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Southkraut

Rise, ramble, rest, repeat.

3 followers   follows 4 users  
joined 2022 September 04 19:07:27 UTC

All alliterations are accidental.


				

User ID: 83

Southkraut

Rise, ramble, rest, repeat.

3 followers   follows 4 users   joined 2022 September 04 19:07:27 UTC

					

All alliterations are accidental.


					

User ID: 83

And so have most of their audience.

Neutral question: Has it occurred to you that, with the sides changed, you are still overreacting now as you were back then?

Maybe this is an obvious reference for the Anglophones, but why not just post the poem in its entirety?

There's Darktide, but I have my own gripes with that game and can't wholeheartedly recommend it, but it is satisfying to shoot the guns.

Extremely repetitive, but damn if they didn't nail the feel of it. Mechanically one of the best games I've seen in recent times.

Rising Storm 2: Vietnam is my favorite realistish shooter; the firearms are done exceptionally well in my opinion. But it's also purely PvP, so.

Overall I think it's easier to sell realistic mechanics in a PvP package than in a PvE or solo one - the latter two are usually about power fantasies, and I guess it's more convenient to make players feel powerful by letting them get a good eyeful of the enemies they're obliterating with their overpowered player weapons.

As someone who played Helldivers 1 and 2...yeah, HD2 has problems. First off, both primary and secondary weapons are almost useless, as you noted, because too many enemies are too heavily armored, and dealing with armor requires Strategems. It's honestly something of a design flaw in my opinion. Yes you can take down some lightly armored enemies by exploiting weak points, but at higher difficulties that becomes increasingly risky and you're better off calling in an air strike or mail-ordering man-portable anti-tank weapons. The light guns are given center stage in character or loadout customization, but they barely matter when most enemies require heavy weapons to deal with and the ones that don't tend to die as collateral damage.

As for everything being a grenade and short-ranged - that's a holdover from Helldivers 1, where it made sense since that was top-down and had to fit onto a single screen. I agree that Helldivers 2 could use some alternative methods of deploying strategems, say by laser pointer or calling in grid coordinates, or maybe even by attaching a tracking device to big enemies. That would add a lot of mechanical variety. I doubt we'll ever see anything of the sort, though.

Overall I have fun in the game, but I take it for what it is, and it's not a good shooter.

Also, they really dropped the ball on vehicles. In Helldivers 1, vehicles were very difficult to use because of the cramped screen space. Now we have a third-person perspective where vehicles would be a joy to use...and they just don't exist. Boo. And then they didn't include my favorite strategem from the first game, either - oh barbed wire, how shall I inconvenience my teammates without you?

Just to add to the others - since I've gone from 0 to 2000 to 4000 and then 10000 IU/d, I've seen increasing benefits. I'm a lot more awake even with less sleep, for one. I want to say "more energetic", but that's a low bar for me. I also haven't gotten a cold since, but it hasn't been that long.

Oops happens.

Lately I’ve been playing STALKER: Anomaly, a fanmade entry in a Chernobyl survival series. It does remarkably well on the lively world, on the general combat, and on atmosphere. Map design is evocative and foreboding. You’ll equip yourself with clean water and radioactive food, and you’ll get excited when you find medical supplies or a repair kit, let alone some undaunted gear. A trip to the next camp is a tense and foreboding affair.

And then you spend half an hour cleaning your guns part by part.

And then it's all set in the grimy, depressing zone.

And then your character is hungry again for the tenth time within one hour and he has a 36 hour sleep cycle so you can't even sleep at night.

Anomaly is my favorite STALKER game and the modders have done an excellent job, but I'd still rather just not play it.

No point, just an observation: They are also, in most places, the people who contribute the most to the system.

Well, congratulations. You have successfully out-autisted the German. That's what I get for attempting a joke.

Revel in your triumph as I commit Sudoku to expunge the shame of my defeat!

I feel...differently about Germany.

I'd certainly describe myself as a patriot. A nationalist even. But it's the culture, the language, the actual physical country, the people and their ways, and the everyday architecture that I love. Not the institutions, the state, the monuments and symbols. But that may have an obvious historical explanations. For the Americans, those things were always theirs - a democracy from the get-go, by the people and for the people. Tacky as their symbols might be, they are theirs. But for us Germans, the state was never truly a democracy; the most we ever managed was to be handed whatever form of democracy our betters thought suitable for us, by the state and against the people. We accepted it, of course, having always been a people of loyal subjects. We are now loyal subjects of our democratic constitutional order, but it's by social conventional and pragmatism, and not in our hearts. As a people, we remain subjects, and our relationship to the state is little different to that our ancestors had to the Reich, or to their local princes. Those on high decide, and we obey. So what does that make the monuments, the symbols and the institutions? Those are the emanations of the ruling class, or the ruling gestalt entity anyways. They aren't truly ours. The local church, alright, that at least is or was relevant to people's lives. The ruins of a castle, picturesque and one can picnic there. But the statue of some Prussian Junker or King? Some neoclassicist monument to the Kaiserreich? A memorial to holocaust victims? The halls of government? None of that is of us and for us, but is of the state and against us. We are to obey in actions, but our hearts are irrelevant. Our constitution, our institutions, our relationship to the military, all that are artificial post-war creations installed to dictate specific behaviors to us. It's not from us. It's not for us. It's to make us behave.

At the most one could say that our tricolor flag, the black-red-and-gold, is by and for us. But in truth it was by a small subset of the population, ideologically charged and by no means organic. It's still our flag, we rally around it for identification and for sports, so I suppose we have taken to it.

Still, it's my country and my people and my language and my culture and my land, and all those are the best in the world. Obviously.

Hunt players will never stop complaining about players who use the Dolch (really a Mauser broomhandle), since its just too modern and ruins the Western feeling of the game. Or so they say.

I for one have a burning hatred of those clowns who play with bows and arrows or crossbows and manage to 360° noscope me with that. Damn cavemen.

  1. Rarely.
  2. Probably.
  3. Possibly but seems unlikely.

I used to play Chivalry 1, and by god you never gave Mordhau a fair shake because it's miles and leagues better than Chivalry 1. And Chivalry 2 is not. By comparison, the pirouettes and contortions are extremely subdued in Mordhau, and it's relatively few players who rely on them. And the devs are still active in preventing those. And if it's the damage model that turns you off, then Chivalry is no-go, because it uses pretty much exactly the same design.

Yes it's not a HEMA simulator. There's Hellish Quart for that. And Mount-&-Blade-like velocity-based damage models do even more poorly in multiplayer, where any ping above 0 means the damage you take and deal is pretty much randomized. Mordhau, even if it doesn't attempt to model realistic Harnischfechten, is just a gem of gameplay. Difficult, sure - there's a high skill ceiling. But that also means there's a lot to dig into if you appreciate mechanical depth. Can veteran players lay your armored knight flat with nothing but a bollocks dagger or a horse turd? Yes. Just gang up with your teammates and shank them in the back.

Yes. I am a German Libertarian. That's a joke. Please laugh.

There are plenty of true-to-the-name progressives here, but few "progressives" who buy into the definition of progress as whatever it is currently most socially beneficial to clamor for. The latter seek validation rather than progress, and can get it far more easily on other platforms.

now German-Americans are simply Americans that enjoy Oktoberfest slightly more than the median

Very true. German-Americans coming to Germany stick out as entirely American with nothing German about them.

So either their good German blood was diluted, or being German is a cultural categorization rather than a biological one.

What's with the word "vidya"?

AFAIK it's a 4chan cacography of "video" as in video games.

Better yet, find me a German Bundestagsabgeordneten who calls himself German, speaks to Germans living in America in German, about the need to keep Germany for the Germans.

Entirely plausible, but would almost certainly be someone from the AfD, which means he'd be either conspicuously ignored or thoroughly discredited by the German press - and I guess would go unnoticed by the American press. Do you guys notice Germany at all?

Ah, Tarkov.

No, I'd rather play Hunt: Showdown, which forgoes the tacticool aesthetics in favor of emo cowboys, and where losing your gear just means that you need to buy it back with half a match's worth of earnings. Less gear fear, more Schofield revolvers.

Truth is that almost every family has their own traditions here. Ours was grilled chicken.

Our dreadful slop is filling and gives you energy for actual work. Not like the eternal slimming diet the french are on. Their food is art, but art sucks, and ours is meant to get people through a long day of actual work, which it does.

So I watched two youtube videos recently. "How a WWI Biplane works": https://youtube.com/watch?v=hgG4kGW_G9Y&t=2s and "How a P-51 Mustang Works": https://youtube.com/watch?v=hjsrqMe0B3s

I ended up surprised on multiple points. First, the WWI plane is simultaneously more complex and more well-thought-out than I assumed, but at the same time much flimsier than they might appear, and one gets a clear feeling for how young a field aviation was at the time. And then the WWII plane, designed maybe 25 years later. By comparison, the WWI plane is a folding chair strapped to a lawn mower tied to a kite, with some guns thrown in, whereas the WWII plane is just about one calculator and a booster rocket short of being the space shuttle. I honestly expected the difference to be less extreme.

Or maybe that's just German VS American engineering.

Exactly what I was looking for, thanks.