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In a grid-based turn-based tactics game! It's a profoundly shitty idea!
It's optional. You can just order your soldiers to shoot normally most of the time. Fine-aim is complemented by the limb-damage system, where you can wound or incapacitate enemies or destroy their weapons. The accuracy of a sniper makes sense beyond just having long range. I think it's great. Even modern XCOM lets you aim rockets and grenades, this just takes it to the next level. Tactical positioning makes sense on a far more physical level than arbitrary cover or angle bonuses. Enemies with shields actually need to be flanked or chipped away. You can shoot the facehugger mind-controlling your soldier, but make sure you don't use a sniper unless you want to give them another face-hole.
It's, pardon me, superfluous in idea and idiotic in practice.
See: Heavy troopers being unable to fire from rooftops because they hold their guns at hip level. See also: Sniper being unable to take his shot because there's a lamppost halfway in between him and his target, and leaning left or right isn't possible because it's grid-based, dammit.
You can't actually fine-control where things stand relative to each other, yet first-person shooting depends on exactly such fine control. It's the wrong genre for it!
Those are edge cases. Since Phoenix Point has rather granular time units, it is easy enough to make a soldier move a single tile to clear the line of fire, then shoot and scoot back to cover.
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I've been going back and rewatching some anime from my childhood. Currently, I'm rewatching Bobobo-bo-bobobo. It's one of the only anime in my mind that has a dub that's superior than the original sub. The plot is translated well, but some of the jokes are actually better when translated. The narrator, for example, is much superior in the dub. This brought to mind an interesting question: Which anime dubs are actually superior to the originals? Bobobo and Ghost Stories are the only two that come to mind. Bobobo being true to the original and Ghost Stories being completely different.
What are you guys' picks for anime that have superior dubs?
I think Hellsing Ultimate has a pretty great dub. Also (and I know some would say this is breaking the ruurus) the dub for Panty and Stocking with Garterbelt fits the "Powerpuff Girls but X rated" style. It's bretty gud.
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Not an anime but have you guys heard the Japanese VA for FFX? I thought the very inconsistent VA for the English version was a due language barrier during production but apparently not..
In case anyone was wondering, here's the Tidus laugh scene in Japanese https://youtube.com/watch?v=ik4JI4D7rZQ
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Hyperdimension Neptunia's EN dub is head and shoulders above the rather generic JP, in both vidya and anime incarnations. With due respect to Rie Tanaka, Neptune's eternally-smug English VA is uncannily fitting and lived rent free in my head ever since, this is the dorkiest laugh I've ever heard and it sends me every single time I watch this clip (compare original). IMO Neptune and Noire's respective VAs legitimately carried most of the franchise, to the point that the absence of
sovlErin Fitzgerald from Cyberdimension onward due to [whatever bullshit was going on at the time, I forgot] tangibly contributed to me eventually dropping it.More options
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The Devil Is a Part-Timer. Done by the same guy as Steins;Gate I think and similarly has more range for the voice acting and snappier writing compared to the sub or the original Japanese.
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This comes up on Reddit a lot so you can always search over there (Steins;Gate generally shows up on lists but I was never a fan of that anime in general).
Anything recent and high budget (ex: Dan Da Dan, Apothecary Diaries) is always likely to be good.
Someone else here mentioned Cowboy Bebop which I think is a good pick but that is in part because the English voice fits the mood and vibe better, I don't think the dub is truly stellar by modern standards.
My personal vote is FMA: B, the dub is pretty great and has some big names you'll recognize if you know their voices, but the outtakes are absolutely incredible and work better if you spent the show listening to those interpretations of the characters.
I strongly disagree with this. The dub for FMA:B is terrible, full of actors who are completely failing to act. It's one of the worst dubs I've ever heard. The Japanese audio isn't particularly remarkable, but at least it isn't "actors flatly reading lines with no character" like the English is.
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Cowboy Bebop is generally cited as an example of an English dub which is at least as good as the original Japanese. I haven't watched it with the Japanese audio, but I at least can confirm that the dub is really good. I'm almost always a sub person, but this is one I watch dubbed.
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I've been reading the fanfiction Pokemon: The Origin of Species on and off recently. It's a rationalist take on the Pokemon setting in the same vein as HPMOR, if you aren't familiar. It's had some good ideas and moments, and can be delightfully brutal, but I just got to the chapter that introduces Bill and was put off by the author dropping a bowling ball on my head about AI safety, with lines ripped (cited?) almost 1:1 from Big Yud. It feels almost... quaint? But more tiresome than anything else; this isn't a new topic for anyone who had read a lot of Rational fiction or blogs.
Moreover, it's made me apprehensive about the direction of the story and unsure if I want to continue. I enjoyed rationalist concepts applied to the Pokemon world, and the author trying to make real various concepts and moves in the game. I'm not interested in it turning into another AI/ending death story... which seems like where the author or main character wants to go given recent events in the story.
Has anyone else read this fic? What were your thoughts. I'm only on chapter 37/143 myself, so I won't be able to talk about events far in the future.
So far that has been the only AI propaganda. Definitely thematic parallels in other places and the story isn't over so still have to wait and see if it full tilts into it or something. I've been enjoying my time with it, there is definitely some cringey spots but better than the state of most media.
That’s promising then. The Mewtwo POV chapter was such a cool way of doing the concept of AI in the box that I can probably cut the author some slack. It was just when Bill came to lecture you about AI safety that I lost it. Is there anything else in a similar vein you’d recommend?
The only major webfictions I've read are hpmor, worm, Homestuck and origins of the species. Hpmor is good but you have to like/tolerate the main character. I enjoyed the first third of worm a lot but it kinda takes too long to wrap up the main mysteries (the resolution is satisfying though, once you get there). Homestuck is not really the same vibe.
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I dropped the story at that chapter because it was such a lazy approach to trying to get readers on board with the idea. If the author was being that lazy with the pitch, what else were they being lazy about?
Just went back to reading Most Evil Trainer, which was actually good.
I just read the first chapter of Most Evil Trainer and it was promising. Should I have been looking on SB for fics this whole time?
Not sure, I don't browse space battles much, people were just talking about pokemom fics and most evil crops up as one of the must-reads.
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He sold?
Annouce ze rate couts.
It's annoying to hold BTC and no ETH at all right now. Could have tripled my money with ETH this year. It wasn't so much in terminal decline after all.
Rate cuts announced: ETH goes up 10% and keeps its gains. BTC goes up a few percent and starts to give back its gains, as usual. Fucking whales thinking this is a good enough price and unloading their bags, always a little too hard.
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Jesse, what the fuck are you talking about?
It's a meme from 4chan's /biz/ board. The most common phrasings are "He sold? Pump it." and "He bought? Dump it.", superimposed on an image of a Bogdanoff holding a cell phone to his ear. The implication is that there is a Bogdanoff-led conspiracy to ensure that your investments do poorly by manipulating stock prices. (Note the French accent in this version—"ze" for "the". The Bogdanoffs were French.)
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This won't fully answer your question but will put you in the right rabbit hole:
https://youtube.com/watch?v=TRXdxiot5JM?si=cN4dBIZ8gyR6hiBD
Such a pity that both Bizonacci and Leonardo of biz vanished from the earth. So much was lost when they messed with the captcha rules on /biz/ under admittedly severe pressure from shills, the board is barely a shadow of what it was. Someone made a full Chainlink waifu picker CYOA! Someone made a thematically-appropriate Chainlink RPGmaker game where you wait around for ages. NFTs that were just a printout of the amount of gas you paid to get them. Tasteful monerochan lewds. All these memories lost, like tears in the rain.
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I asked Grok what I meant, here's what he had to say:
The post you provided, "He sold? Annouce ze rate couts," appears to be a cryptic or humorous message that may combine intentional misspellings, internet slang, or references to specific contexts. Let’s break it down based on the text and potential interpretations, including insights from the provided search results and general internet culture. Breakdown of the Post
"He sold?"
This phrase likely references someone selling something, possibly in the context of stocks, cryptocurrency, or another asset. In online communities, particularly on platforms like X, "sold" is often used in trading or investing contexts to indicate someone has sold their holdings, sometimes implying they sold too early or at a loss (a term like "paper hands" might be associated, meaning someone who sells quickly out of fear). It could also be a meme-like expression of surprise or disbelief, questioning whether someone actually sold something valuable. This phrase is common in financial meme culture, especially in crypto or stock trading communities on X or Reddit, where users mock or question others’ trading decisions.
"Annouce ze rate couts"
This part is less straightforward due to the apparent misspellings and unusual phrasing. It seems to be a playful or exaggerated way of saying "Announce the rate cuts" or something similar, possibly mimicking a non-native English speaker or a specific character’s accent (e.g., "ze" instead of "the" suggests a comedic or stylized tone, like a reference to a movie or meme). The phrase "rate couts" likely refers to "rate cuts," which are reductions in interest rates by a central bank, such as the Federal Reserve. This interpretation is supported by a recent X post mentioning Federal Reserve Chair Jerome Powell signaling openness to cutting rates without specifying timing. The misspelling of "announce" as "annouce" and "cuts" as "couts" could be intentional for comedic effect, a typo, or a reference to a meme where misspellings are part of the humor (common in internet culture, e.g., "Doge" memes or exaggerated accents).
Possible Reference
The phrase "Annouce ze rate couts" might be a humorous reference to a specific meme, movie, or internet culture trope where a character with a distinct accent demands an announcement. For example, it could evoke a comedic or exaggerated tone similar to characters in films like Inglourious Basterds, where accents and miscommunications are played for laughs (e.g., a post mentions a scene where a character’s gesture reveals they’re not German). Alternatively, it could be mimicking the style of internet memes where broken English or exaggerated accents are used to mock or highlight financial news, especially in trading communities reacting to economic announcements like Federal Reserve rate decisions.
Contextual Clues
The mention of "rate cuts" aligns with economic discussions, particularly in 2025, where Federal Reserve policies are a hot topic. The post might be reacting to speculation or news about interest rate changes, which impact markets like stocks and cryptocurrencies. The phrase "He sold?" could imply someone sold assets in anticipation of or reaction to rate cut news, a common topic in financial circles on X, where users often discuss market moves with a mix of humor and critique.
Potential Meaning The post likely combines financial slang with meme humor to comment on someone selling assets (possibly prematurely) in the context of anticipated Federal Reserve rate cuts. The exaggerated spelling and phrasing ("ze rate couts") suggest it’s not meant to be taken literally but is instead a playful or sarcastic jab, possibly referencing:
A trader who sold assets expecting rate cuts that haven’t been confirmed. A meme trope where economic announcements are mocked with exaggerated language or accents. A specific cultural reference (e.g., a movie or viral post) that uses similar phrasing for comedic effect.
Is It a Reference to Something? While the post doesn’t directly quote a specific source, it likely draws on:
Internet Meme Culture: The misspelled "annouce ze rate couts" resembles the style of memes that use broken English or mock accents for humor, common in financial meme communities like WallStreetBets or crypto X posts. Financial Context: The mention of rate cuts points to real-world economic discussions, particularly around Federal Reserve actions in 2025. Possible Media Reference: The use of "ze" could be a nod to a character or trope from a movie or show (e.g., Inglourious Basterds or similar), though no exact match is confirmed.
Final Interpretation The post is likely a humorous or sarcastic comment on someone selling assets (stocks, crypto, etc.) in anticipation of Federal Reserve interest rate cuts, using exaggerated or misspelled language for comedic effect. It reflects the tone of financial meme culture on platforms like X, where users blend market commentary with internet humor. Without more context about the poster or specific event, it’s hard to pinpoint an exact reference, but it’s probably riffing on trading behavior and economic news with a playful twist. If you have more context (e.g., the X post’s replies, the user’s other posts, or the date it was posted), I can refine the explanation further. Would you like me to search X for related posts or check for specific references to clarify?
The original joke was fine. This is not.
I apologize for having fun in the fun thread
I don't think spamming a page and half long zero effort AI slop counts as "fun".
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You're supposed to go "here I googled/grokked that for you" when google/grok actually provides a comprehensive answer. This is not a comprehensive answer, zero mention of Bogdanoffs.
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All investors know that when the moment one sells one's investments, a secret signal is sent to the shadowy figures who control the market to immediately send those assets through the roof. You sell, they announce rate cuts, what you sold massively increases in price just in time for you not to profit.
This is unironically why payment-for-order-flow is so lucrative.
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You're like a child who wanders into the middle of a movie and wants to know...
Walter, Walter, what's the point, man?
I'm perfectly calm, Dude.
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One of my favorite parts of living in the middle of nowhere is the prevalence of cryptids in the local folklore.
Obviously you have your rock star cryptids like the Mothman and the Hopkinsville goblins, but the more obscure ones are great too.
In Northern West Virginia and Southern PA, people have reported sightings of an enormous snapping turtle that ranges in size from "as big as a man" to "twenty feet long". Sometimes it has two heads to match its monstrous size.
Obviously, there isn't a turtle half the size of a city bus tooling around the Monongahela, but sometimes I wonder if an unusually large alligator snapping turtle wandered north of its usual range. I remember living in Tennessee and seeing a local farmer pull one out of his pond that was nearly as big as I was, and he told me that it wasn't the largest one he'd ever seen.
Farther south, there's the Grafton monster, which is described as a giant, bipedal creature with no head. The most likely explanation I've heard for it is that a local black bear got into somebody's whiskey still, which was then witnessed by the still's owner (who had also gotten into it).
Do you have any local cryptids that haven't worked their way up to the national stage? Do you think they have a plausible natural explanation?
Unfortunately not a cryptid, but there have been regular legends regarding a large, navigable underground river. https://www.bhamwiki.com/w/Underground_river
A recently established local whiskey distillery is named Dread River after it.
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I could swear I've seen seagulls too big to fly, render purely landborne by their diet of leftover McDonald's fries.
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Ogopogo is your bog-standard lake monster with a cool name. I'd have assumed it was invented to sell cute snake plushies at souvenir shops, if not for its apparent long history:
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In and around the Blue Mountains in New South Wales there's the Lithgow panther, over 500 sightings of which have been reported in a 20-year period. Big cat sightings have been reported around the region for about a century, and there are a range of explanations for how one might have ended up in Australia, such as specimens from the exotic animal trade or travelling circuses getting loose within the country.
This is actually a more interesting story than most of the cryptids that often make their way into local folklore because there have actually been government enquiries into the subject - four in fact - a number of which actually state it was "more likely than not" that a big cat lived in the area based on scat and hair study. The most recent report, written in 2013 by an invasive species expert, concluded no evidence of a big cat in the Blue Mountains, but he later privately disclosed to the ABC that the existence of a small population was possible. Wiki article here.
Now this one isn't local to me, but there's also the obvious example of the thylacine, where the idea that it may still be extant in remote parts of Tasmania persists with many sightings of it to boot. There are even sightings reported on the mainland, in some cases. Some of the sightings in question are by zoologists and other experts, with the most famous being Hans Naarding's assertion in 1982 that he did see a thylacine and that it was unmistakeable. This analysis of sightings suggests it may have persisted until the 1980s and that there is still "a small chance of persistence in the remote south-western wilderness areas" of Tasmania.
Really I would say these examples of cryptids are actually... fairly plausible, as far as cryptids go. As for me? I'm still a firm skeptic, but of all the cryptids out there, these are the ones I'm most likely to believe in.
This reminds me of the mountain lion in the Eastern US.
The official stance from the federal and state wildlife agencies is that, excluding a small relict population in Florida, the mountain lion has been extirpated from the East Coast and has been for decades.
Despite this, local sightings persist and at least two have been struck by cars in the last twenty years. I have a relative who claims that one was hunting his sheep. He called the local game commission who told him that it didn't exist and that shooting it would be against the law. He claims to have taken a shot at it and winged it, and nothing has hunted his sheep since.
He's also an inveterate story-teller and drunk, so take that with a grain of salt.
I remember stories about 30+ pound black feral housecats in the outback. Is this related?
I've received similar admonitions from government on other matters.
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I've seen a number of stories on the internet where someone states they found mountain lions outside the accepted range and the response from the government is "nope but actually yes it's just rare and I don't want to deal with the paperwork."
I can't say for sure if this is a meme or refection of reality.
I mean, reliability level of "some dude on the internet" but, I can tell you I saw a mountain lion about 20 feet from me hiking in Central VA last year. It was slinking up a not-human-navigable trail on a hillside, stopped, looked at me. I looked at it. It walked away.
I'm not positive because the light was bad, but I'm pretty sure I've seen one near Blacksburg a while back. It was either a mountain lion or the biggest bobcat I've ever seen. I don't want to completely rule out the latter, but it seems unlikely to me.
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I was under the impression that the presence of mountain lions in the Eastern US was indeed rare but also pretty much an open secret these days. Two people that I've known from that neck of the woods have separately shared with me that they saw mountain lions in various parts of the Blue Ridge Mountains, and they were trustworthy folks. When I did a little digging I ran straight into the whole, "they just have a large range," cope, which, while true, doesn't exactly satisfy when the sightings are still too numerous and much too far away from their known habitats.
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Is this fun? We'll see.
I had a terrifyingly linear and coherent nightmare last night. My wife and I woke up in some dystopian mega complex with no explanation. It was bright, white and clean, and absolutely jam packed with people hurrying about like drones. We were quickly swept up in the flow and struggled not to get separated in the press of bodies. The corridors appeared to be one way and incredibly maze like. Eventually we got swept to a cafeteria and tried to get a handle on the situation.
I grabbed a plate of food that didn't seem terrible, although it was indistinct slop of various colors and consistencies. It still hit all the taste centers, and had that distinctive salty and savory punch that junkfood often has. The only utensil looked like a broken fork, with one middle prong completely snapped off and one middle prong only half snapped. I struggled to use it.
While I'm eating this kid is yelling at me that I'm eating wrong, I'm not eating the food in the correct order. I ignore him, but I notice people asking some AI questions out loud, although I don't hear any of the answers back. I ask the kid about it, cause kids are easy to pump for information, and he once again yells at me that it's not "AI" it's "At". I guess they named their LLM "At". At this point my wife and I try to dispose of our plates and utensils, but it's close to the one way exit and my wife gets swept up in the press of bodies and whisked down a corridor. I try to catch up, but I simply can't. At this point my top priority is trying to find my wife.
I try asking At where my wife is, but it doesn't work. I'm getting intensely scared and frustrated, afraid my wife will be lost for ever in this complex and I'll never see her again. I somehow figure out that At needs to be installed directly into your brain. I get to a kiosk to do it, and I'm just mashing the touch screen as fast as I can. I don't realize there are levels that At can be installed at, and each press of the button increases the level.
The first level just tries to use parts of your brain that you aren't using. The last level fully uploads "you" to the cloud and At uses your whole brain as part of it's cloud compute. But of course, the more of your brain you give to At the more convenience it confers. Level 1 lets you ask it questions and receive answer, Level 2 gives you a HUD in your vision and highlights things in your environment to assist with the task you are trying to perform. The highest level can hijack your entire body, turn you off, and walk you to where you are trying to get to.
I accidentally get the highest level installed. I feel different. Everything I feel towards my wife feels somehow muted, or turned down. In the nightmare this terrifies me even more. I ask At to take me to my wife, and it finds her, I black out, and then I'm there. Something is different between us now, and my wife seems unsettled by me. I ask At to guide us out and it takes us to the exit. As we go to leave, a warning pops up in my vision that since I'm running 100% in the cloud and my brain has been formatted to run At completely, I'll die if I leave. My wife takes the exit, and I wake up from the nightmare.
Don't know if this is a real dream or a story you wrote, but either way it's a high-quality bit of moral instruction and prophetic vision.
Actual dream I had, virtually exactly as I had it. The only thing I left out was I vaguely remember an abstract third person who also went in with me, who was a nondescript "friend" who got lost even faster than my wife? But my dream seemed to forget he even existed, so I left him out of my telling.
...that's eerie. I feel like this detail does actually enhance the narrative, and somehow the fact that you chose to leave it out of your initial telling actually further enhances it.
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Nice. Been a long time since I've had a dream that I remember, nowadays I'm too tired to have any of those. And maybe that's for the better, since most of the dreams I do remember end up being hopelessly surreal or fucking terrifying.
One of my most realistic dreams to date involved a scenario where I had died as a kid and my family had made an android copy to replace me due to their failure to cope with the grief. Here I was the copy, filled with memories I knew could not possibly be real, and acutely aware of the fact that I had been modelled off a person whose internal perception of the world may actually have been nothing like mine. Out of obligation I just went about my days like nothing had happened, like everything was normal, and my family in turn treated me as if I was actually the child they had lost. It wasn't a nightmare in the traditional sense - there were no sudden bouts of panic - rather, throughout the dream the existential horror of the whole charade just sat passively in the background, and it actually stayed with me for a while after I woke up.
In yet another dream I got rather badly jumpscared. I was at some event or something, or party, and at one point I turned around and the entire dream went black and white, almost like early photographic film. There was a person standing right behind me, looking straight at me with this intensely malicious stare, and their face just kind of... popped forward, in a really fucking creepy way that I can barely describe. All I can say is that to date, there is not a piece of horror media that has viscerally freaked me out that badly.
I also tend to get recurrent dreams which are endless loops of waking up, realising I'm actually still asleep, then waking up again in the dream. These can go on for a while - I think at one point I "woke up" six times before finally successfully forcing myself awake.
Pretty much all of the dreams I remember are fucky in some way or other. You can probably endlessly subject all of this to Freudian psychoanalysis, but I don't care for it.
Funny enough, dream analysis has always been the least interesting aspect of psychoanalysis to me. Probably because I rarely have them, and when I do, their "meaning" is always quite manifest and apparent -- there's a clear causal relationship between what I'm dreaming about and something I was thinking about recently, or something I experienced at some point.
Although, I am curious on a meta-level if this says anything about me...
It's typically the telling as much as the content itself that provides insight n Freudian dream analysis.
Right, there's the classic "I don't know who the woman was, but I can tell you that she wasn't my mother!"
But my dreams (insofar as I can remember them anyway) are rarely even complex enough to have much of a "telling". I was walking down a street in my neighborhood. Bam that's it that's the dream. Rather uninteresting! (I suppose even that little bit is still a "telling" though.)
Hmmm, street walking, were you? (Scribbles note)
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We can certainly say that this is one of the general effects of AI integration, yes.
How well does this dream correspond to conscious, waking thoughts that you've experienced previously? Is the narrative of this dream a familiar line of thought to you, or did you experience it as something new?
It definitely had aesthetic aspects of Black Mirror episodes, especially Fifteen Million Merits. But the central conceit of people allowing AI to use part or all of their brains as cloud compute I don't think I was ever exposed to, or consciously thought of until the dream.
Nah this is the plot of S07E01 black mirror "common people".
Never saw that one. I think I made it to season 5 before it was too Netflixified for me.
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Ah, I was asking more about the symbolic meaning of the narrative -- the coming technological dystopia, the alienation from our humanity, a sense of impending irrevocable loss, etc. How often do you consciously ruminate on those sorts of things?
Ruminate? Hmmm, from time to time. Though as far as yesterday goes, not at all.
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Here's a court opinion from Queensland, Australia.
At three in the morning, a drunk 19-year-old male engages a 51-year-old prostitute for a 30-minute session. After the woman tells him that his time has expired, he angrily responds that he hasn't finished (ejaculated) yet and punches her in the face multiple times, resulting in "significant" injuries. Two hours later, he accosts a 66-year-old woman who is on her morning walk and rapes or attempts to rape her three times—once with fingers in vagina, once with penis in vagina (just an attempt since he failed to achieve an erection), and once with penis in mouth. He also inflicts severe injuries on the 66-year-old (dislocated shoulder, broken jaw, fractured eye socket, and broken nose). Some hours later, he is arrested, makes "partial admissions" to the police, and expresses "genuine remorse".
The 19-year-old pleads guilty. Before the sentencing judge, the prosecutor suggests a total sentence of 14 years—3 years for the assault on the 51-year-old, and 10–14 years in total for the attempted and actual rapes and grievous bodily harm on the 66-year-old. The defense accepts that a range of 10–14 years is appropriate for the second set of offenses, and asks for a total sentence at the low end of that range. The judge imposes a total sentence of 13.5 years (with the possibility of parole after 10.8 years)—1.5 years for the assault, consecutive with concurrent sentences of 12 years for each actual or attempted rape and 6 years for the grievous bodily harm.
The appeals panel reverses. In this case, the offender was only 19 years old, had no criminal history, had a disadvantaged background (his mother committed suicide when he was 13, and he lived unhappily with his grandmother afterward; he was exposed to excessive drinking and violence in his childhood; he started drinking at age 15), has expressed remorse, and has been out on bail for 16 months without reoffending. In the context of both the crimes and the offender's background, the sentence imposed was "manifestly excessive".
The panel resentences the offender to 11 years (with the possibility of parole after 8.8 years)—1 year for the assault, consecutive with concurrent sentences of 10 years for each actual rape, 5 years for the attempted rape, and 5 years for the grievous bodily injury.One judge on the panel dissents. She would impose a total sentence of 10.5 years (with the possibility of parole after 8.4 years)—1.5 years for the assault, consecutive with 9 years for the oral rape, and no further penalty for the other crimes.
(The judges don't mention it, but obviously any 19-year-old male who would choose to hire a 51-year-old prostitute also has a severe mental disability that warrants special sentencing treatment.)
There are certain groups, and drunk people often are in one of them that don't seem to care much about the age. E.g. will rape old people etc. Any appropriately sized warm hole will do.
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I'm gonna second @netstack here - you got reported for this post, and while I can't see any actual rule being violated, you are surely violating the spirit of the "Friday Fun Thread." C'mon man, what's fun or entertaining about this?
This part:
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I know, right? Poor guy didn’t even get to finish (ejaculate).
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I think you may have hit a new low for how “fun” your cases are.
(1) It's very funny to watch these judges nitpick over a year or two of prison.
(2) It's very interesting to compare Australian sentencing with US sentencing. Presumably, these offenses would get something closer to 30 years in a US court.
@Amadan
I enjoyed it thoroughly, thanks for posting. I don't think it fits better in any other thread. All the sentences to me are "welp, probably time to kill myself." It's fascinating that they try that hard to tweak the sentences those little bits.
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Looking at the PA sentencing guidelines, I'm not seeing anything close to 30 years no matter how you slice it. Even getting to what the Australian court imposed would be tough. All I see here is one count of simple assault causing bodily injury from the first incident. From the second incident, one count of simple assault causing bodily injury, one count of aggravated indecent assault, one count of attempted rape, and one count of involuntary deviate sexual intercourse using force. The IDSI charge is the most serious here, and sentencing from the remaining charges of the second incident would almost certainly run concurrently. They would probably tack on the assault charge from the first case to run consecutively, but that's only 24 months of probation. There are no relevant enhancements or mandatory minimums. The aggravating circumstances would likely be balanced by the mitigating circumstances. This is a first offense, and the sentencing guidelines for IDSI for a first-time offender call for 4.5–5.5 years in state prison. Even if we grant the max allowed for aggravating circumstances, that only gets an additional nine months. Plus sex offender registration and whatever post-release supervision the guidelines call for.
Judges in Pennsylvania have discretion to deviate from the guidelines, but they have to provide a justification, and the sentence is reviewable. Getting to 30 years would be theoretically possible, but it would require such a gross deviation from the guidelines that an appellate court would shoot it down pretty much immediately. Hell, the statutory max is only 20 years; anything beyond that would require consecutive sentences. Even the aggravating factors here are kind of weak, even if you don't take the mitigating factors into account, and the guidelines already account for them. As grisly as these crimes sound, they're really par for the course when it comes to what the guidelines anticipate.
I guess my sense of US sentencing practices has been skewed by reading too many cases that feature offenders with voluminous criminal histories. Still, in New Jersey, aggravated sexual assault (sexual penetration (of any orifice) during the commission of aggravated assault (purposeful infliction of significant bodily injury)) carries a sentence of 10–20 years—a bit harsher than the 0–20 years that Pennsylvania prescribes for involuntary deviate sexual intercourse (deviate sexual intercourse by forcible compulsion).
The issue here is that it's not aggravated assault. New Jersey, like most other states, defines serious bodily injury as
While the injuries in the above case were serious by any casual definition, they don't meet the high bar required to upgrade the charge.
I said significant bodily injury, not serious bodily injury. Purposeful infliction of significant bodily injury still is aggravated assault in New Jersey, though a lower degree.
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I was thinking about this earlier. In my state, if he went to trial and got convicted, he'd be looking at life with no possible release for at least 25 years (and the release isn't parole, it's far more restrictive and rarely granted). I would be surprised if any prosecutor here would offer him a plea deal with less than 20 years, and even that seems optimistic.
I'd honestly be surprised if this were the case in your state. If you wouldn't mind telling me what it is I can look at the sentencing guidelines myself.
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Where does this idea of lowering criminal sentences because the criminal is stupid or trashy originate from? Is this common across many countries? Just an Anglo thing? Recent? Old?
Under US law, sentencing serves four specific purposes: deterrence, incapacitation, retribution (or just punishment), and rehabilitation.
In the context of the death penalty, the US Supreme Court has held that mentally disabled offenders
<del>
are not smart enough to understand deterrence</del><ins>
do not provide deterrence in being executed</ins>
and are inherently less morally culpable as regards retribution. These rationales date back at least to English common law.I can't comment on non-Anglo countries' sentencing systems.
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...wait a minute, what? But the entire point of deterrence as a justification is that you're not trying to deter the specific crime that actually happened, but rather comparable crimes in the future. I have non-zero sympathy for the "less morally culpable as regards retribution" argument, but deterrence would surely be an argument against this class of defense, not for it.
Quote from the opinion:
*Citing Lord Coke:
**Latin: "So that punishment may come to few, [but] fear to all."
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