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Culture War Roundup for the week of December 15, 2025

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In the beginning, the C programming language was created, and there was much rejoicing. C is perhaps the single most influential language in the history of computing. It was "close to the hardware"*, it was fast*, it could do literally everything*. *Yes, I am simplifying a lot here.

But there were a few flaws. The programmer had to manage all the memory by himself, and that led to numerous security vulnerabilities in applications everywhere. Sometimes hackers exploited these vulnerabilities to the tune of several million dollars. This was bad.

But it's not like managing memory is particularly hard. It's just that with complex codebases, it's easy to miss a pointer dereference, or forget that you freed something, somewhere in potentially a million lines of code. So the greybeards said "lol git gud, just don't make mistakes."

The enlightened ones did not take this for an answer. They knew that the programmer shouldn't be burdened with micromanaging the details of memory, especially when security is at stake. Why is he allowed to call malloc without calling free?* The compiler should force him to do so. Better yet, the compiler can check the entire program for memory errors and refuse to compile, before a single unsafe line of code is ever run. *Actually memory leaks aren't usually security issues but I'm glossing over this because this post is already long.

They had discovered something profound: Absent external forces, the programmer will be lazy and choose the path of least resistance. And they created a language based on this principle. In C, you may get away with not checking the return value of a function that could error. In Rust, that is completely unacceptable and will make the compiler cry. The path of least resistance in C is to do nothing, while the path of least resistance in Rust is to handle the error.

That's what makes Rust a better programming language. And I have to agree with the zealots, they are right on this.

...So I have to be disappointed when they're not.

Rust seems to keep popping up in the news in the past couple of months. In November, a bug in Rust code deployed by Cloudflare took down their infrastructure, and half the Internet with it. (Why Cloudflare even has a monopoly on half the Internet is a controversial topic for another time.) The cause? A programmer didn't handle the error from a function.

Well that's technically not true, they did. It's just that calling .unwrap(), a function which will immediately abort the application on error, counts as "handling" the error. In other words, the path of least resistance is not to actually handle the error, but to crash. I argue that this isn't a better outcome than what would have happened in C, which would also be to crash. Sure, the crash won't be a segfault in Rust, but that doesn't matter if half the Internet dies.

This month, a CVE was filed in the Rust part of the Linux kernel, and it turned out to be a memory corruption vulnerability, ironically enough. "But how could this happen?" Rust has these things called unsafe blocks that let you do unsafe memory operations, closer to what you would be allowed to do in C (though granted, I have heard convincing arguments that unsafe Rust is still generally safer than C). So the path of least resistance is not to do things the safest way, but to just surround everything in unsafe if you get tired of fighting the borrow checker.

I hear the same pitch all the time from Rust advocates. "C is unsafe, programmers are too fallible, we must use a language that forces good code." They consistently blame the language, and don't blame the programmer. So how did they react to the above incidents? Did they blame the programmer, or the language?

"Oh, you just shouldn't use unwrap like that." "Duh, don't use unsafe, it's obviously unsafe." Sound familiar? They're blaming the programmer. Even Null of Kiwi Farms had this take on his podcast.

If I was one of them, I would throw my hands up and admit that the language didn't have guardrails to prevent this, so if I would blame C in a universe where the incidents happened in equivalent C code, then I should blame Rust here. But then, I wouldn't be a Rust zealot. I'd just be a Rust kinda-supporter. I'd have to carefully consider the nuances of the language and take into account various factors before forming an opinion. Oh no, the horror! And if I went the other way and blamed the programmer, it wouldn't be long before I'd have this nagging feeling that I'm just like a C-nile greybeard, telling the programmers to git gud, and at that point, there seems to be less of a point to using Rust if we just assume that programmers are infallible.

It's a Catch-22, in other words.

To be clear, I'm not saying that these incidents alone mean Rust is a bad choice for anything, ever. I'm not saying Cloudflare or Linux shouldn't use Rust. I'm not telling people what they should or shouldn't use. I'm just pointing out the double standards. Rust people can attack C all day using one set of (IMO, entirely justified) standards, but when they are confronted with these incidents, they suddenly switch to another set of standards. Or to put it more clearly, they have a motte and bailey. Motte: "Rust can't prevent shitty programmers from writing shitty code." Bailey: "C is unsafe, because of all the memory unsafe code people have written, and we should rewrite everything in Rust to fix all of it!"

I spent the last 2 years of my career fighting with Rust, and I detest the language. Unfortunately, I'm aware that I'm in the minority, and a lot of people buy into the hype that it's the wave of the future. In my opinion, it's a language that was a bad idea from the start.

  • Most programs are not the Linux kernel and do not need 100% safety guarantees. It's honestly fine if a game segfaults once in a while due to C++'s scaaaary "undefined behavior" (which is a crash 99.99% of the time).

  • And Rust kinda fails at the safety guarantees in practice, anyway. People who aren't experts bash their heads against the language, trying to do simple tasks that in any other language would be done in 15 minutes, and then they finally give up and do one of two things: wrap things in an unnecessary "unsafe" block, or copy a large object that didn't need copying. It turns mediocre programmers into bad programmers. (This isn't rhetoric; in our very real project, I saw how the "unsafe" blocks kept adding up, because we had to actually deliver a product instead of spending our time justifying ourselves to the borrow checker.)

  • The cost of C++ is all the crashes that we very visibly see everywhere. The cost of garbage-collected languages is sluggishness and, often, software literally just pausing for multiple seconds to free up memory. (When you're playing a game and you see a multi-second pause in the middle of gameplay, that's why.) The cost of Rust is in code that just doesn't get written, because it's 3-5x harder to get anything practical done. And unlike the first two, this is a subtle, invisible cost that is easily overlooked.

  • The designers of Rust really wanted to make a programming language with formally-verified correctness; there are other programming languages that go all the way on this, but they're all impossible to use. In fairness, Rust is merely difficult to use rather than impossible, but that's because the borrow checker is trying to do most of the proof for you. Unfortunately, the borrow checker isn't very good at it, and fails in many common actually-safe scenarios, and they didn't include any way for you to, well, help it along. (Ok, they do have lifetime specifiers, but those are insanely ugly constructs that provide no actual value to the programmer. They're only there for you to assist the borrow checker - often in ways it should be smart enough to do itself.) Now, Rust does keep improving the borrow checker, so fortunately this improves each year, but I doubt the problem will ever really go away.

  • The thing that really, really sticks in my craw is that the language is built around a horrible "mutable" keyword that is both ugly and a lie. C++ has "const", which is fantastic and they should have just copied it and been done with it. I actually think their choice not to do that is political, so they could pretend they were innovating over C++. But now, lots of objects have to have "internal mutability" to work, which means that there's no actual way to get, say, a reference to a mutex with the guarantee that you will not modify the object it points to. And you also can't have "const" member variables, so for instance, you can't initialize a temp directory as an object's member and add an in-language guarantee that it won't change until the object is destroyed.

  • One thing that Rust does really, really, amazingly really well is type inference. And it's nice in a lot of situations, but like the "auto" keyword in C++, I think people abuse it far too much. Types should be explicitly written out in code! They're a very important part of the logic! Libraries should be encouraged to be written so that types are easily readable (not 100-character-long nested monstrosities that both C++ and Rust are guilty of). And Rust uses its type inference to hide just how ugly its design actually is, so you don't have to stare at crap like MutexGuard<Option<Arc<Map<int,Result<Option<String>,MyError>>>>>> all the time.

But oh well. I'm aware that some of this is just my biased old-man get-off-my-lawn outlook. (Also, I'm not a Rust master, so I'm sure that some of what I'm saying above is flat-out incorrect.) But I don't think I'm wrong that Rust has a lot of downsides and is not the right tool for many (or even most) purposes. Ironically, one saving grace is that it's getting popular at the same time as LLMs, which are actually pretty good at navigating its human-unfriendly intricacies. Without ChatGPT I would have been a lot less productive.

Types should be explicitly written out in code! They're a very important part of the logic!

Sometimes types shouldn't be explicitly written out in code because they're a very important part of the logic. If I write generic (templated) code that returns the heat capacity of a gas mixture at a given temperature, sometimes I just want that temperature to be a double so I can get a quick answer for a point's heat capacity, and other times I want it to be a Vector<DualNumber<double, SparseVector<int, double>>> so I can get SIMD or GPU code that gives me a hundred points' heat capacities as well as their derivatives with respect to the input data that was used to calculate temperature. There's basically no way I'm writing intermediate data types for such a calculation as anything but auto.

When designing even simpler library methods I'm also sadly kind of a fan of users writing auto out of laziness, too. If I ever accidentally expose too much of my internal data structures, use too small of a data type, etc. and have to change the API later, often I can change it in such a way that lazy auto users are still fully compatible with the upgraded version, but users who explicitly wrote foo::iterator can't compile after my switch to bar, and users who explicitly wrote int are now slicing my beautiful new size_t and are going to be unhappy years later when they run a problem big enough to overflow 2^31.

You make some good points, and I don't hate all uses of auto (I'll usually use it for iterators, too). Though making it so your code silently compiles when a library API changes isn't something I really approve of - it's not hard to see how that can go bad. Note that one of the things Rust does way, way better than C++ is package management - you don't have to update a library until you want to, and you can handle any compile errors at that time. As for your last scenario, another advantage Rust has over C++ is that it won't silently allow it to compile, since Rust has almost no implicit type conversions. I approve: Numbers changing types lossily is something that should be done explicitly.