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Notes -
Gaming subthread.
Dream video game subthread:
An XCOM-like, but one that eschews turns (even interleaved ones) in favor of real-time with pause. Small unit tactics, but with realistic weapons (scifi stuff allowed). More emphasis on training and hardware versus soldiers shooting enemies till they become Majors and develop not only better aim but a resistance to bullets. You can, by expending some kind of currency or skill point, manually seize control of a soldier and puppet them in first person. Otherwise they semi-autonomously follow your orders, think being a squad leader who tells Ramirez to hole up in a Burger King, as opposed to having to choose the exact toilet stall he needs to occupy like in XCOM. Land vehicles as special units, air units as call-ins or on rotation.
Civ/EU/CK/Total War hybrid: An ungodly behemoth where combat between armies is either resolved with Paradox-style stats, or you can manually fight the battle TW style. There is literally an existing mod that does that, you initiate a battle in CK2, and then the mod imports units and stats into a Total WR title and then the results back into CK2. Realistic AI, in the sense that other leaders or generals act like simulated characters, rather than generic optimizers or min-maxers (which is why I don't play multiplayer in these titles). This could be done today by having an LLM make overarching command decisions or RPing, while delegating the micromanagement to more real-time AI.
Imagine if you could negotiate with Julius Caesar about the petroleum in Sicily, and use your own wits to argue with him. Imagine if you could convince Roosevelt to support you to stave off the Commie menace. What if you could talk to your subordinates, every general or governor being simulated entities that have their own thoughts and feelings that aren't just thinly veiled stats?
Hell, have a hardcore mode with true fog of war. If you're Caesar, you might send several legions off to Germania and only get old, vague reports. They might vanish in Varrus's hands, and you need to find out the hard way. Are the taxes from Asia Minor having too much skimmed off the top? Do the plebian demands have a point? You have to vet and trust agents to find out, unless you absolutely must go there yourself.
Dreaming up a game like this, I'd put the emphasis on it being a living world rather than a very complex, but largely static boardgame (you do touch on this with the fog of war bit, in a way).
Take playing "tall" in baseline EU4 - it amounts to stacking modifiers and clicking a button when you have the points; if you don't click, nothing happens. Compare to EU4+MEIOU - goods flow and populations rise, development increases along the trade routes, you can at most shape the flows. I love in particular how, with low state capacity and sky-high corruption (includes local, non-state interests), you initially are barely in control, and how you get to take this inefficient, inert society and get to build its momentum, rolling towards modernity.
Gimme a game that does that better, and preserves player agency.
One of the reasons I threw Civ into the mix is because I think the additional latency from LLM calls would be less of an issue if it was turn based. Hardly an insurmountable problem, you could phone home on in-game triggers or after X time in a real time game, but it would simplify things.
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