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Notes -
Gaming subthread.
Something nice about Vanilla WoW is that each location was drawn from one specific European fantasy source. It’s not just some random person concocting his own fantasy. Stranglethorn Vale has the vibe of a colonial expedition into South America or perhaps Africa, Tirisfal Glades pulls from gothic horror, etc. So they are renditions based on real preexistent motifs, and the game takes you through a survey of European fantasy and history. It’s not all just “fantasy medieval area”. There is no catboy character because that doesn’t exist in the Western imagination.
Tales about talking human-like animals are older than castles, cathedrals and other medieval tropes.
It depends where you draw the line. If 19th century gothic horror is traditional, why not 20th century Disney style animal people?
(and WOW indeed buckled to the pressure and added multiple cute and fluffy playable races)
What are the human-animal hybrids in the western imagination besides werewolves and centaurs and minotaurs? Not too many. Werewolves were all over vanilla WoW.
Cut-off should be whether it is an organic development of the Western imagination, or whether someone looked at trends and spreadsheets and determined that “catboy” looks adorable and will bring in players. Remember that “gothic” is itself a conversation with the Middle Ages and folk legends. Cat boys are unserious.
I'd argue vanilla WoW is pretty unserious (and willing to throw random stuff that wasn't there historically, from goblins to kobolds). But to answer the question:
Fauns and satyrs, harpies and sirens, sphinx. The dog-headed ones were kinda universal myths in the Old World, but they existed long enough ago in European mythology that Augustine debated their historical existence. If you throw in shapeshifters, kelpies and selkies. If you include mere behavioral anthropomorphism, Reynard the Fox (and his whole company) and Puss-in-Boots, arguably Br'ers Rabbit Fox and Bear (1880s) -- which makes the 20th Century Disney variant more of a conversation with folk legends than you'd expect from first glance.
Some of these have Warcraft equivalents, but very few are furry bait even where they're fan bait (eg, there's a lot more Draenai fandom than burning-legion-proper-as-a-whole fandom).
WOW Kobolds - tiny ugly mischievous thieving and griefing underground dwellers - are fully mythically accurate.
Far more accurate that WOW elves.
Fair, was speaking more to the extent that they're basically rat-monkeys.
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