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Tinker Tuesday for October 14, 2025

This thread is for anyone working on personal projects to share their progress, and hold themselves somewhat accountable to a group of peers.

Post your project, your progress from last week, and what you hope to accomplish this week.

If you want to be pinged with a reminder asking about your project, let me know, and I'll harass you each week until you cancel the service

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I am struggling to maintain motivation on the game I'm making (previously mentioned here ). I've spent too much time making stupid placeholder GUI stuff and it's taking too long to get to the cool gameplay features that I actually care about. I am reconsidering my stance on doing everything from scratch. Does anyone know of any useful libraries or stuff that I can import and/or copy/paste that would be useful? For context, it's a turn based grid dungeon crawling roguelite thing, so I don't need any 3D graphics or physics or anything. Just an easier way to have a bunch of menus and buttons that I can stick my game functions onto instead of wasting time re-inventing them all myself. I've never done proper game dev before, I don't have a CS degree, I'm a math dude who self-taught programming to do math research, so I have no idea what exists or is useful, and figured I'd ask here for recommendations before delving into google hell.

GameMaker was good enough for Hotline Miami, so you could try it. If you're married to Python, you're stuck, as there aren't that many Python game engines that have enough plugins for you to skip the boring stuff.