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Is wokeness really retreating from nerd culture? The political winds may be shifting in the west, but our cultural institutions are still run by woke activists.
Tomb Raider Catalyst looks "safe horny", the new Star Wars game is apparently another female lead.
Witcher 4 is going all in on feminism vs patriarchy, which was already a central theme in the previous titles and books (conveniently ignored by nostalgic "chuds").
Expedition 33 is touted as an industry rebel and yet, suspiciously, it sold 2 million copies in 2 weeks, was hyped up across games journalism, astroturfed online AND locked in a Hollywood film deal before it even launched.... all the makings of an industry plant, funded by an "indie publisher" with a paltry $120M investment from Netease, by a studio of teams and partners from diverse backgrounds, cultures and perspectives, that "suddenly" went woke with the sequel like the bait and switch Sony catalogues.
Where Winds Meet's character creation gives you "body types" in English, but the Chinese version says male and female.
Kingdom Come Deliverance 2 was going to be the chud GOTY made by a pro-GG studio lead, yet it pinkwashes its two male leads and crowbarred an ahistorical Malian man into the main campaign.
GTA 6 is already putting the female lead front and centre, while the male lead looks like the sub. His writing and appearance is oriented to the female gaze, he looks like a billboard model unlike the "average looking" male leads of previous titles.
There's been a concerted effort to create a female fandom for all the male oriented IPs to expand their TAM, especially in gaming where the average budgets keep ballooning every year. The rationale is that male gamers (existing fandom) will remain loyal to the IP and get incalculated into feminism. But females need to be interested. So do away with the fratboy culture! Let HR screen the environment, kick out the milquetoast Gen X techbros and onboard woke millennial women. Accommodate all of their favourite social justice causes (BLM, LGBTQ). Fight the male gaze!
But men consistently remain gaming's biggest consumers. Despite the marketing push for the female leads in RPGs like AC Odyssey, Mass Effect and Cyberpunk heavily pushing the female leads into the marketing, the actual buyer demographic heavily prefer the male lead in all the games. Yet, people's tolerance levels keep going up as games get increasingly woke. In other words, some "tepidly woke" themes are ok because even "beloved classics" like Cyberpunk featured LGBT themes. Anti woke influencers and "trusted friends" promise up and down that condescending Malian and ahistorical synagogue in 15th century Bohemia was totally a creative decision, not ideological corruption. In 20 years, they'll be telling us that black Samurai lead in Japan is also perfectly acceptable.
The structural nature of the industry and investors expectations necessitates an indefinitely expanding fanbase. And the so called anti-wokes silently gaslight themselves so studios realised they can just make them happy by grifting away like Daniel Vavra.
In fact, I believe wokeness had its antecedents decades ago. I'm watching Star Trek DS9 right now. And when it's good, which is far from always, it's not good because it's racially diverse. If Sisko was white, it would not make the show any worse. In fact it would probably save you from bad preachy episodes like "Far Beyond The Stars". Set aside the nostalgia and compare it to the "woke" standards of the time, the "woke" creators of yesteryear fully back the "woke" creators of today.
We might be at least 40 years too late to expect a return to form (whatever that is). Maybe we'll simply just live with it like an amputated limb, occasionally recalling the good old times.
PS: Apologies if my post reads like a brain dump, I'm returning to TheMotte after a long hiatus.
As a straight, cis-by-default guy, I have a mild preference for female characters. Not sure if that makes me crypto-trans or something. Here is my reasoning:
I think that for mainstream games like ME or Cyberpunk, there is enough demand for female main characters that it makes sense to provide both options, even if you have to cast some lines with two sets of pronouns.
I agree with your points on story-writing, though. A thinly veiled allegory for whatever the cause of the day is (no matter the political leaning) rarely makes for an engaging story.
Just sounds like you're a straight man tbh. And I've yet to be persuaded that "cis-by-default" means anything.
"Cis-by-default" is trying to motion toward the difference between the sort of straight guy who'd react to a Ranma'ing by poking his own breasts and giggling for three hours straight, and the sort who'd immediately douse their head in boiling water. (To turn back into a man, right?)
Ozy originally had a poll from somewhere saying some sizable number of men in that situation claimed that they'd go full suicidal, but I can't find it or any real references to it, so I can't look back at how well-designed it was, and even the summary had a lot of questions unanswered about how performative that claim was. But from a revealed preferences sense, you do get a lot of similar outputs: most obvious in smut where some fraction of guys get really uncomfortable with (especially but not only VR) female protagonist games even in F/F-only contexts, but also more subtly the difference between guys that are bored by and those that are outraged by having to learn about woman-specific things like traditional makeup use.
That said, yeah, I agree quiet_NaN doesn't seem crypto-trans. I've clocked people wrong before, but at minimum I'd expect a crypto-trans person to either really like the gay romance option or at least mention the lesbian option for an alternate universe Witcher 1, even crypto-trans people that don't fit Blanchard's typology.
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