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Notes -
Video games thread:
Back to Silksong after a few weeks break. A difficulty tweak mod made the game much more enjoyable for me. If you're in a similar boat to me — if you enjoyed HK1 but thought the Radiance ending challenges were too much, enjoyed the difficulty of early FromSoft games but thought they crossed a line around Sekiro/Elden Ring — I recommend the following changes to the config file, as the defaults trivialize the game a bit too much: 2x -> 1.5x Player damage, 2x -> 1.6x rosaries, disable Tool regen. On the other hand, consider changing the health regen to every 1 second; it only starts after you're 12 seconds damage free, so it won't make the boss gameplay much easier, but will make runbacks less tedious.
On my first post I complained that there's not enough exploration in Silksong. I'm glad to say the situation improves a lot once you read the Citadel at the top of the map. It acts as a massive hub area disconnected from the main fast travel network, with many hidden areas you can discover and tackle in different orders, lots of unlockable shortcuts, etc.
I can now recommend the game with a few reservations.
Hades 2 came out yesterday! I just got into Act 3 on Silksong but........ now I have Hades 2!
Like Silksong, I find difficulty in describing it other than "more of the same game, in a good way". New enemies, new weapons, new buffs, new mechanics, but the same general gameplay loop and overall feel. I especially like that since the main enemy is Chronos, there's a rare event where he ambushes you and temporarily sends you back in time for a level. And back in time is the first game! It's only happened to me once so I'm not sure how robust it is, but it was an instance of an old map with old enemies that would be in the same spot in the run that I was when I got ambushed. That's definitely a cool throwback mechanic.
I will note that the artstyle and characters seem a little bit.... woker? It's nothing too egregious, and it was a little bit like this in the first game, but just the levels of androgyny, the ratio of more female characters, the lore of being Witches, and the weighting of visual sexualization weighted more towards male characters than female ones generally gives off lefty vibes. Heck, Aphrodite, the goddess of sexual love, beauty, pleasure, and procreation, and is straight up naked in the game (though conveniently self-censoring with arms and hair) looks like a lesbian.
Again, it's nothing too egregious, and the gameplay and story are still good overall so far. It's just a mild annoyance.
How do you make the goddess of beauty look that ugly? She looks like someone drew a man and then added breasts. It's truly a remarkable feat of bad art.
Wait, I think that might actually be the art from Hades 1. Hades 2 is this
Slightly less masculine, slightly more lesbian.
Which I suppose partly undercuts my point about it changing. I think it's largely deliberate. They're trying to portray a sexual character but not like... actually sexy. They're trying to say "this character is sex positive, but we're not trying to appeal to straight white men, because that would be gross.
This also is related to the race-swapping of many of the Olympian gods to be black or Asian. Again, it's not like super obnoxiously egregious: it's not like the story goes out of its way to talk about them being oppressed by the white gods or something. But it's anachronistic in an obviously post-2010 progressive way.
Unfortunately your second link is broken (it goes to some decade old reddit post), so I still don't know what the Hades 2 version looks like. But it sounds like the devs are kind of slaves to the culture war, and feel the need to make everything reflect it. Which is unfortunate.
I wouldn't say "slaves to". Again, it's not too egregious, and not enough to ruin the game. But their earlier games didn't seem to have this issue quite as badly. Or maybe I just didn't notice as much because they were original fantasy worlds so they weren't race swapping classic mythology.
You can tell throughout the time that they're definitely left-leaning. Bastion had a bunch of stuff about xenophobia and colonialism being bad. I never finished transistor but it was generally anti-establishment. Pyre had a made up religion that was abused by corrupt leaders to excommunicate people they don't like. But it's never so terrible that it ruins things. None of them are ever obvious and stupid ripoffs of current events, and Pyre still has you participating in the religious rituals because it wasn't the religion itself that's bad it's just the corrupt people exploiting it.
And most importantly the core gameplay remains good enough that it makes up for the slightly offputting lefty vibes (with the exception of Transistor, which I didn't find very compelling)
But yeah, they're clearly embedded in lefty culture, if not the actual war part of it. And they seem to be gradually slipping further and further into it.
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