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Notes -
Gaming subthread.
Full-strength no caveat endorsements for recent releases:
You should play them if you haven't.
That's the second strong recommendation I've had for Blue Prince. The first told me to go in as blind as possible so I know almost nothing else about it except that it should indulge my predilection for keeping a hard copy journal as I play.
Guess I will!
It's worth beating the main ending, but I stopped shortly after that. Spending an hour hoping for good rolls so you can test a theory...then another hour running a second test on that same theory wasn't fun.
The supposed "RNG problem" is a skill issue tbqh. I found that keeping a list of tasks and theories loosely sorted by likelihood, and playing each run flexibly with "I'll start out aiming for X but will pursue something else if that's where the rolls go", I was never bottlenecked to grinding on a single theory until very late in the game (much later than you would have gotten by your description), and almost every run moved at least something forward.
And by that pointyou should have certain RNG-biasing unlocks, reliably abundant rerolls, and be able to draft ~whatever you want most runs
But then again I just loved the basic drafting game and would take any excuse for another run. This would probably still be GOTY for me just for the main gameplay loop without most of the stuff beyond the first credits-roll.
I never got down to a single task. I failed a few times to
or make progress on your spoiler. At that point, I dropped the game. I was also keeping an eye out forother dates, other locks, references to the countries and the symbols, more letters, etc. and didn't make any progress during that time, but those don't have a specific path I was prevented from following.
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