Do you have a dumb question that you're kind of embarrassed to ask in the main thread? Is there something you're just not sure about?
This is your opportunity to ask questions. No question too simple or too silly.
Culture war topics are accepted, and proposals for a better intro post are appreciated.

Jump in the discussion.
No email address required.
Notes -
The reason people say this is pretty simple, it's that Elden Ring's setting, to the DS veteran, mostly is just more of the same as has been done the last three times. It's just hard to really see Martin's stamp. You can of course claim that he has done it better, but this is quite subjective. There are a lot of arguments about that already, and everyone has their own opinion. ER is undoubtly a good game, but most of your post could be written equivalently for any DS game, including even the aesthetic design (well, maybe not DS2, as much as I think it is somewhat underrated) and, funnily enough, even Martin's quote. Partially for this reason I got bored with ER halfway through the game, though I'll certainly pick it up eventually again. As a DS veteran you just can't shake the feeling that you have already played this game 3+ times, with near-identical story beats, setting and mechanics.
I mean I tried Dark Souls after Elden Ring. I just don’t see it, man.
The collapse of a great society sentiment is there, yes, but the difference in depth and subtlety is the difference between a post on /r/collapse and Meditations on Moloch.
See, for example, this reddit explanation of the unique vertical level design of DS1. Imo none of the other entries, including ER, have done it quite as masterfully, even if they clearly were inspired by it. Which is fine; They have done other things better.
Edit: Btw, DS3, since you mentioned it, is probably my least favorite of the bunch. DS2 at least tried a bit more to do its own thing. DS3 returned to the roots, yes, but in the process feels the most like a rehash of DS1, but invariably worse since a copy never reaches up to the original. That's imo one of the reasons why ER was deliberately given a different name, marketed as something different and has at least some clear deviations in the design, such as the open world.
There is also the element in which, since the DS entries are explicitly intended to be different iterations of the same loops, makes them work together better than alone. See this post which in my view - despite me agreeing that DS3 is a weaker entry! - entirely misses the point of the DS3 design: By the time of this iteration, the cycle has been going on too long, the fire has been lit too often, so that the sacrifice has to be ever greater for but a sliver of the greatness achieved earlier. The message is clear: This time around, just lighting it yet again will not be sufficient. You have to find another way. It's deliberate.
Edit2: I also think, since, as you mentioned, a lot of the design choices are easy to miss & somewhat subject to interpretation, DS games are especially susceptible to the tendency to always like the first game of the bunch you played. You'll always be more willing to look into all the details, all the theories, etc. the first time around. The more you play, the more you tire of it, so you'll miss more and more on average.
More options
Context Copy link
More options
Context Copy link
More options
Context Copy link