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Notes -
Thanks, this is good stuff. As it happens I also play TEC (Enclave, so far), so this is perfect for me. Right now my basic approach is to spread my fleet comp around - I have some corvettes, some light frigates, a few flak frigates, some LRM frigates, and so on, plus one of each cap. That has been working pretty well against the AI, though sometimes I do need to make use of the garrisons (offensive garrison is a hell of a thing) to win large engagements. I definitely do focus down priority targets - titans and capital ships mainly, but also starbases when I'm tackling a fortified enemy system. It helps a lot because I had noticed that ship targeting is pretty lackluster if you just let them do whatever they want.
With TEC, I think you can afford to overproduce anything you might need. If you think you need missiles, build MORE missile frigates than you think you need. If you need strikecraft, build MORE carriers than you think you need, and use the extra strikecraft items on your Capital ships to make even more.
Literally, just think of your fleets as 'units' and the ships as the HP, and your factories as 'healers.' Replace losses as quickly as you can. Don't bemoan losses as inherently bad if you're trading damage at approximately an equal rate.
And of course use Garrisons to bolster your "HP."
If you've got the resources pouring in, you should NEVER have idle factories, especially as enclave. Oh, and build more factories than you think you need, too.
Once you're finally running up against the supply limit, then it pays to get more strategic. There are ships that are more 'efficient' uses of supply than others.
If you've got the exotics, don't be afraid to scuttle your frigates to free up supply, even making a fleet ENTIRELY out of capital ships if you want.
There's a strategy of "Rollin' Kols" which is to send in nothing but Kol battleships with Experimental Beam upgrades and just obliterate any given target in the gravity well.
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