Be advised: this thread is not for serious in-depth discussion of weighty topics (we have a link for that), this thread is not for anything Culture War related. This thread is for Fun. You got jokes? Share 'em. You got silly questions? Ask 'em.
- 122
- 2
What is this place?
This website is a place for people who want to move past shady thinking and test their ideas in a
court of people who don't all share the same biases. Our goal is to
optimize for light, not heat; this is a group effort, and all commentators are asked to do their part.
The weekly Culture War threads host the most
controversial topics and are the most visible aspect of The Motte. However, many other topics are
appropriate here. We encourage people to post anything related to science, politics, or philosophy;
if in doubt, post!
Check out The Vault for an archive of old quality posts.
You are encouraged to crosspost these elsewhere.
Why are you called The Motte?
A motte is a stone keep on a raised earthwork common in early medieval fortifications. More pertinently,
it's an element in a rhetorical move called a "Motte-and-Bailey",
originally identified by
philosopher Nicholas Shackel. It describes the tendency in discourse for people to move from a controversial
but high value claim to a defensible but less exciting one upon any resistance to the former. He likens
this to the medieval fortification, where a desirable land (the bailey) is abandoned when in danger for
the more easily defended motte. In Shackel's words, "The Motte represents the defensible but undesired
propositions to which one retreats when hard pressed."
On The Motte, always attempt to remain inside your defensible territory, even if you are not being pressed.
New post guidelines
If you're posting something that isn't related to the culture war, we encourage you to post a thread for it.
A submission statement is highly appreciated, but isn't necessary for text posts or links to largely-text posts
such as blogs or news articles; if we're unsure of the value of your post, we might remove it until you add a
submission statement. A submission statement is required for non-text sources (videos, podcasts, images).
Culture war posts go in the culture war thread; all links must either include a submission statement or
significant commentary. Bare links without those will be removed.
If in doubt, please post it!
Rules
- Courtesy
- Content
- Engagement
- When disagreeing with someone, state your objections explicitly.
- Proactively provide evidence in proportion to how partisan and inflammatory your claim might be.
- Accept temporary bans as a time-out, and don't attempt to rejoin the conversation until it's lifted.
- Don't attempt to build consensus or enforce ideological conformity.
- Write like everyone is reading and you want them to be included in the discussion.
- The Wildcard Rule
- The Metarule
Jump in the discussion.
No email address required.
Notes -
Gaming subthread.
I've recently found X-Com Files a so-called 'megamod' for OpenXcom - a fan re-implementation & polishing of one of the first squad based tactical turn based games ever. Ufo: Enemy Unknown, which came out in 1993, back when 1999 was still in the future and was re-made into a slick but profoundly soulless if somewhat competently made corporate product lately.
Better, I've found 'Brutal OpenXcom' which is a fork of OpenXcom with a completely re-written and pretty good AI that doesn't cheat (unlike original) and is massively challenging because it's basically fine and competent and can (if the mod makers were feeling nasty) use the same brutal tactics of lobbing satchel charges 15 m ahead where it suspects the enemy is. Luckily, it's not that common at the start that the enemy has large amounts of explosives on hand. O
Very comfy game. The setting is sort of like X-Files: all the major conspiracies are true. Name a major one , probably true in the setting. You have been appointed to investigate 'weird shit' on behalf of one of the more pro-social ones. Of course you don't know anything about that yet bc you're just some sort of capable security bureaucrat, and you have a shiny permit from UNSC to go around and black-bag people all around the world whenever sufficiently weird crap is happening. And boy, is there a lot of it!
Anyway the gaming loop of classic Xcom and also this is still the same: build base-> respond to weird shit -> black bag or kill said weird ..beings, loot the corpses->autopsy or interrogate -> find out more about said weird shit -> use this to improve your capability -> SHUT IT DOWN (whatever 'it' is, and 'shut' sometimes involves diplomacy and sometimes travelling to space, other universes and being very kinetic).
Ordinary Xcom had the alien invasion. XCom Files starts out earlier: you don't have jet fighters and intercontinental ranged VTOL troop transports, you have airline tickets and vans. You go around, abduct farmers, tussle with Men in Black (well, you are technically MiB too, but there's the not-so-prosocial ones), tussle with cultists, fight alien tech smuggling organised crime (most lucrative part of the game really) and so on.
It's a long mod, I'd say 6x-10x longer than the original game, and quite difficult, but you can save & load until you figure out how to do things. Or that you need to fight that particular battle another day.
OpenXcom looks dated, but the battles can be ran at increased resolutions which makes it look somewhat better. There's a lot of extra keyboard only controls for convenience which are nicely documented in the controls menu.
Anyway, except for some sometimes uneven and mildly bad writing in a few reports, I really like it and rate it higher than Xenonauts, which looked a bit nicer but felt somewhat soulless. If any game deserves a proper remake, it's the original Xcom. And no, I don't mind the cringe one they made. Proper scale, no stupid constraints on squad size, actual sloped hills. I can't believe it but forests in the old one look less artificial than in the new one, which doesn't have slopes.)
I enjoyed myself playing the XCOM 1 remake, and especially XCOM 2. I even tried Xenonauts, which is a spiritual successor to the original XCOM, but just didn't like it very much. I guess the 1980s aesthetic and the clunky mechanics weren't to my taste.
(Why hasn't someone made Phoenix Point but good? You can actually aim the weapons yourself! There was granular destructible terrain and cover piercing!)
Aiming weapons yourself is a bad idea in a tactical game with stats ...
?
The guns have stats. Your soldiers have stats. You have Time Units, which forces a choice between movement and action, but in the manner of the old XCOM games as opposed to the ridiculous shoot or move but not both (without perks) in the newer ones.
You bother to aim the guns when you need a sniper to dome someone, or a shotgunner to aim around a shield, or an MG/grenadier to ruin some cover. Each gun has an accuracy stat that governs its accuracy in minutes of arc. Soldiers can tighten that with experience or weapon proficiency.
Would you object to aiming grenades or RPGs in XCOM? Then why not guns? Especially with the ridiculous amount of flexibility it adds.
That's not a thing in general. You can both move and shoot, unless you are using a sniper rifle.
You can't shoot then move, even if you use only half your movement range. Once again, in the absence of specific perks.
Ah, yeah that is true.
More options
Context Copy link
More options
Context Copy link
More options
Context Copy link
More options
Context Copy link
More options
Context Copy link
More options
Context Copy link
More options
Context Copy link
More options
Context Copy link