Be advised: this thread is not for serious in-depth discussion of weighty topics (we have a link for that), this thread is not for anything Culture War related. This thread is for Fun. You got jokes? Share 'em. You got silly questions? Ask 'em.
- 68
- 2
What is this place?
This website is a place for people who want to move past shady thinking and test their ideas in a
court of people who don't all share the same biases. Our goal is to
optimize for light, not heat; this is a group effort, and all commentators are asked to do their part.
The weekly Culture War threads host the most
controversial topics and are the most visible aspect of The Motte. However, many other topics are
appropriate here. We encourage people to post anything related to science, politics, or philosophy;
if in doubt, post!
Check out The Vault for an archive of old quality posts.
You are encouraged to crosspost these elsewhere.
Why are you called The Motte?
A motte is a stone keep on a raised earthwork common in early medieval fortifications. More pertinently,
it's an element in a rhetorical move called a "Motte-and-Bailey",
originally identified by
philosopher Nicholas Shackel. It describes the tendency in discourse for people to move from a controversial
but high value claim to a defensible but less exciting one upon any resistance to the former. He likens
this to the medieval fortification, where a desirable land (the bailey) is abandoned when in danger for
the more easily defended motte. In Shackel's words, "The Motte represents the defensible but undesired
propositions to which one retreats when hard pressed."
On The Motte, always attempt to remain inside your defensible territory, even if you are not being pressed.
New post guidelines
If you're posting something that isn't related to the culture war, we encourage you to post a thread for it.
A submission statement is highly appreciated, but isn't necessary for text posts or links to largely-text posts
such as blogs or news articles; if we're unsure of the value of your post, we might remove it until you add a
submission statement. A submission statement is required for non-text sources (videos, podcasts, images).
Culture war posts go in the culture war thread; all links must either include a submission statement or
significant commentary. Bare links without those will be removed.
If in doubt, please post it!
Rules
- Courtesy
- Content
- Engagement
- When disagreeing with someone, state your objections explicitly.
- Proactively provide evidence in proportion to how partisan and inflammatory your claim might be.
- Accept temporary bans as a time-out, and don't attempt to rejoin the conversation until it's lifted.
- Don't attempt to build consensus or enforce ideological conformity.
- Write like everyone is reading and you want them to be included in the discussion.
- The Wildcard Rule
- The Metarule

Jump in the discussion.
No email address required.
Notes -
If anyone plays turn-based strategy games, MENACE went into early access last Thursday. If that is your genre, I do recommend, but with caveats.
While social media types have characterized it as a new XCOM-like, since it is sci-fi with aliens, it's really more like a tabletop wargame. Specifically, it uses a points-buy list-building format, where your company-scale force is built with every model and equipment costing points to field, as opposed to capping you to a maximum of X characters of most squad-scale tactics game. It also has an alternating-activation system more akin to chess as opposed to you-go-I-go turn order of moving all your pieces at once ala XCOM. Add in some of its own systems, and it's proving to be more of a (de)buff meta, as opposed to the XCOM alpha-strike meta that most XCOM-likes fall into. Plus, no overwatch, so no glacial-but-optimal defensive turtle crawl across the map.
Instead, MENACE uses a suppression system of heavy debuffs to suppressed unit actions and accuracy that promote a find-fix-flank-finish combat loop. This combines with the point-buy system because every weapon, manpower body, and even promotions increases the cost to field a unit. Every point you spend on fielding or upgrading one asset is a point that can't buy another capability or upgrade. Specialization is the cost-efficient name of the game, but over-specialization can make you brittle. It's a combination of systems that can be rough to learn or pick up, but a very high skill ceiling means that when you do, battles can transition from brutal grinds to practically dancing.
There are rogue-like progression elements to the system, meaning no two campaigns will be quite the same in terms of character recruitment, gear progression, or mission format. The game breaks missions into operations of 3-5 missions each, with more rogue-like progression for selecting between different rewards or modifiers for the mission. There is no tech/R&D/manufacturing system, but instead a barter-economy market where you trade in (RNG) salvaged enemy gear towards a (RNG) selection of items, with a rotating selection of offers that means you can't just save for good things that may not come. Since the gear system under point-buy means sidegrades are often preferrable to upgrades, you get get different sorts of tensions as its rarely 'what's best' but 'what is best for what,' which in turn depends on character builds and promotions.
All the same, the game is very clearly in early access, and not complete. This is normal for the developer, who did the cult-hit Battle Brothers which was in early access for a year. Here it means the story and character writing is only at the introductory level, there are clearly unfinished assets, and various balance aspects will doubtless be revisited. There is also the inevitable jank that comes from RNG maps and, meaning sometimes RNJesus will bless you and sometimes you will feel abandoned. It is still an excellent tactical combat system, but you can be forgiven for holding off.
Price-wise, MENACE will probably maintain a $40 base price. However, Steam has a 25% discount for the next week and a half, so $30 thru 19 Feb.
I do recommend, and if it seems like I'll be posting less for a while, well, yeah.
tfw the voices are extremely annoying (more than the ones in XCOM 2) and YouTubers don't turn them off
More options
Context Copy link
More options
Context Copy link