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Notes -
Video games thread:
Back to Silksong after a few weeks break. A difficulty tweak mod made the game much more enjoyable for me. If you're in a similar boat to me — if you enjoyed HK1 but thought the Radiance ending challenges were too much, enjoyed the difficulty of early FromSoft games but thought they crossed a line around Sekiro/Elden Ring — I recommend the following changes to the config file, as the defaults trivialize the game a bit too much: 2x -> 1.5x Player damage, 2x -> 1.6x rosaries, disable Tool regen. On the other hand, consider changing the health regen to every 1 second; it only starts after you're 12 seconds damage free, so it won't make the boss gameplay much easier, but will make runbacks less tedious.
On my first post I complained that there's not enough exploration in Silksong. I'm glad to say the situation improves a lot once you read the Citadel at the top of the map. It acts as a massive hub area disconnected from the main fast travel network, with many hidden areas you can discover and tackle in different orders, lots of unlockable shortcuts, etc.
I can now recommend the game with a few reservations.
Is anyone else playing Silent Hill f? I believe @Fruck expressed interest?
I played a bunch of it (80-90% of a first playthrough). The main complaints online I've seen are about feminist rhetoric. I think the original idea was "Hinako was traumatized by her father -> her nightmares are dominated by male-inflicted trauma". But it takes a certain amount of awareness to realize these are her own issues rather than the developers making a statement about all men.
As far as my experiences with the actual game, I've played both SH2 and SH4 in the past and it's very reminiscent of them. The combat is very awkward, difficult, slow and tedious. About what you'd expect if a teenage schoolgirl found herself in a monster-infested town with nothing but random pipes and improvised melee weaponry to defend herself with.
The main new feature is the ability to donate consumables like food and candy to shrines and get faith in return. Faith can be used to regain sanity and buy minor stat upgrades. Sanity is essentially an extra health bar that can also be used to do a bit more damage.
There's also a somewhat limited inventory system. It's not quite as suffocating as Cronos' but many people will be annoyed they can't just bring a warehouse of consumables everywhere.
There isn't much of a story for the first 8 hours or so, just "confused schoolchildren wander around the monster-infested town". But there are some eventual plot-twists and happenings I won't spoil.
Overall, I would recommend the game to Silent Hill fans and urge fans of other horror games to set their expectations low. The combat and story are very slow, especially compared to something like Leon Kennedy throwing grenades and shooting at zombie hordes with a shotgun.
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