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Notes -
Re: Gundam, what’s special about two arms? Robits are strong, and I’m not even sure which beam weapons have recoil. If one has more than two arms, how many of them have to be used to qualify as a rifle?
I propose that the deciding factor is whether or not there’s a stock (or brace; ATF be damned) behind the grip. But Gundam variants are worse than Pokémon, so I assume there’s plenty of weird models that violate this scheme.
Unrelated, but “declaring the property blighted” has got to be one of the cooler turns of phrase for city bureaucrats. I’m sure they’re thrilled to break that one out.
Mobile suits also use rocket launchers one-handed. The Zaku Marine's is pistol-sized, while the RX-78-2 Gundam's is long-arm-sized and braced against the shoulder.
A few mobile suits, such as the The-O and the Advanced Hazel, have extra "sub-arms". But these extra arms typically are very short and unsuited for supporting a long weapon in collaboration with the two primary arms.
Yes, I forgot about this when I made the original comment. Here's one definition.
But the mobile suits in question use beam "rifles" without any shoulder or waist bracing even when they do deign to use two hands.
The Supreme Court agrees with you.
Most rocket launchers in military use are recoilless by virtue of having a big hole in the end of the tube which vents exhaust gas. You could fire an RPG-7 one-handed if you wanted to, though the ergonomics wouldn't be great. You could even do that with the much heavier Carl Gustav.
There are guided missile launchers like the Javelin which do have recoil, but only a minimal amount, mainly from the soft-launch system that gets the missile a few feet away from the user at low velocity before the main rocket motor kicks in.
For a combat vehicle the size of a Gundam, it's a non-issue.
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