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Notes -
I have! I keep retrying it occasionally. But in the end, it feels to me like a game the dev really wanted to make, but not one that he really wanted other players to enjoy. The UX is terrible, the dungeons go on for far too long, far too much time is spent manually travelling and backtracking, the inventory management is onerous, and the combat is mostly a matter of stacking dozens of tiny 1% and 2% buffs to this or that stat in the hopes that it will tilt the odds just enough in your favor...
Yes it hits some of the same notes as Battle Brothers, but it has none of BB's streamlined elegance. Maybe I'll come around to it at some point, but so far I always found myself having decidedly too little fun for how much time it costs to play it.
Yeah I kind of agree. Its a lot of fun, but what isn't fun is having so many different stats (eg 'hands efficiency?') that you need to invest time in reading about to understand. Games are meant to be fun. If you need to go read a build guide outside of the game to make a decent build, something has gone wrong.
I am waiting until the final release before getting back to it as I hope it will have a lot of QoL polish by then.
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