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Notes -
You almost said it all. I have zero exposure to Wuxia or whatever so it all is pleasantly fresh.
The inclusion of the squeeze-between-rocks sequences was hilarious to me. Anticipated the "AAA? Do you have a $TROPE?". I will be bigly disappointed if at high breakthrough levels the animation for opening those comically heavy stone doors is not replaced by swinging them open with ease.
I'm guessing you mean the red-white lady. Great visuals. She filtered me so hard I had to drop it to recommended difficulty. Funny for you to get that other fight with her earlier, and it does not prepare you at all for how ruthless her move set is.
The story-driven sequence before that was very uneven, tho. Martial arts exchange on the cliff over the decision to descend and save the village? Nicely animated, decently real stakes and dialogue. Minute later a 5m fall is somehow very dangerous again and it's raining catapult fire for some retarded reason, very distracting.
lmao yeah, I kinda glossed over the doors since I've seen that too many times but the first time I saw the narrow passage I thought "oh yeah, now we God of War up in this bitch". The relative absence of yellow paint is refreshing though, I actually have to pay some attention when exploring.
That said, so far it seems you will be bigly diaappointed, the doors are heavy as ever even on level cap. You'd think for how many excessively detailed minor mechanics there are in this game, they'd consider upgrading your dao of stone doors a little.
yyyeeeaaahhh
Absolutely, flipping through the screenshots I took this is some real cinematic shit, the shots of the two figures crossed in particular look like movie posters straight out the gate.
As a dishonorable fan user I was eventually able to scrape by a win on Expert, mostly due to being able to slightly recover and stall out via deflection posture damage. On Legend I never even got to the second half of the 2nd health bar - something about the spinny scythe attacks is fucked and I could never reliably deflect them, always taking a graze or two, and on Legend this just kills you straight up with no recourse.
The rivers and lakes of the jianghu are treacherous, young wanderer. The
plot armorfavor of the divine ebbs and flows as the roiling river. What is risen, must be stomped: what is brought low, uplifted; all at the fickle whim of fate...Which is to say I agree, yes, but the "it's over / we're so back" rollercoaster almost seems like the point, reason and coherence be damned. The last fight cutscene after beating the scythe lady is probably the perfect denouement; my honest reaction was "wait so the wine, they're just gonna like- yyyeeeppp, just chug it down while surrounded by glowies, and so- oh and of course they're roflstomping them now, Qianye who? who cares where she is lmao, mook slaughter time". By the time [redacted] picks up a huge flaming log to fuck shit with I mentally checked out and was firmly in "shut up and enjoy the VFX" mode. I'm sure the "never showed the body" rule is firmly in effect for most characters involved anyway.
I only now learn I hit the level cap (until ~today I think?). Merciful of them to cap it lower than whatever the Chinese release is at, looking at my playtime so far.
By itself, the drunken brawl was fun, but you need to properly write the witch out of the picture for a minute. I'm still on the edge of my seat after the fight, you directly beat into me that she is explosively dangerous - a minute later, safe to ignore. Jarring, dev self-sabotage.
There is a silly brawl cutscene when you make it to Kaifeng, reasonable stakes, very enjoyable.
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Can proudly confirm I have (although by utilizing similar unworthy fan methods) beaten Qingye on Legend. It took quite a bit of cursing the seven generations of her ancestors.
Given that most of damage to bosses seems to come from Sekiro finishers after depleting their poise, I'm not sure what's the point of using a weapon that doesn't heal you.
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