site banner

Friday Fun Thread for September 5, 2025

Be advised: this thread is not for serious in-depth discussion of weighty topics (we have a link for that), this thread is not for anything Culture War related. This thread is for Fun. You got jokes? Share 'em. You got silly questions? Ask 'em.

4
Jump in the discussion.

No email address required.

There are three major endings in the game, ranked from earliest/easiest to hardest. I'll spoil them just in case.

  1. You kill the three dreamers and then the Hollow Knight. Doable with mid-level upgrades, but might feel hard at that point. You probably won't have discovered the entire map.
  2. You awaken the Dream Nail, requiring defeating some combination of easy-ish Warrior Dreams and harder versions of existing bosses, then collect the Void Heart (the only obstacle of note is the aforementioned platforming section), then kill Hollow Knight followed by Radiance. At that point, if you've been exploring you should have enough upgrades that Hollow Knight is barely a challenge, especially since you're fully healed on entering the Radiance fight anyway. This is the "canon" ending that Silksong takes over from.
  3. You find and kill every boss in the game, then complete a boss rush where you fight all of them in a row, with a few opportunities to get a full heal, capstoned by a stronger Radiance. This is pretty much the 100% completionist ending and is not for regular players. Solksong does not have this kind of challenge implemented as of now.

I find it strange to complain about platforming in favor of metroidvania exploration, because as far as I remember there are more than a few exploration rewards in HK that are locked behind platforming.

In my experience Silksong is quite heavy not on hard bosses but hard "gauntlets", i.e. the multiple waves of enemies arenas. But those can be trivialized by tool spam if you haven't been zeroing out your shard stash all the time.

Silksong does not have this kind of challenge implemented as of now.

Yeah, Hollow Knight also didn't have the Pantheons (boss rush) until the DLC came out. And while the first four (much much much easier) Pantheons contribute to the final 112% completion percentage, the fifth one with that ending does not. It really is intended to be optional content. (There IS an achievement for it, though.)

I haven't finished all Silksong's extra content yet, but I found the bosses to be tough but fair - especially if you count this as a soulslike, which IMHO is a genre rife with badly-designed overtuned bosses. I would cite Nine Sols, another recent metroidvania, as an example of how NOT to do it.